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@audiokinetic.bsky.socialOct 15, 2026, 8:49 PM

A look at why games may need to "mirror" a listener, how it is usually solved, and a walkthrough of a structural change the team made to the #Wwise Unreal integration (CVarListenersMirrorMode) to make it toggle-able at runtime.

Give it a read: hubs.ly/Q04BlDg30

@audiokinetic.bsky.socialOct 15, 2026, 8:49 PM

This week on the blog, Marco Ronchetti dives into part 3 of the 4-part Screamer blog series: Mirror Mode for Listeners.

Dive right in: hubs.ly/Q04BlDg30

#GameAudio #Wwise

The Sound of Screamer, Part 3: Mirror Mode for Listeners
@audiokinetic.bsky.socialOct 14, 2026, 5:27 PM

And on Day 2, we've got: Performance Optimizations & Mobile Considerations, a #Wwise Acoustics workshop, Interactive Music, Art of the Blend, a 3D Audio workshop, and a 3D Audio Panel!

Hope to see y'all there! hubs.ly/Q04B9wmH0

3/3

|  Wwise Up: GameSoundCon - Product Manager AMA (Expo Hall)
|  Performance Optimizations & Mobile Considerations: An Introduction
|  Workshop - Spatial Audio: Acoustics
|  Wwise: Interactive Music (Part 1) - Understanding the Process from Composition to Game Play
|  Art of the Blend - Creating Immersive Audio Using Blend Containers in Wwise
|  Workshop - Spatial Audio: 3D Audio
|  3D Audio Panel: An Immersive Discussion on Immersion
@audiokinetic.bsky.socialOct 14, 2026, 5:27 PM

For Day 1, we've got... 🥁

Intro to #Wwise, Dynamic Mixing, Wwhat's New in Wwise 2026.1, Wwise Licensing AMA, Interactive Music & a Haptics Panel!

And of course our morning AMA in the Expo hall: drop by for some open-ended conversation with Product Manager @damiankastbauer.bsky.social!

2/3

|  Wwise Up: GameSoundCon - Product Manager AMA (Expo Hall)
|  Introduction to Wwise: Hands-on Quick Start to Game Sound Integration
|  Workshop - Dynamic Mixing in Wwise
|  Wwhat's New in Wwise 2026.1
|  Everything You Ever Wanted to Ask About the Business of Licensing Wwise
|  Wwise: Interactive Music (Part 1) - Understanding the Process from Composition to Game Play
|  Haptics Panel: Let's Get Ready to Rumble!
@audiokinetic.bsky.socialOct 14, 2026, 5:27 PM

We've got a bunch of exciting sessions planned next week for #GameSoundCon!

Take a look at our schedule: hubs.ly/Q04B9wmH0

You'll also find us on the Expo floor & in the hallways for more casual conversation - we're SO excited to see you soon! 👋

1/3

#Wwise #GSC26 #GameAudio

@audiokinetic.bsky.socialOct 14, 2026, 3:12 PM

He touches on designing a distinct musical identity for each of the six teams, running a production pipeline with seven composers worldwide, and building the adaptive #Wwise music system that supports the player throughout the experience.

Read it in full here: hubs.ly/Q04B7L8c0

@audiokinetic.bsky.socialOct 14, 2026, 3:12 PM

Alessandro Bernabei drives right into Part 2 of a 4-week blog series on Screamer, lifting the hood on everything music! 🏎️💨

Give it a read: hubs.ly/Q04B7L8c0

#GameAudio #Wwise

The Sound of Screamer, Part 2: Music. Alessandro Bernabei.
@sovga.bsky.socialOct 14, 2026, 12:12 AM

Our SoVGA.com #Wwise 2026.1.11 game audio course overview for November 2026😀! All courses use middleware updated within last two months.
✏️ Sign-up: School.VideoGameAudio.com

Wwise Demo Reel 500 - Sep 2026 

Dashboard  /   My courses  /  WwiseSep2026 

       Use Wwise 2025.1.10 using the Wwise Launcher →Wwise →Install New Version 

       Class Forum 
    Add a month of enrolment  

       SoVGA Code of Conduct 

       Announcements 

       Instructor Dialogue 

       TA Dialogue 

  Week 0 

       Complete Profile 

       Getting started 

       Required: Wwise School of Video Game Audio Educational License 

       File Naming Convention for Video Games 

       Basics of Working with Video 

            OBS - Recording Game Play Video and Audio 

            Lossless Cut - Quick Video Editing 

            Handbrake - Advanced Video Compression 

            Blender - Basic Video Editing 

       Upload a short video introduction 

       Open Wwise Online Manual 
    Add a course add-on for coding, music, sound design or dialogue 

