The literal actual for real blorbos

The literal actual for real blorbos
I may have bitten off a tedious bite to chew, bespokedly hand drawing any textures that we don't already have in-engine.
But I think the end result is pretty much always worth it 🥺
#Slime64 #indieplatformer #indiegames #blender #unity #3Dplatformer #indiedev #gamedev #indiegamedev
For now, I've got key art for mine and @waveparadigm.com's dev slimesonas! You might be able to find us and the rest of the Slime Team crew in the full game hopping around if you look hard enough c:
Slimes of the World Demo Fact #3:
I thought drawing slime versions of famous paintings would be funny for the "museum" LOL #slime64 #conceptart #indiegames #gamedev
I wanted all these guys to have their own personalities. The leap from 2D to 3D was a beast, but using smaller projects like making accessories for NPCs was great practice in getting used to the tools 😭 #slime64 #indiedev #conceptart #characterdesign
The "Slimes of the World" demo was basically our testing ground. Wave and our tiny team were still building our fundamental systems from scratch, and I was learning Blender on the fly. I took two Maya classes in 2016, but it only covered high level basics like UV mapping lol. #Slime64