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Version devBuilt at: 2026-10-11 19:07:23 EDT

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@klardonics.bsky.socialSep 27, 2026, 9:16 PM

Made a game for #FallingBlockJam!

Give it a try (hopefully the HTML works 😄)

Link below! 👇

@toaster-games.bsky.socialSep 27, 2026, 9:11 PM

Continuing some #fallingblockjam game work now that its down to the wire! The game is mostly playable, though I don't think I'll have time to add some of the more tutorial/helper functionalities I wanted to add in order to make it a little easier to get used to visualizing how the dice moves 🎲

@rae.wtfSep 27, 2026, 8:39 PM

my #fallingblockjam game is live! it's the rootin'-tootin' puzzler for all you cowboys at heart

thanks to @mixolumia.com for putting this on (and for the idea 💖)

play it now — for FREE! — on your personal computer, or your #playdate. and hey, let me know what you think!

raewtf.itch.io/loop-lariat

@oldschoolpixels.comSep 27, 2026, 7:53 PM

Ok, I'll be able to upload a playable build of #PipeMaster before the #FallingBlockJam deadline. It's got no sound and some nasty bugs, but I'm happy anyway:
- I built it from scratch in ten evenings in C using SDL3 and my small framework.
- The framework itself seems good enough.
- I like the idea.

@kyatt7.bsky.socialSep 27, 2026, 5:40 PM

earlier this year, i joked about making a puzzle spinoff of indie fighter Schwarzerblitz

this #FallingBlockJam, i teamed up with @doctorbutler.bsky.social and @skreamnredskull.rize.pro to make joke real

download or play in-browser! kyatt7.itch.io/schwarzerbrikz

@verbante.bsky.socialSep 27, 2026, 5:24 PM

🚨🚨🚨 MURDER TETRIS 🚨🚨🚨

my entry for #fallingblockjam is complete!
if you are excited like our detective you can play it here:

verbante.itch.io/murder-tetris

#pico8 #gamedev

@mixolumia.comSep 27, 2026, 11:50 AM

24 hours left for #FallingBlockJam! Hot tip: get your project page set up well before the deadline so you're not scrambling at the last minute

@bum-bum-bum.bsky.socialSep 27, 2026, 11:41 AM

Last day of #fallingblockjam
you can playtest it now here 👇

* game's physics start to get a bit weird over time

** It's the first test version, if you have any feedback just leave it in the comments

*** I dont know if a browser version is possible because physics and HTML dont like each other

@rae.wtfSep 27, 2026, 11:30 AM

comprehensive vid of my #fallingblockjam game so far — tonight...music! SFX! some menus! and more visual JUICE!! also, you can't see it, but i made the itch page and it looks real nice.

still a lot to do, and there's just over 24 hours left...now let's see if i can wrangle myself some caffeine. 🤠

@monochromesoft.bsky.socialSep 27, 2026, 5:33 AM

#fallingblockjam Puyo Puyo....

@rainbowheadmike.bsky.socialSep 27, 2026, 2:54 AM

#fallingblockjam #screenshotsaturday

@brianna.townSep 27, 2026, 12:43 AM

Uh oh

#FallingBlockJam

@bum-bum-bum.bsky.socialSep 27, 2026, 12:03 AM

lose condition

if there are to much meatballs/condiments a screenshake will start, sauce spills and the game resets

#fallingblockjam
#godot #indiegame #gamejam #gamedev

@bum-bum-bum.bsky.socialSep 26, 2026, 8:03 PM

SPAGHENOTTI
the game now has a name and a logo

#fallingblockjam
#godot #indiegame #gamejam #gamedev

@bluetiecasual.bsky.socialSep 26, 2026, 6:18 PM

Completed an incredibly basic UI pass for my #FallingBlockJam project and a lot more under the hood. Hope to have time to complete another visual pass!

@rainbowheadmike.bsky.socialSep 26, 2026, 3:57 PM

It almost looks like my entire settings UI is not just a single text field #FallingBlockJam #screenshotsaturday

@kyatt7.bsky.socialSep 26, 2026, 2:02 PM

#FallingBlockJam update for #screenshotsaturday

if you like "stack crap and pray it cascades into something" puzzle gaming, you're gonna love Schwarzerbrikz

@starlight.gardenSep 26, 2026, 10:56 AM

ok... i'm pretty sure my #FallingBlockJam entry is now complete!

not going to submit it just yet because it's 9pm and i want to give myself a chance to look over it properly but man this was really fun.

i'm still surprised at how smoothly it went! must be getting better at this hehe~