  Week 1 

       Introduction to Wwise & Version 2025 Updates 

       Wwise Course Basics 

       Wwise Videos FAQ 
      Wwise Videos:       Wwise Videos: 

       Integrating a Sound 

       Source Editor 

       Randomization 

       Sequencing 

            Quiz: Videos 1-4 

       Switches 

       Game Parameters (RTPCs) 

       States 

            Quiz: Videos 5-8 

       Attenuations 

       3D Position Automation 

       Balance-Fade Speaker Panning 

       Effects 

            Quiz: Videos 9-12 

       Hierarchy 

       Soundcaster 

       Mixing Desk 

       Optimizing Memory Usage 

       Processor Optimization 

            Quiz: Videos 13-16 

       Wwise Profiler - Game & Soundcaster 

       Mini Project - Week 1 : Footsteps 

            Optional: Mini-Project : Footsteps (Part 2 & 3) 

       Course Add-ons: Coding, Music, Dialogue and Sound Design 
    Example: Add-On - Coding   

            Optional: Introduction to C# Coding with Unity+Wwise 
    Example: Add-On - Music Composition  

            Optional Add-on: Composing: Interactive Music - Project 1 
    Example: Add-On - Dialogue  

            Optional Add-on: Dynamic Dialogue - Project 1 
    Optional Add-On - Sound Design  

            Optional Add-On: Sound Design - Project 1 

  Week 2 

       10 Game Audio Recording Tips      10 Game Audio Recording Tips 

       Audio Delivery Format 

       Recording Audio from Your Computer 

       Week 2 Readings 

       Optional: Wwise Music (201) 

       Dynamic Mixing Techniques 

       Synthesis and Effects 

       Crossfade Looping to Create Smooth Loops 

       Profiling Events and RTPCs with Wwise 

       Game Reverbs 

       RTPC Scope 

       Optional: Wwise + Unity Integration Video - 3DGK Lite 

       Optional: Wwise + Unreal Integration - FPS Tutorial 

       Optional: Unity + Wwise Reverb Areas 

       Optional: Unity + Wwise Reverb Portals 

       Optional: Reaper+Wwise Linear Video Event System 

       Mini Project - Week 2 : Effects 

  Week 3 

      Currently the Wwise Adventure Game ( WAG) requires 2025.1.3 check Wwise Launcher →Samples→WAG 

       Choosing Your Demo Reel 

       Wwise Signal Flow 

       Copying Data Between Wwise Projects 

       Optional: Wwise Performance Optimization (251) 

       Mini Project - Week 3 : Monster Sounds 

  Week 4 

       Creating Your Asset List 

       Limiting Voice Instance Playback 

       Optional: Music branching based on an RTPC 

       Randomizing RTPC Parameters 

       Optional: Dynamic Dialogue 

       Mini Project - Week 4 : Weapon Sounds 

  Week 5 Week 5 

       Final Project Overview 

       Demo Reel Recording and Editing 

       Wwise Adventure Game: Project Download 

            WAG: SoundBanks 

            WAG: Optional - Adding Your Music 

       3D Game Kit: Project Start 

            3DGK: Adding Custom Ambience, Music & Reverb Areas 

            3DGK: Advanced - Subtractive Ambiences 

       Generating the AkCube Sound Banks 

            Editing AkCube Maps 

            Cube online documentation link 

            Optional: Mac - Compiling the AkCube Demo Reel Project 

            Optional: PC - Compiling the AkCube Demo Reel Project 

  Week 6 

       Audio Level of Detail 

       Doppler in Wwise 

       Demo Reel Audio: First Pass 

       Optimizing Voice Usage 

  Week 7 

       Demo Reel: Review #2 

  Week 8 

       Demo Reel: Final Review 

       Demo Reel Postmortem 

  Final Week 

   End of course - Enrolments end on last day of the month (ex. February 29th at 11:59pm PST)
@audiokinetic.bsky.socialOct 9, 2026, 6:15 PM

From dynamic mixing and #Wwise Acoustics workshops, to 3D Audio and haptics panels, we've got something for everyone!

