From dynamic mixing and #Wwise Acoustics workshops, to 3D Audio and haptics panels, we've got something for everyone!
And shoutout to Wwise Affiliate Instructor Anthony Biafore, who'll be joining us this year π₯³

From dynamic mixing and #Wwise Acoustics workshops, to 3D Audio and haptics panels, we've got something for everyone!
And shoutout to Wwise Affiliate Instructor Anthony Biafore, who'll be joining us this year π₯³
The Audiokinetic team is gonna be at GameSoundCon later this month! Will we be seeing you there? π
Make sure you check out the sessions we have planned in the Sunset Room: hubs.ly/Q04zPb0s0
We can't wait to see you! π
Today at 10am ET, we'll be introducing the fundamental features of #Wwise Acoustics, and walking through the Wwise Adventure Game to show how those features work in action.
Join us over on YouTube! hubs.ly/Q04zc_LX0
Peekaboo : )
Diving deeply on Wwise to manage and reorganise my bus pipeline and more for a prototype that will be release by Friday.
I took time to manage it on fresh way with Tempest3D by @audiokinetic.bsky.social (many thanks for)! That's rocks and sounds beautifully smooth.
#wwise #Tempest3D
Hear your world. The Audio World developer beta is here!
Our audio framework starts with sound propagation for Unreal Engine, supporting Wwise & Unreal Audio.
Learn more: www.tazman-audio.co.uk/audio-world
Watch: youtu.be/ZGUyMe8yfmM
#GameAudio #AudioWorld #UnrealEngine #Wwise #GameDevelopment
In Tokyo on October 15th? We're planning another Japan Audio Community meetup and would love to see you there π
Find out more details and RSVP right here: hubs.ly/Q04z0Ws10
Next week on #WwiseUpOnAir, Mads Maretty SΓΈnderup, Thalie Keklikian, and Nathan Harris will introduce the fundamental features of #Wwise Acoustics, and walk through the Wwise Adventure Game to show how those features work in action!
Save the date: hubs.ly/Q04z4m7w0
This week, Xavier Buffoni (Audiokinetic Sr Director, Research) writes about our research collaboration with Ubisoft La Forge, to see if a fundamentally different methodology could address some inherent limitations of existing acoustic solutions: hubs.ly/Q04z2DPz0
This week on the Audiokinetic blog, Edoardo Del Torre fires up a 4-week blog series on Screamer! This week, we're lifting the hood on Vehicles and Mix!
Read on as he details building distinctive engines that feel alive: hubs.ly/Q04yYx200
We have to postpone this deep-dive to a later date! Keep your eyes peeled for updates π
Time to practice with Wwise now :)
For a quick exercise, I made an abstract explosion sound.
3 individual transient, body and tail layers were placed inside random containers with variations for pitch/lowpass.
Then, an event play these in sequence.
Next week on #Wwise Up On Air, we're going live with Loic Couthier, Damian OβSullivan, Nicholas Gratwick & Atsushi Suganuma, diving into their work on SAROS: from dialogue to final mix, and more!
Save the date on YouTube: hubs.ly/Q04ylTMt0
This week on the blog, #Wwise Experience Director Bernard Rodrigue introduces Audiokinetic's Wwise MCP. He tells the story of how we got here & dives into getting you up and running, sharing some tips to get the most out of it.
Give it a read: hubs.ly/Q04ykj100
Yay, it's finally here! After a LOT of work, way too much coffee and plenty of trial and error, I'm excited to share my first game audio demo reel!
Thanks to the School of Video Game Audio for all the guidance and support through my studies!
SweejTech Propagation works everything out at runtime. There is no bake step or pre-computation pass. When things in your game move, gets destroyed, or is built by the player, the system adapts automatically. #GameAudio #UnrealEngine #Wwise
Did you hear the good news? We've launched a plug-in version of Tempest 3D AudioTech for #Wwise! π
This is more than an addition to our toolset. It's a foundational step toward a new standard for cross-platform 3D audio development.
π Read the blog to learn more: hubs.ly/Q04xPKxL0
#Wwise 2024.1.17 is live! This includes integrations for #Unity and #Unreal 5.6/5.7/5.8.
π‘ This version includes the Tempest 3D AudioTech plug-in!
π See release notes for more info:
Wwise SDK: hubs.ly/Q04xJ3c30
Unity: hubs.ly/Q04xJ3fw0
Unreal: hubs.ly/Q04xJ3bk0
#Wwise 2025.1.11 is live, and includes integrations for #Unity & #Unreal 5.6/5.7/5.8.
π‘ This version also includes the Tempest 3D AudioTech plug-in, developed in collaboration with SIE!
π See release notes for info:
Wwise SDK: hubs.ly/Q04xGpqL0
Unity: hubs.ly/Q04xGprL0
Unreal: hubs.ly/Q04xGpss0
We're going hands-on in just over an hour, diving into the new Tempest 3D AudioTech plug-in with Audiokinetic Product Manager Damian Kastbauer & Sr Software Developer David Crooks!
Bring your questions and we'll see you soon!
π Join us at 1pm ET on YouTube: hubs.ly/Q04xyJD20
During a cold winter in the 70's, a ham radio operator stumbles across a strange signal that knocks him out...
Use your radio skills and gather intel to find out what's happening in #TheListener.
Technical Sound Design with my beloved #Wwise. π»ποΈ