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Grilled Cheese is a product of Village Compute

Version devBuilt at: 2026-10-15 18:51:49 EDT

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@zerinlabs.bsky.socialOct 16, 2026, 12:15 AM

⚙️ Game Dev Hack: Skip expensive post-process AO! Bake Ambient Occlusion into Vertex Colors. In Unity Shader Graph, use the Vertex Color node & multiply it by your albedo. Beautiful shadows with zero extra texture memory! 🖌️✨ #techart #unitytips

@sergeibluefur.bsky.socialOct 15, 2026, 4:50 PM

If you’ve been using the same project for a long time importing and deleting lots of assets old cached or generated files can sometimes build up

In this video I delete the Library folder let Unity rebuild it automatically and compare the size before and after
#Unity3D #UnityTips #VRChat #DiskSpace

@zerinlabs.bsky.socialOct 15, 2026, 12:11 AM

💡 Tip of the Day: Don't bake lighting into every prop! Use Unity Light Probes for small/dynamic objects. They sample baked GI cheaply without eating up precious lightmap texture space. A massive memory saver! 💡✨ #unitytips #techart #indiedev

@zerinlabs.bsky.socialOct 13, 2026, 10:02 PM

💡 Tip of the Day: Save memory with a master color palette! 🎨 UV unwrap low-poly models into scaled-down dots and place them on a single 256x1px gradient texture. Perfect for flat-shaded indie games! 📦✨ #TechArt #UnityTips #IndieDev

@unity.comOct 13, 2026, 2:28 PM

Debug your game physics without writing custom gizmo code 🔍

Unity's Physics Debugger visualizes colliders and raycasts right in your Scene view. Instantly spot misaligned raycasts or missing colliders, and filter the view to isolate exact issues.

#Unity3D #GameDev #UnityTips #UnityLearn

@zerinlabs.bsky.socialOct 12, 2026, 10:39 PM

⚙️ Game Dev Hack: Save texture memory on foliage! Don't use weight maps for wind. Paint roots black & tips white using Vertex Colors in Blender. In Unity Shader Graph, multiply your wind sway by the Vertex Color node. 🍃 #unitytips #techart

@zerinlabs.bsky.socialOct 11, 2026, 11:10 PM

⚙️ Game Dev Hack: Skip expensive volumetric lighting! Fake "god rays" using a simple inverted cone mesh and an additive gradient shader. It looks beautifully stylized and costs almost zero performance! 🌞✨ #unitytips #indiedev #techart

@zerinlabs.bsky.socialOct 10, 2026, 10:13 PM

⚙️ Game Dev Hack: Need scrolling textures for water or conveyors? Don't use a C# script! Just use the `_Time` node in Unity Shader Graph to offset your UVs. It runs completely on the GPU, saving you precious CPU time! 🌊 #UnityTips #gamedev

@zerinlabs.bsky.socialOct 10, 2026, 12:52 AM

⚙️ Game Dev Hack: Need cheap wind for foliage? Paint branch tips with Vertex Colors (Red channel). In Unity Shader Graph, multiply your wind sine wave by the Red vertex color. Roots stay still, leaves sway! 🍃🌬️ #techart #unitytips #indiedev

@zerinlabs.bsky.socialOct 8, 2026, 10:10 PM

⚙️ Game Dev Hack: Fading objects blocking the camera? Don't use Transparent materials! Use a Dither node in an Opaque Shader Graph. You get a clean screen-door fade, zero depth sorting bugs, and no overdraw cost. 🌲👻 #unitytips #techart

@yecats131.bsky.socialOct 8, 2026, 2:09 PM

Quaternion.AngleAxis is great for creating a new rotation based on an exact number of degrees around any axis. Here's how it works.

#gamedev #unity #unity3d #indiegamedev #madewithunity #unitytips

@zerinlabs.bsky.socialOct 8, 2026, 8:30 AM

Need infinite roguelike dungeons? 🕳️⚙️ Snap modular rooms, traps & loot hit Play and watch the chaos 👇😘 https://assetstore.unity.com/packages/3d/environments/dungeons/kubes-cube-dungeon-kit-246794?utm_source=twitter&utm_medium=social&utm_campaign=zerinlabs #unitytips #madewithunity

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@zerinlabs.bsky.socialOct 7, 2026, 10:34 PM

⚙️ Game Dev Hack: Skip complex foliage rigs! Paint Vertex Colors on your mesh (black=roots, white=tips) and multiply it by a scrolling sine wave in Shader Graph. Super cheap, instant wind sway! 🌿💨 #unitytips #techart #indiedev

@elenaimagineer.bsky.socialOct 7, 2026, 10:58 AM

#Unitytips ⇩⇩⇩ 🤓

Ya os he dicho que podéis convertir el Start() en una corrutina pero no os he dicho que los métodos OnTrigger y OnCollision también podéis convertirlos en corrutinas 🔥

#gamedev #indiedev

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@zerinlabs.bsky.socialOct 7, 2026, 12:53 AM

⚙️ Game Dev Hack: Cheap foliage wind! 🍃 Paint vertex colors on meshes (Black=roots, White=tips). In Unity Shader Graph, multiply a Sine(Time) node by vertex color for instant rig-free sway. A massive CPU saver! 🌳💨 #unitytips #techart #gamedev

@yecats131.bsky.socialOct 6, 2026, 4:01 PM

Here's how you can use animation curves to control the speed and smoothness of a lerp.

#gamedev #unity #unity3d #indiegamedev #madewithunity #unitytips

@unity.comOct 6, 2026, 3:37 PM

Native serialized dictionaries are finally here in Unity 6.6 🎉

No more custom wrappers or third-party extensions. You can now edit key-value pairs directly in the Inspector with a built-in two-column view.

#Unity3D #GameDev #UnityTips #UnityLearn

@sunnyvalleystudio.bsky.socialOct 6, 2026, 12:08 PM

Goal or Plan mode? 🤔

Here’s how to use both with AI assistants in your Unity game development workflow ⚡👇

#UnityTips #Unity3d #gamedev #Codex #AI

@zerinlabs.bsky.socialOct 5, 2026, 10:39 PM

💡 Tip of the Day: Making stylized foliage? Point the vertex normals of your leaf planes straight up (or outward as a sphere). This removes harsh shadows and creates fluffy, evenly lit tree canopies in Unity! 🌳✨ #techart #unitytips #indiedev

@yecats131.bsky.socialOct 5, 2026, 3:10 PM

Did you know that the rotation values you see in the Unity Inspector aren't what Unity actually stores behind the scenes? Here's a quick video covering the basics of rotation in Unity.

#gamedev #unity #unity3d #indiegamedev #madewithunity #unitytips

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