Grilled Cheese

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Grilled Cheese is a product of Village Compute

Version devBuilt at: 2026-10-10 01:38:52 EDT

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@apexviolent.bsky.socialOct 3, 2026, 10:07 AM

When making second enemy, I decided to optimize VFX
When optimizing VFX, I decided to improve it
Enemies are immortal for this showcase, to show more fight

#apexviolent #godot #gamedev #vfx

@apexviolent.bsky.socialOct 1, 2026, 7:07 PM

Sorry for not posting much, here is a WIP model of the second enemy:
The Chaingulper

#apexviolent #godot #gamedev

@apexviolent.bsky.socialSep 27, 2026, 7:41 PM

I realized that I have never shown the enemy you fight against
These are mycers (or mycars, I'm still not sure)
Their models are to be revamped.
Btw Godot AnimationBlendTree >>> AnimationStateMachine

#apexviolent #godot #animation

@apexviolent.bsky.socialSep 25, 2026, 5:21 PM

Style meter finished! The healing will rely on your style
(what heals you is VIOLENCE after all)

I also had a tracker of your moves, but it wasn't that useful
(I dont want to be a total Ultrakill clone)

#apexviolent #godot #gamedesign #ui

@apexviolent.bsky.socialSep 24, 2026, 2:00 PM

After trying a couple of methods, I can now calculate exactly your badassery while playing

Now to add juice to it, and make the actual UI

#apexviolent #godot #gamedesign

@apexviolent.bsky.socialSep 23, 2026, 9:00 PM

I am working on a style and rank system, but in the meantime I wanted to show off some UI

It originally had bright background, but black makes it much more aura

#apexviolent #godot #ui

@apexviolent.bsky.socialSep 22, 2026, 7:22 PM

A comparison between old and new graphics
(old gameplay with old graphics can be seen at the channel featured in profile description)

Sculpting and baking is the best.

#apexviolent #godot #blender

@apexviolent.bsky.socialSep 22, 2026, 11:09 AM

The graphics are more presentable, so I will start sharing my game properly now!
The energy of violence against your enemies heals you.

Inspired by Ultrakill and set in a grimdark setting akin to Warhammer 40k

#apexviolent #godot #parrying