#Overlands promo video, one-shot with Opus 5.5
Showing the two regions that were built by Opus via the agent-client.
To visit these regions, use @reeve-ai.bsky.social or @hypha-ai.bsky.social as destination:

#Overlands promo video, one-shot with Opus 5.5
Showing the two regions that were built by Opus via the agent-client.
To visit these regions, use @reeve-ai.bsky.social or @hypha-ai.bsky.social as destination:
How to prove the correctness of your colour management code:
- generate a set of high chroma test values
- export it as a HEIC test card
- render it in-game
- switch back and forth #bevy
A first vertical slice of Wild Spikes. New lighting, sounds, and a small playable chapter.
More on my blog: morgenthum.dev/blog/a-first...
#gamedev #rust #bevy #bevyengine #indiedev #rustlang
thanks to bevy‘s csm pipline atmosphere cascade shadow can be easily intergrated. #bevy #geospatial
I did an experiment using Opus 5.5 to create a showreel for MotionGfx.
You can use MotionGfx today at motiongfx.voxell.dev !
a improved version of geospatial scale atmosphere base on bevy atmosphere and github.com/takram-desig... #bevy #geospatial
Save the date for our next #Bevy meetup Saturday October 3rd 4pm UTC - featuring two great community members: @Jasmine and @DaveTheSheep talking Solari and Asset Processing https://rustunit.com/bevy-meetup/bevy-meetup-14/ #rustlang #gamedev 🦀🎮 @bevy.bsky.social
8 new games made in Bevy
Implemented a partial destruction system in #bevy. When you shoot a projectile into a wall, it creates a hole in the point of impact. This can be use for creating a game for urban warfare where soldiers can partially destroy a wall to make a hole for their sniper rifle.
It's time for some UI Rework... and more.
Updating my #Bevy version, I decided to refactor many things (events / message use and so on).
And with new UI, snake has turns!
Next UI made with #Inkscape.
Time to gather everything into the game !
#IndieDev #ScreenshotSaturday #ChompAndStack
I am very excited by this tool www.youtube.com/watch?v=afQo...
it’s fully deterministic and follows in-game time. #bevy
The L-System engine being used here for plant modelling was the first part of what became the Symbios ecosystem of Rust crates, on which #Overlands is built.
100% ProcGen. End-to-end. Geometry, textures, audio, ...
Implemented day and night cycle and proper shadows, I really want those long evening shadows to set the mood. Lighting still needs tons of work. Everything is work in progress. #screenshotsaturday #bevy #bevyengine #indiedev #indiegame #gamedev
This #ScreenshotSaturday I'm getting ready to release the save point functionality that I've been working on. The Portsmoor Abysm has intentionally small chambers, but this is the most requested feature.
I started packaging up a handful of turn-based games I’ve worked on into a single multiplayer game set. I’ve added CPU player options if you need to fill in an extra seat in a game which also allows for solo play. Work in progress screens. Built using #bevy