Here is #PipeMaster, my #FallingBlockJam entry, submitted just in time. No sound and some bugs, but lots of #GameDev fun for me. Will polish it a bit in the next days for a post jam version.

Here is #PipeMaster, my #FallingBlockJam entry, submitted just in time. No sound and some bugs, but lots of #GameDev fun for me. Will polish it a bit in the next days for a post jam version.
Ok, I'll be able to upload a playable build of #PipeMaster before the #FallingBlockJam deadline. It's got no sound and some nasty bugs, but I'm happy anyway:
- I built it from scratch in ten evenings in C using SDL3 and my small framework.
- The framework itself seems good enough.
- I like the idea.