Upgraded NegativePlus' path finder to work across multiple levels of navigation. #gamedev #indiedev #virtual3D #pathfinder

Upgraded NegativePlus' path finder to work across multiple levels of navigation. #gamedev #indiedev #virtual3D #pathfinder
Update project manager/build system. You can select all you see in image 1, and also updated settings app to include all engine settings. This means your users can select settings without needing you to provide a settings GUI. #gamedev #indiedev #virtual3D #buildsystem
Ok implemented full settings gui for NegativePlus. All made real by Virtual3D's EngineSettings class, so it's really just a matter of hooking a gui up to it. #gamedev #indiedev #virtual3D #settings
NegativePlus - Save/Load system demo. youtu.be/pudKUUzAu1g?... via @YouTube #gamedev #indiedev #virtual3D
here's the new gameplay video for negativeplus, uploaded wrong file earlier. #gamedev #indiedev #virtual3D #negativeplus youtu.be/ZOyD_IohGYU
Added path finding feature. just hit q and it shows you a correct path(Avoiding things in the way.) #gamedev #indiedev #virtual3D
To show you the power of Virtual3D Editor plugins, here is the quest editor for NegativePlus. The entire code of it is within the negativeplus project, making full use of Virtual3D's GUI. #gamedev #indiedev #virtual3D
Added compass and quest markers. #gamedev #indiedev #virtual3D #compass
Making good progress with NegativePlus, the game I'm making using Virtual3D. #gamedev #indiedev #virtual3D #negativeplus
Renamed 'Folders't to 'Layers' and improved it's functionality and look. #gamedev #indiedev #virtual3D #layers
Virtual3D - V1.0.4 Update released. - Virtual3D 3D Engine&Editor
starsigndev.itch.io/virtual3d/de... #gamedev #indiedev #virtual3D #update
Added a fairly useful context menu for the scene view. #gamedev #indiedev #virtual3D Also added 'icon' strip of useful features when mouse is near current node.
Implement full dynamic+light map interaction. i.e a dynamic cube(the white one you see) can cast shadows on the light mapped meshes(all the rest), in real time. So you can now have both types in a scene. #gamedev #indiedev #virtual3D Improved rt shadows too.
Been updating the light mapper. here is a few test images, just a simple test scene. Uses the editor/engines new "Jobs" system, so the ui remains fully responsive even if encoding a 8k lightmap. #gamedev #indiedev #virtual3D #lightmapper
Implemented multi-threaded graph logic and render system. Both are engine setting's options. Yesterday morning this scene was running at 90fps, it is now running at over 280fps. Lots of other renderer improvements to, not just multi-threading. #virtual3d #gamedev #indiedev
Virtual3D - NegativePlus carrying demo youtu.be/cgkS3MtPLd0?... via
@YouTube
#virtual3D #gamedev #indiedev
Added a very cool new feature, "Visibility scan" - This scans the scene the editor camera is seeing, and replaces the full scene graph tree with just these nodes, until you cancel it.(via gui or V key) #gamedev #indiedev #virtual3D see image 1, tree is full scene. 2 - vis scan
NegativePlus - Item test youtu.be/JqSVaRlB_zg?... via @YouTube #gamedev #indiedev #virtual3D
NegativePlus - Inventory test youtu.be/vHfOKeY0p0g?... via
@YouTube
#gamedev #indiedev #virtual3D #ui
Updated our site with a new video section. Now our videos link directly to our youtube copies, no downloads or local streaming required. Looks nicer too. #gamedev #indiedev #virtual3D starsignal.pages.dev