When making second enemy, I decided to optimize VFX
When optimizing VFX, I decided to improve it
Enemies are immortal for this showcase, to show more fight

When making second enemy, I decided to optimize VFX
When optimizing VFX, I decided to improve it
Enemies are immortal for this showcase, to show more fight
Sorry for not posting much, here is a WIP model of the second enemy:
The Chaingulper
I realized that I have never shown the enemy you fight against
These are mycers (or mycars, I'm still not sure)
Their models are to be revamped.
Btw Godot AnimationBlendTree >>> AnimationStateMachine
Style meter finished! The healing will rely on your style
(what heals you is VIOLENCE after all)
I also had a tracker of your moves, but it wasn't that useful
(I dont want to be a total Ultrakill clone)
After trying a couple of methods, I can now calculate exactly your badassery while playing
Now to add juice to it, and make the actual UI
I am working on a style and rank system, but in the meantime I wanted to show off some UI
It originally had bright background, but black makes it much more aura
A comparison between old and new graphics
(old gameplay with old graphics can be seen at the channel featured in profile description)
Sculpting and baking is the best.
The graphics are more presentable, so I will start sharing my game properly now!
The energy of violence against your enemies heals you.
Inspired by Ultrakill and set in a grimdark setting akin to Warhammer 40k