From dynamic mixing and #Wwise Acoustics workshops, to 3D Audio and haptics panels, we've got something for everyone!
And shoutout to Wwise Affiliate Instructor Anthony Biafore, who'll be joining us this year 🥳

@damiankastbauer.bsky.social
#GameAudio #Wwise #PedalBrainz
From dynamic mixing and #Wwise Acoustics workshops, to 3D Audio and haptics panels, we've got something for everyone!
And shoutout to Wwise Affiliate Instructor Anthony Biafore, who'll be joining us this year 🥳
The Audiokinetic team is gonna be at GameSoundCon later this month! Will we be seeing you there? 👀
Make sure you check out the sessions we have planned in the Sunset Room: hubs.ly/Q04zPb0s0
We can't wait to see you! 💛
New episode out with the wonderful Megan Carnes! If you don't know her yet I can recommend putting her upcoming game Divinuet on your wishlist, it looks wonderfully unique!
Ubeeee
Montréal Scene Report
Hear these in my head on repeat: 9 to 5 - Dolly Parton, Domestic Scene - Radio Department, Stuck on Repeat - Little Boots, Search & Destroy - Iggy and the Stooges, Sinking - The Cure, 92 Degrees - Siouxsie & the Banshees, Transmission - Joy Division, Delaware - Drop Nineteens, Machine Gun - Slowdive
It's (finally) Friday, TURN IT UP! #TheseFadersBelieveInThePowerOfPeople
EPISODE 48 IS LIVE
@jordanfehr.bsky.social (Guild Wars 2, Pacific Drive) joined @marinahascoffee.bsky.social talk about the difference between music mixing & mastering, loudness & sound perception, why music mastering is important, what it’s like working on an MMO, & more.
Immersive Sound Volume II connects binaural and multichannel design with recording, mixing, and distribution. Its 33 chapters follow spatial audio into concrete production settings.
can't wait for this; we don't talk about the music engineering side nearly enough
NEXT TUESDAY
@jordanfehr.bsky.social joins @marinahascoffee.bsky.social to talk about all-things music mastering for game soundtracks. What do mastering engineers do?
Come be a part of our Q&A ☕
⏰ Tuesday, September 22nd at 4:30pm Pacific Time
🔗 twitch.tv/marinahascoffee
That was a fun one! Jump back in to hear the new Tempest 3D AudioTech plug-in and find out more about this free, cross-platform, headphone binaurlaizer available for Wwise 2026.1.3 (NOW), 2025.1.11 & 2024.1.17 (SOON!)
i'll be tabling for our local game audio group at Games Y'all tonight alongside @soundstrider.dev and our cool bsky-less colleague Gavin. if you come out, you'll even get to see this extremely professional sign in person! what a deal!!
yay! Looking forward to your continued work! (sadly, the linked website is not accessible at the moment)
If anyone wants to come hear me talk about game music with @lukethehebble.bsky.social @darylvincent.bsky.social @tquillfeldt.bsky.social as well has have a chance to play some games & listen to game music on amazing speakers, come to my event hosted at KEF UK 🎧 uk.kef.com/pages/book-e...
Want to know more about what's in Wwise 2026.1 and new to the Beta 3 release? Swing-by to hear about new tools, initialization settings, and Unreal Performance Optimizations from some of the team at Audiokinetic. Bring your questions and experience with the Beta and we'll see you in the chat! 👀✨
With #Wwise 2026.1.3 (Beta 3) officially out, we’ll be going live TODAY, diving right into the latest features & improvements!
We'll also be joined by our team, who'll be sharing some exciting Integrations updates!
🎥 Join us on YouTube at 11:30am ET: hubs.ly/Q04x16fH0
this particular passage illustrates some of the particulars of Super Famicom audio design that I feel aren't properly appreciated by all the folks looking to "restore" old soundtracks with resourced/"higher quality" samples