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Grilled Cheese is a product of Village Compute

Version devBuilt at: 2026-10-11 19:07:23 EDT

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@letsmakefx.bsky.socialSep 24, 2026, 2:57 PM

Happy One Year Work Anniversary to Allen Wu! Over the past year Allen has proven himself as a VFX artist, growing his skillset and creating work we are immensely proud to showcase. Join us in saying "bravo!"

Video features his work on Ymir, a frost god in Godforge.
#realtimevfx #vfx #gamedev

@10258678.bsky.socialSep 24, 2026, 11:41 AM

Suddenly feeling a bit lost. I don't know if making these things will even matter in the future. To be honest, the progress AI has made over the past year excites me but also terrifies me.
#gameDev #indieDev #soloDev #techArt #realTimeVFX #AI

@lumoslogica.bsky.socialSep 23, 2026, 3:35 AM

Sci-Fi Ammo Pick-Up Effect in Unreal Engine 5 ✨

Experimented with WPO material deformations, Substance Designer textures, & Niagara systems for dynamic collection feedback! 💥

Driven by Blueprint overlap logic.

Full breakdown 👇
www.artstation.com/artwork/vzDN4x

#TechArt #RealtimeVFX #UE5 #GameDev

@10258678.bsky.socialSep 23, 2026, 1:08 AM

Working with AI -- Vol.22
After chatting with Gemini, I decided to scrap the 3D noise texture approach—it's just way too huge, or it requires too many samples to retain the details. In the end, I went with something similar to triplanar mapping.

#gameDev #techArt #realTimeVFX #indieDev #soloDev

@beyond-fx.bsky.socialSep 22, 2026, 8:01 PM

🎂Time to light some candles and sing Happy Birthday to Senior VFX Artist, Cesar Merchan!

We hope you have an out-of-this-world celebration, Cesar! 🌟

#gamedev #VFX #RealTimeVFX

@vfxapprentice.bsky.socialSep 21, 2026, 9:00 PM

Round and soft vs. spiky and sharp - you don't need to speak shape language to feel its impact!
Learn how to fix boring shapes with Jason's classic Shape Style Guide: www.youtube.com/watch?v=hQDQ...
#VFX #RealTimeVFX #GameDev

@beyond-fx.bsky.socialSep 19, 2026, 6:01 PM

🎂Wishing the Happiest of Birthdays to our Founder & Head of VFX, Keith Guerrette! 🎉

Don't worry, Keith, the gray strands only represent the years of wisdom you've brought to the VFX World! 😉🧔‍♂️

#gamedev #VFX #RealTimeVFX

@lumoslogica.bsky.socialSep 18, 2026, 3:14 AM

Dialing in ammo pickup VFX! 🔋 Past the particle burst, the real power comes from stacking art + Niagara right on top of tight Blueprint logic.

@unrealengine.bsky.social
#UnrealEngine #RealtimeVFX #GameDev #TechArt

@tuataragames.comSep 17, 2026, 5:03 PM

In collaboration with Riot Games, we contributed VFX work to the Blackthorn Collection in #VALORANT for the Classic, Marshal and Guardian.
See more of the work here: tuataragames.com/work/valorant
#realtimevfx #gamedev

@beyond-fx.bsky.socialSep 16, 2026, 9:03 PM

🎉Sending a big Happy Birthday to VFX Artist, Shayne Feldmann!

We're wishing you a hand full of luck as you Rift through every milestone this year, Shayne! 🎊

#gamedev #VFX #RealTimeVFX

@tuataragames.comSep 15, 2026, 5:01 PM

A look at some of the enemy VFX we contributed to Hunt: Showdown 1896, working alongside Crytek and their talented team.
Learn more about our work: tuataragames.com/work/Hunt-sh...
#vfx #realtimevfx #HuntShowdown

@jettelly.bsky.socialSep 15, 2026, 8:01 AM

Getting into shaders or trying to make your game look better? 👀 Check out our newest 6-book bundle for Unity & Godot! ➡️ jettelly.com/bundles/the-...

#realtimevfx #indiegame #indiedev #gamedev

@vfxapprentice.bsky.socialSep 14, 2026, 1:57 PM

Your effects should feel rewarding even in greybox.
This is what our students do during the Timing class: plan timing with block-in, tweak it until the effect hits the spot.
A few spots are still available: www.vfxapprentice.com/courses/inte...
#GameVFX #GameDev #TechArt #RealtimeVFX

@beyond-fx.bsky.socialSep 12, 2026, 5:01 PM

🤩 It's been 4 years of awesomeness with Senior VFX Artist, Ben Christensen!!

Check out this Helldivers-inspired effect that Ben created with vdb clouds and meshes made in #Houdini!

Cheers to another year of creativity and Happy Workiversary, Ben!

#gamedev #VFX #RealTimeVFX

@davfx0.bsky.socialSep 12, 2026, 10:05 AM

IlluGen text node in action!

#vfx #realtimevfx #gamedev #illugen

@lumoslogica.bsky.socialSep 12, 2026, 12:16 AM

Having fun with Curl Noise Force, mesh orientation, and facing modes in Niagara 🌀
Love how much motion character comes out of combining these simple forces 😍

@unrealengine.bsky.social
@vfxapprentice.bsky.social

#UnrealEngine #Niagara #VFX #GameDev #TechArt #RealTimeVFX #UE5

@vfxapprentice.bsky.socialSep 11, 2026, 5:48 PM

Gearbox Software VFX Lead Ashley Lyons is guiding our upcoming Advanced Shader class. Learn production-proven techniques directly from a veteran who shapes AAA worlds.
A few seats are still available, starting September 15th: www.vfxapprentice.com/courses/adva...
#TechArt #UE5 #RealTimeVFX #GameDev

@vfxapprentice.bsky.socialSep 11, 2026, 5:45 PM

"As long as you still keep the passion and love doing it, it doesn't matter if you progress a little bit slower." - Mia Yang, a mentor of the upcoming Timing Class.
A few seats are still available, starting September 14th: www.vfxapprentice.com/courses/inte...
#VFXArtist #RealTimeVFX #GameDev

@vfxapprentice.bsky.socialSep 11, 2026, 5:25 PM

📈 During Week 1 of the Timing class, we will learn methods to analyze VFX intensity, visualize it clearly, and start building your own library of stylish, punchy references.
Starting in 2 days: www.vfxapprentice.com/courses/inte...
#VFX #RealTimeVFX #GameDev #Animation