The Official Unity Account. Unity is the leading platform for creating immersive and interactive 2D, 3D, and VR games on 20+ platforms
Discover more: https://unity.com

@unity.com
The Official Unity Account. Unity is the leading platform for creating immersive and interactive 2D, 3D, and VR games on 20+ platforms
Discover more: https://unity.com
We've got the tears and the tissue box ready to go! Congrats on your launch πβ¨
Watch how Echo Weaver resets its world in seconds! β±οΈ
Also check out the full interview with @moonlightkids.bsky.social to learn more about their knowledge-gated level design, Frame Debugger workflow, and URP water optimizations in Unity.
π Read the full dev interview: on.unity.com/EchoWeaver_B...
Native serialized dictionaries are finally here in Unity 6.6 π
No more custom wrappers or third-party extensions. You can now edit key-value pairs directly in the Inspector with a built-in two-column view.
Want to build a multiplayer game but feel intimidated by the backend development knowledge required? π
Join us live this week to see how Cloud Behaviors solves that problem!
π
October 8 | 9am PT / 12pm ET / 5pm GMT
π Set your reminder: on.unity.com/CloudBehavio...
ππ₯
Less than a week away π
Want to speed up your XR development? π₯½β©
Meta Developer Advocate, @dilmerv.bsky.social, shares 3 key ways to optimize your workflows using the new Unity CLI - from instant code evaluation to faster Quest builds and performance profiling.
π Read the full guide: on.unity.com/5CLITips_Blog
The update youβve all been most excited forβ¦ Unity 6.6 finally brings native Dictionary serialization! π₯³ No more custom wrappers or boilerplate code - just add [SerializeField] to edit dictionaries directly in a clean two-column Inspector. Slide through to see how it works β‘οΈ
Calendar status: Blocked out for 'Dominate the seas' ποΈπ
With Googleβs EDM4U winding down, weβre here to ensure project continuity and stability for your mobile games.
Meet External Dependency Manager (EDM) - Unityβs official UPM package for managing native Android and iOS dependencies on Unity 2022.3+.
π Learn how to migrate: on.unity.com/EDM_Blog
How do you make scratching feel satisfying on PC, mobile, and controller? ποΈ
Discover how Lunch Money Games & Funday Games used Unityβs Input System, GPU instancing, and a single codebase to scale Scritchy Scratchy across platforms!
π Read the full dev interview: on.unity.com/ScritchyScra...
How do you bring deep firearm simulation to Quest 3?
Learn how RUST LTD used Unity 6.3, ECS ballistics, and custom Editor tooling to build Hot Dogs, Horseshoes & Hand Grenades 2 without blowing the frame budget.
π Read the full dev interview: on.unity.com/H3VR2_Blog
Curious about building for Meta VR Glasses? π₯½
Join us to explore what Meta VR Glasses means for creators, see live Unity demos of its capabilities, and learn what Day One support from Unity means.
π
October 1 | 9am PT / 12pm ET / 5pm GMT
π Set your reminder: on.unity.com/MetaVRGlasse...
Weβre excited to partner with Meta to deliver day 1 support for Meta VR Glasses π€
Add hands support to your Quest title or build something new. One codebase that can be used across multiple devices.
Download or upgrade to Unity 6.6 or higher to start creating today.
Say goodbye to rigid bundle layouts π
Unity 6.6 introduces Content Directories for local content - giving you granular memory loading, and provides easy migration for existing Addressables projects.
π Learn more about Content Directories: on.unity.com/ContentDirec...
Meetings? β Mowing lawns? β
Fall into savings! π°π
Score up to 50% off Unity top sellers and up to 85% off daily drops. Upgrade your project for less now through October 7th.
π Shop the sale: on.unity.com/AS_FallSale
Take full control of your game's splash screen in Unity 6! π¨
Customize your background, adjust animations, and swap in your own logos. Plus, the "Made with Unity" logo is now completely optional on all plans, including Personal.
π Learn more: on.unity.com/SplashScreen...
How is game tech transforming education? π
Join us live this week to explore inspiring real-world education projects with guest teams from SCAD, KSU, and Limbitless.
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September 24 | 12pm ET / 9am PT / 5pm GMT
π Set your reminder: on.unity.com/BuiltToMatte...
How do you simulate thousands of enemies on a mobile screen? π²
Learn how Piktiv ported Deep Rock Galactic: Survivor to mobile: flow field navigation, KD-tree physics queries, GPU vertex animation, and Burst-compiled jobs.
π Read the full dev interview: on.unity.com/DRGS_Blog