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Grilled Cheese is a product of Village Compute

Version devBuilt at: 2026-10-11 02:37:10 EDT

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@starturbo.bsky.socialOct 6, 2026, 1:25 AM

I sadly think I'll have to call off #devtober this year, since I missed yesterday and will likely miss today too

HOWEVER I still of course plan to work on Possess Quest and show more off this month if I can, so stay tuned!

@finstonk.bsky.socialOct 5, 2026, 11:12 PM

Day 5 of #devtober - spent a lot of time changing the behavior of the inventory component of each player and containers. Absolutely worth it. Now dragging items into workstations works as intended.

#gamedev #indiedev

@tomuxs.bsky.socialOct 5, 2026, 10:46 PM

Forgot to add #devtober.

@mouse-potato-is-on.bsky.socialOct 5, 2026, 9:24 PM

Day 4: Tried making some concept art. Too tired to write alt text right now

#Devtober #Decennial #gamedev #indiedev

@micalpixel.bsky.socialOct 5, 2026, 8:27 PM

So, #devtober is a thing.

I shouldn't be surprised. So many other challenges happen in October. "Devcember" does have a better ring to it, although they are aware. 😄 itch.io/jam/devtober...

I'm a bit late. But I think instead of a new game, I'll do 30 days of updates for my existing game. ^^

@shoehead.itch.ioOct 5, 2026, 7:36 PM

#devtober day 5
Real basic stuff in here, looking forward to doing a reload and making those zombies burn

#doom #uzdoom #gamedev

@childofsacrifice.bsky.socialOct 5, 2026, 6:25 PM

Today I focused on refactoring. Since I finished the updates to the TextManager and ChoiceHub, I wanted to future-proof things. Today, when I was reading about other #gamedev who made #sandbox games it was important to figure out ways to handle variations. #devtober #interactivefiction #sandboxgames

@nyamedev.bsky.socialOct 5, 2026, 1:44 PM

Day 5 of #devtober, not much completed today. Just a few internal meetings with project teams and then preparing for more event appearances for #HereByAir later in the month.

@shoehead.itch.ioOct 5, 2026, 1:24 PM

#Devtober day 4 Spent a little while setting this up, was mostly doing moving things yesterday. Looking forward to animating it

@forgottenstories.bsky.socialOct 5, 2026, 4:24 AM

#devtober #gamejam

@schooliedee.bsky.socialOct 5, 2026, 3:23 AM

#devtober 4, waterfall layering

Still using Limelin to work out the environment tools since it has a bit of everything, the stylized water 3 library comes with a few nice particle presets for doing waterfall effects. Brian's leg is in hell atm and I couldn't figure out why etc.

@childofsacrifice.bsky.socialOct 5, 2026, 12:33 AM

Today was my rest day but I spent all day working on the game anyway. Got a lot done, but now exhausted. Ugh. Still, happy about the progress.
#devtober

@finstonk.bsky.socialOct 4, 2026, 9:50 PM

Day 4 of #devtober - today most of the time went into adding functionality to the inventory and the drag and drop system...and well...draggin stuff into modals/dialogs is not working correctly. for now. Oh, and I treated myself with some blury background when pausing the game :D

#gamedev #indiedev

@tomuxs.bsky.socialOct 4, 2026, 9:43 PM

Day 4 of #Devtober 1/2, worked on the logic engine.

I think my posts lack the vision I have for the game. So here's some:

The game will revolt around looking in the law book, trying to find things that don't match. Similar to Papers Please, but instead of false passports, "false" accusations.

[Panel 1]
Prosecutor: Defendant killed the victim with a knife.

[Panel 2]
"Defendant killed Victim with knife", player opens their law book.

[Panel 3]
Entry on term "Kill": Taking other's life with a weapon.
Entry on term "Weapon": Military equipment.

[Panel 4]
Law 123: Killing is illegal.

[Panel 5]
Advocate: Knife is not classified as a weapon, thus it was not a killing.

[Panel 6]
Prosecutor is dumbfounded.

[Panel 7]
Judge deems the defendant as not guilty.

[Panel 8]
Victory!
@vl42.bsky.socialOct 4, 2026, 9:04 PM

It is Devtober! As indie developer working on my strategy board like game Merchants and Rails!

Step into the role of a railroad tycoon and build your business your way.

It is available as html5 game: vl42.itch.io/merchants-an...

Looking forward for your feedback!
#devtober #indiedev #turnbased

@mouse-potato-is-on.bsky.socialOct 4, 2026, 8:34 PM

Day 3: Set up a local git repo today. No remote, just local with a separate backup system.
If it's stupid but it works...
#Devtober #Decennial #gamedev #indiedev

@childofsacrifice.bsky.socialOct 4, 2026, 10:59 AM

Usually, Sunday's are my day off but since I'm a bit behind on my personal schedule and since I want to work even just a little on my game everyday for #Devtober. I'll be finishing up the bit I didn't get done yesterday.

Right now that a system audit I'm doing on my reactivity system. #gamedev

@nyamedev.bsky.socialOct 4, 2026, 7:02 AM

I'd love to be added! I usually post work on #HereByAir my social-media roguelike, and #DarkForestGB my retro dungeon crawler. I'm also participating in #Devtober this month, trying to post updates on my progress a bit each day bsky.app/profile/nyam...

@nyamedev.bsky.socialOct 4, 2026, 5:50 AM

Day 4 of #devtober, a bit of chatting with the Discord, and helping get feeds set up for everyone who wants to RT and share their work. bsky.app/profile/nyam...

screenshot of the Devtober bluesky feed with the text "all posts (including replies) talking about "devtober" ". Feel free to pin and like the feed if you want to stay up to date with other indie devs showcasing their work this month!
@nyamedev.bsky.socialOct 4, 2026, 5:47 AM

Made a #Devtober feed today, in case anyone else is taking the month of October to do some #gamedev in public! bsky.app/profile/nyam...

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