Here's the scene with HDR Sky box and rain system enabled. #virtual3D #gamedev #indiedev

Here's the scene with HDR Sky box and rain system enabled. #virtual3D #gamedev #indiedev
Added Engine Settings, to control texture quality, and full modifier system with one modifier atm(Array). #gamedev #indiedev #virtual3D #modifiers #engineqaulity Also improved content browser. see images for texture quality being set to low.
Forgot to fix textures in previous post. here's the bridge with color/normal map etc. #gamedev #indiedev #virtual3D #negativeplus
Started work on my old game "NegativePlus" - But this time, I am making it in Virtual3D, not Unreal. Here's the first shot. I still have all the assets from the unreal attempt. #gamedev #indiedev #virtual3D #negativeplus
www.indiedb.com/engines/virt... - added our engine to indiedb, for anyone interested. #gamedev #indiedev #virtual3D #indiedb
Here are direct download links(Working this time) (Raytraced) github.com/StarSignalGa...
(Rasterizer) github.com/StarSignalGa... #gamedev #indiedev #virtual3D #demos
There is now a demo avaliable on our website made using Virtual3D. There are two downloads, one is fully raytraced(With reflections and shadows), the other is rasterizer only. #virtual3D #gamedev #indiedev #demo - starsignal.pages.dev < go here and click on downloads.
Implemented User Projects section to our site. After you sign-up to the site, you can add your own projects(Being made using the engine/editor) including screenshots, and also you can add updates to users regarding your project. #gamedev #indiedev #virtual3D #userprojects
Added cool stats page to our website. #gamedev #indiedev #virtual3D #stats visit our site here : starsignal.pages.dev
Website has been updated to include user accounts(You can sign up) and a few forum categories if you need to ask any questions etc. #gamedev #indiedev #virtual3D #forums
our offical website is live. We use .js with cloudflare. it features several showcase images and a video, also links to our itch page. We will be updating the site alot as we progress. #gamedev #indiedev #virtual3d #website starsignal.pages.dev
Implemented custom layouts. It already saved current layout across runs. Now you can save as many custom layouts per editor card as you want. #gamedev #indiedev #virtual3D
Just a note, this release supports "English","Port Brazil","French" and "Japanse" languages. You can select via a drop down menu in the main editor hub. #gamedev #indiedev #virtual3D #localization
Version 1.0.1 has been released for anyone interested. starsigndev.itch.io/virtual3d #gamedev #indiedev #virtual3D #released
Defined the min/rec/path specs. Expect the min spesc to be lowered soon, although without RT/Path support. #gamedev #indiedev #virtual3D #minspecs
our itch page url is now : starsigndev.itch.io #gamedev #indiedev #virtual3D #itchio
Added cool new media player to the 'Fun' menu. It supports full synced video/audio, using ffmpeg internally for support of most formats. #gamedev #indiedev #virtual3D #mediaplayer
Here's a few shots of the reader using other built-in themes. #virtual3D #gamedev #indiedev #themes
Here is the docs now being displayed in VirtualReader.(Via a docs.mx file) #gamedev #indiedev #virtual3D #virtualreader
Implemented a new file format (MX)(MediaX) for docs and things like the audit. See this image, it is the outputed project audit as MX being read in the new VirtualReader app to view MX files. #gamedev #indiedev #virtual3D #mx