And shoutout to Wwise Affiliate Instructor Anthony Biafore, who'll be joining us this year 🥳

@audiokinetic.bsky.socialOct 9, 2026, 6:15 PM

The Audiokinetic team is gonna be at GameSoundCon later this month! Will we be seeing you there? 👀

Make sure you check out the sessions we have planned in the Sunset Room: hubs.ly/Q04zPb0s0

We can't wait to see you! 💛

#GameSoundCon #GSC26 #GameAudio #Wwise

GameSoundCon 2026. Burbank. October 20th-21st. Damian Kastbauer, Mike Drummelsmith, Martin Dufour, Maximilian Simard-Poirier, Julie Delisle.
@audiokinetic.bsky.socialOct 7, 2026, 12:54 PM

Today at 10am ET, we'll be introducing the fundamental features of #Wwise Acoustics, and walking through the Wwise Adventure Game to show how those features work in action.

Join us over on YouTube! hubs.ly/Q04zc_LX0

#GameAudio

@aefvyeuse.bsky.socialOct 7, 2026, 12:22 AM

Peekaboo : )
Diving deeply on Wwise to manage and reorganise my bus pipeline and more for a prototype that will be release by Friday.
I took time to manage it on fresh way with Tempest3D by @audiokinetic.bsky.social (many thanks for)! That's rocks and sounds beautifully smooth.
#wwise #Tempest3D

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@tazman-audio.bsky.socialOct 6, 2026, 2:49 PM

Hear your world. The Audio World developer beta is here!

Our audio framework starts with sound propagation for Unreal Engine, supporting Wwise & Unreal Audio.

Learn more: www.tazman-audio.co.uk/audio-world
Watch: youtu.be/ZGUyMe8yfmM

#GameAudio #AudioWorld #UnrealEngine #Wwise #GameDevelopment

@audiokinetic.bsky.socialOct 5, 2026, 6:19 PM

In Tokyo on October 15th? We're planning another Japan Audio Community meetup and would love to see you there 👀

Find out more details and RSVP right here: hubs.ly/Q04z0Ws10

#Wwise #GameAudio

Japan Audio Community Meetup: Autumn 2026
@audiokinetic.bsky.socialOct 2, 2026, 7:37 PM

Next week on #WwiseUpOnAir, Mads Maretty Sønderup, Thalie Keklikian, and Nathan Harris will introduce the fundamental features of #Wwise Acoustics, and walk through the Wwise Adventure Game to show how those features work in action!

Save the date: hubs.ly/Q04z4m7w0

@audiokinetic.bsky.socialOct 2, 2026, 3:50 PM

This week, Xavier Buffoni (Audiokinetic Sr Director, Research) writes about our research collaboration with Ubisoft La Forge, to see if a fundamentally different methodology could address some inherent limitations of existing acoustic solutions: hubs.ly/Q04z2DPz0

#Wwise

Rethinking Sound Propagation: A Research Collaboration with Ubisoft La Forge
@audiokinetic.bsky.socialOct 1, 2026, 6:19 PM

This week on the Audiokinetic blog, Edoardo Del Torre fires up a 4-week blog series on Screamer! This week, we're lifting the hood on Vehicles and Mix!

Read on as he details building distinctive engines that feel alive: hubs.ly/Q04yYx200

#Wwise #GameAudio

The Sound of Screamer, Part 1: Vehicles and Mix, by Edoardo Del Torre
@audiokinetic.bsky.socialSep 30, 2026, 9:43 PM

We have to postpone this deep-dive to a later date! Keep your eyes peeled for updates 👀

#GameAudio #Wwise

SAROS
@levivbaudio.bsky.socialSep 30, 2026, 2:19 AM

Time to practice with Wwise now :)
For a quick exercise, I made an abstract explosion sound.

3 individual transient, body and tail layers were placed inside random containers with variations for pitch/lowpass.
Then, an event play these in sequence.

#gamedev #indiedev #wwise #gameaudio #sounddesign

@audiokinetic.bsky.socialSep 25, 2026, 6:36 PM

Next week on #Wwise Up On Air, we're going live with Loic Couthier, Damian O’Sullivan, Nicholas Gratwick & Atsushi Suganuma, diving into their work on SAROS: from dialogue to final mix, and more!

Save the date on YouTube: hubs.ly/Q04ylTMt0

#GameAudio

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