Been working on this longer than I’d like to admit but here’s my custom sprite node using the extensive Minifantasy asset pack. I still have about ten more clothing and hair options to add but we’re making progress!

Been working on this longer than I’d like to admit but here’s my custom sprite node using the extensive Minifantasy asset pack. I still have about ten more clothing and hair options to add but we’re making progress!
I want to make some games for iOS but I don’t own a new enough Mac device so I spent most of my day working around that limitations.
I’d much rather just get a Mac Mini or something but funds ain’t there yet so this will have to do.
I want to see if I can build an iOS app without needing to get a Mac so I’m gonna do a quick redesign of Shut the Fool’s Door, a game I made for my birthday two years ago
Got conditional events working in Party Network. I think I’m satisfied with my event system so I’ll probably move on to something else.
Might do a dev stream tomorrow so stay tuned to see what I work on next.
Instead of activating an event with a button, you can now simply walk into an event.
Really considering doing more gamedev streams. This was kinda fun.
You think I should do more of these gamedev streams? Trying to get more comfortable doing them. I was working on field events on this one.
Been awhile since I’ve posted about Whole Fool and the Party Network so here’s the “debugrooms” a backrooms inspired area I’ve been working on.
As the name implies, its my debug room for testing but it might be a real area in the game. 🤷🏾♂️