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Grilled Cheese is a product of Village Compute

Version devBuilt at: 2026-10-11 02:37:10 EDT

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@zerinlabs.bsky.socialOct 10, 2026, 10:13 PM

⚙️ Game Dev Hack: Need scrolling textures for water or conveyors? Don't use a C# script! Just use the `_Time` node in Unity Shader Graph to offset your UVs. It runs completely on the GPU, saving you precious CPU time! 🌊 #UnityTips #gamedev

@zerinlabs.bsky.socialOct 10, 2026, 12:52 AM

⚙️ Game Dev Hack: Need cheap wind for foliage? Paint branch tips with Vertex Colors (Red channel). In Unity Shader Graph, multiply your wind sine wave by the Red vertex color. Roots stay still, leaves sway! 🍃🌬️ #techart #unitytips #indiedev

@zerinlabs.bsky.socialOct 8, 2026, 10:10 PM

⚙️ Game Dev Hack: Fading objects blocking the camera? Don't use Transparent materials! Use a Dither node in an Opaque Shader Graph. You get a clean screen-door fade, zero depth sorting bugs, and no overdraw cost. 🌲👻 #unitytips #techart

@yecats131.bsky.socialOct 8, 2026, 2:09 PM

Quaternion.AngleAxis is great for creating a new rotation based on an exact number of degrees around any axis. Here's how it works.

#gamedev #unity #unity3d #indiegamedev #madewithunity #unitytips

@zerinlabs.bsky.socialOct 8, 2026, 8:30 AM

Need infinite roguelike dungeons? 🕳️⚙️ Snap modular rooms, traps & loot hit Play and watch the chaos 👇😘 https://assetstore.unity.com/packages/3d/environments/dungeons/kubes-cube-dungeon-kit-246794?utm_source=twitter&utm_medium=social&utm_campaign=zerinlabs #unitytips #madewithunity

AI Art Promo
@zerinlabs.bsky.socialOct 7, 2026, 10:34 PM

⚙️ Game Dev Hack: Skip complex foliage rigs! Paint Vertex Colors on your mesh (black=roots, white=tips) and multiply it by a scrolling sine wave in Shader Graph. Super cheap, instant wind sway! 🌿💨 #unitytips #techart #indiedev

@elenaimagineer.bsky.socialOct 7, 2026, 10:58 AM

#Unitytips ⇩⇩⇩ 🤓

Ya os he dicho que podéis convertir el Start() en una corrutina pero no os he dicho que los métodos OnTrigger y OnCollision también podéis convertirlos en corrutinas 🔥

#gamedev #indiedev

@zerinlabs.bsky.socialOct 7, 2026, 12:53 AM

⚙️ Game Dev Hack: Cheap foliage wind! 🍃 Paint vertex colors on meshes (Black=roots, White=tips). In Unity Shader Graph, multiply a Sine(Time) node by vertex color for instant rig-free sway. A massive CPU saver! 🌳💨 #unitytips #techart #gamedev

@yecats131.bsky.socialOct 6, 2026, 4:01 PM

Here's how you can use animation curves to control the speed and smoothness of a lerp.

#gamedev #unity #unity3d #indiegamedev #madewithunity #unitytips

@unity.comOct 6, 2026, 3:37 PM

Native serialized dictionaries are finally here in Unity 6.6 🎉

No more custom wrappers or third-party extensions. You can now edit key-value pairs directly in the Inspector with a built-in two-column view.

#Unity3D #GameDev #UnityTips #UnityLearn

@sunnyvalleystudio.bsky.socialOct 6, 2026, 12:08 PM

Goal or Plan mode? 🤔

Here’s how to use both with AI assistants in your Unity game development workflow ⚡👇

#UnityTips #Unity3d #gamedev #Codex #AI

@zerinlabs.bsky.socialOct 5, 2026, 10:39 PM

💡 Tip of the Day: Making stylized foliage? Point the vertex normals of your leaf planes straight up (or outward as a sphere). This removes harsh shadows and creates fluffy, evenly lit tree canopies in Unity! 🌳✨ #techart #unitytips #indiedev

@yecats131.bsky.socialOct 5, 2026, 3:10 PM

Did you know that the rotation values you see in the Unity Inspector aren't what Unity actually stores behind the scenes? Here's a quick video covering the basics of rotation in Unity.

#gamedev #unity #unity3d #indiegamedev #madewithunity #unitytips

@elenaimagineer.bsky.socialOct 5, 2026, 11:00 AM

#Unitytips del día ⇩⇩⇩

Gira el player hacia el cursor del ratón -> Usamos raycast desde la cámara para la posición del ratón y Quaternion.LookRotation para calcular la rotación del personaje hacia ese punto. Probadlo👀

#gamedev #indiedev

@zerinlabs.bsky.socialOct 4, 2026, 10:22 PM

⚙️ Game Dev Hack: Need cheap stylized water? Pass a scrolling noise texture into your mesh's Vertex Position in Unity Shader Graph. You get instant wavy movement without expensive physics or complex rigs! 🌊✨ #unitytips #techart #indiedev

@yecats131.bsky.socialOct 3, 2026, 4:00 PM

If your game uses the mouse to look, you may to lock and hide the cursor. Here's how to do it in Unity.

#gamedev #indiegamedev #madewithunity #unitytips

@zerinlabs.bsky.socialOct 2, 2026, 10:42 PM

⚙️ Game Dev Hack: Bake Ambient Occlusion into Vertex Colors! 🎨 In Unity Shader Graph, just multiply the Vertex Color node by your Albedo. Instant depth for low-poly assets with ZERO texture memory cost! ⚡ #unitytips #techart #indiedev

@zerinlabs.bsky.socialOct 1, 2026, 11:19 PM

⚙️ Game Dev Hack: Need cheap wind for foliage? Skip the bones! In Unity Shader Graph, pass Time through a Sine node, multiply by a small vector, and add it to your Vertex Position. Instant, zero-rigging wind! 🌿🌬️ #unitytips #techart #indiedev

@zerinlabs.bsky.socialSep 30, 2026, 10:51 PM

⚙️ Game Dev Hack: Skip complex rigs for foliage! Paint top vertices with red vertex color in Blender. In Unity's Shader Graph, multiply a sine wave by the red channel for instant, cheap wind sway. 🍃🌬️ #TechArt #UnityTips #IndieDev

@elenaimagineer.bsky.socialSep 30, 2026, 8:48 AM

#unitytips #gamedev

En C# (y por tanto en Unity) la diferencia entre tipos por valor y tipos por referencia es fundamental para entender qué ocurre cuando asignas una variable a otra🔥

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