Our player character turning into fried duck. #NestedDreams #godot #devlog #pixelart

Our player character turning into fried duck. #NestedDreams #godot #devlog #pixelart
Ok finished finalizing the Saw dungeon story :3
now I'll see about doing Rust's dungeon on Monday.
#devlog
New devlog: Meet the Water Horse, from What the Cardinal Flower Protects. A kelpie guards the crossing to Fiona's home, and he used to drown people. Fiona gave him a name and asked him to stop. Would you have made her deal? Read more:
It's really frustrating that I don't have time to draw
#devlog #digitalart #pixelartist #gameasset #gamedev #indiegame #indiegamedev #lookingpixelart #pixelartistlookingwork #2Dart #1Bit
This week was pretty productive...
Here's another progress report:
dreamland-interactive.itch.io/i-got-a-plan...
#godot #itchio #devlog
Next #Devlog is Live! And its all about CONSEQUENCES!
RE: https://mastodon.social/@tpaau17db/117146205099154243
I'm actually scared that I'll soon have to test this again (I'm adding new themes and a light mode option in settings).
#Chilen #material #materialdesign #rust #rustlang #programming #devlog #ui #uidesign
Making the second level.
#gamedev #indlegame #indledev #gamedevelopment #wip #pixelart #devlog #metroidvania
made a demo game, i kinda wanted to experiment with 2.5D visuals, i also tried implementing a fake height and it turned out great!
you can try out the demo here: (ps. the game has no audio, it's a experimental demo hehe)
pritz3ls.github.io/RetroBasebal...
#DevLog 032 - Cool thing about procedural animation is that I can just change a number, and it dynamically changes the animation, like the length of a jump.
Day 3 and already feeling like a game! The core game loop is coming together! I'm moving much faster than I thought I would. I feel like progress so far is pretty good. Borrowed Light is taking shape.
You can now build trains car by car in #ModelTrains.
The latest update brings the Train Editor, reusable Blueprints, Train Fleets and the foundations of granular railway networks.