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Grilled Cheese is a product of Village Compute

Version devBuilt at: 2026-10-14 21:33:42 EDT

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@synamax.bsky.socialSep 20, 2026, 12:03 AM

Our player character turning into fried duck. #NestedDreams #godot #devlog #pixelart

@chillitch.itch.ioSep 20, 2026, 12:00 AM

Ok finished finalizing the Saw dungeon story :3

now I'll see about doing Rust's dungeon on Monday.
#devlog

@notmattter.bsky.socialSep 19, 2026, 11:41 PM

#tocalypse #pixelart #gamedev #devlog

Photo, no description
@evenreachgames.comSep 19, 2026, 8:02 PM

New devlog: Meet the Water Horse, from What the Cardinal Flower Protects. A kelpie guards the crossing to Fiona's home, and he used to drown people. Fiona gave him a name and asked him to stop. Would you have made her deal? Read more:

evenreachgames.com/devlog.php

#TTRPG #IndieTTRPG #5e #DevLog

@lukaoncloudydays.bsky.socialSep 19, 2026, 7:48 PM

It's really frustrating that I don't have time to draw

#devlog #digitalart #pixelartist #gameasset #gamedev #indiegame #indiegamedev #lookingpixelart #pixelartistlookingwork #2Dart #1Bit

@mrstrinity.bsky.socialSep 19, 2026, 6:21 PM

This week was pretty productive...
Here's another progress report:
dreamland-interactive.itch.io/i-got-a-plan...
#godot #itchio #devlog

@boughthefarm.bsky.socialSep 19, 2026, 5:59 PM

Next #Devlog is Live! And its all about CONSEQUENCES!

youtu.be/evFBMsKTG7s

#Indiegames #gamedev #devlog

@nicksspiritum.bsky.socialSep 19, 2026, 5:27 PM

Normal Triple Jump vs. Long Jump #indie #gamedev #devlog #wip
I discovered a new jumping technique completely by accident! If you press the jump button while dodging, Nick performs a long jump. I liked it so much that I made the jump a permanent feature and gave it its own animation.

@tpaau17db.mastodon.social.ap.brid.gySep 19, 2026, 4:58 PM

RE: https://mastodon.social/@tpaau17db/117146205099154243

I'm actually scared that I'll soon have to test this again (I'm adding new themes and a light mode option in settings).

#Chilen #material #materialdesign #rust #rustlang #programming #devlog #ui #uidesign

@2022falseflag.bsky.socialSep 19, 2026, 4:23 PM

#devlog Year 3, day 334:
I have never noticed, REC/REW - ReWRITE does not have a clear statement of intent. What does the ReWRITE has that makes it better than Legacy?
Time to make up for that.
#visualnovel #gamedev #indiedev #renpy #vndev #itch

justanothernick.itch.io/recrew/devlo...

@supersilvey.bsky.socialSep 19, 2026, 4:01 PM

#DevLog Series 1, Part 10: "Combat with Flyers" 🐉

Combat and tactical advantages!

Check out "Counter Tactics" for FREE on the #AppStore today. NO in-game ads!! Like, share and comment to help a small #IndieDev out!

#GameDev #MobileGaming #ScreenshotSaturday

@whalehop.netSep 19, 2026, 3:04 PM

Whale Hop, the whale game I'm making, started out stuck at sunset until I gave it a whole day, from morning to night. The god rays and lens flare — light shafts and camera glare — kept coming from the sunset's spot, even at noon. They follow whichever sun or moon is up.

#gamedev #indiedev #devlog

@diamondelectronics.bsky.socialSep 19, 2026, 1:49 PM

Making the second level.
#gamedev #indlegame #indledev #gamedevelopment #wip #pixelart #devlog #metroidvania

www.youtube.com/watch?v=U794...

@pritzels.bsky.socialSep 19, 2026, 1:31 PM

made a demo game, i kinda wanted to experiment with 2.5D visuals, i also tried implementing a fake height and it turned out great!

you can try out the demo here: (ps. the game has no audio, it's a experimental demo hehe)
pritz3ls.github.io/RetroBasebal...

#gamedev #indiegame #indiedev #devlog

@undefense.bsky.socialSep 19, 2026, 1:30 PM

#DevLog 032 - Cool thing about procedural animation is that I can just change a number, and it dynamically changes the animation, like the length of a jump.

#indiegame #BuildInPublic #pixelart #ScreenshotSaturday

@creeptrap.bsky.socialSep 19, 2026, 1:22 PM

On my computer should I play coomathgames #oc #art #gamemaker #wip #devdairy #devlog

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@the.averagegoob.comSep 19, 2026, 1:05 PM

Day 3 and already feeling like a game! The core game loop is coming together! I'm moving much faster than I thought I would. I feel like progress so far is pretty good. Borrowed Light is taking shape.

averagegamestudio.com/day-3-gettin...

#gamedev #jernjam #devlog #indiegame

@secondquest.gamesSep 19, 2026, 12:25 PM

You can now build trains car by car in #ModelTrains.

The latest update brings the Train Editor, reusable Blueprints, Train Fleets and the foundations of granular railway networks.

Read here: secondquestgames.substack.com/p/modular-tr...

#gamedev #buildinpublic #devlog

@swipswap.bsky.socialSep 19, 2026, 11:16 AM

You like it small or big? #indiedev #indiegame #swipswap #devlog #game #steam #demo #solodev