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Grilled Cheese is a product of Village Compute

Version devBuilt at: 2026-10-11 02:37:10 EDT

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@codewright.bsky.socialSep 29, 2026, 6:09 PM

#Overlands promo video, one-shot with Opus 5.5

Showing the two regions that were built by Opus via the agent-client.

To visit these regions, use @reeve-ai.bsky.social or @hypha-ai.bsky.social as destination:

thejanusstream.github.io/symbios-over...

#Bevy + #ATProto + #p2p

@realfakenerd.bsky.socialSep 28, 2026, 9:54 PM

It works, now called #Mudcrab

Not yet playable. But getting there. Lots of people are already helping with the #Skyrim remade with #bevy

@reactiveashley.catSep 28, 2026, 7:45 PM

How to prove the correctness of your colour management code:
- generate a set of high chroma test values
- export it as a HEIC test card
- render it in-game
- switch back and forth #bevy

@morgenthum.bsky.socialSep 28, 2026, 5:21 PM

A first vertical slice of Wild Spikes. New lighting, sounds, and a small playable chapter.
More on my blog: morgenthum.dev/blog/a-first...
#gamedev #rust #bevy #bevyengine #indiedev #rustlang

@jiangheng.bsky.socialSep 28, 2026, 7:08 AM

thanks to bevy‘s csm pipline atmosphere cascade shadow can be easily intergrated. #bevy #geospatial

@nixonyh.bsky.socialSep 28, 2026, 4:12 AM

I did an experiment using Opus 5.5 to create a showreel for MotionGfx.

You can use MotionGfx today at motiongfx.voxell.dev !

#motiongraphics #bevy #motiongfx #claude #opus

@jiangheng.bsky.socialSep 27, 2026, 8:47 PM

a improved version of geospatial scale atmosphere base on bevy atmosphere and github.com/takram-desig... #bevy #geospatial

@parishgames.bsky.socialSep 27, 2026, 4:10 PM

Trailer for The Old Parish ☘️

An Irish life/farming sim I’ve been working on, built with #Bevy and #RustLang and set in rural #Ireland.

If it looks like your kind of game, I’d really appreciate a wishlist on Steam ❤️

#IndieGame #GameDev #IndieDev #CozyGame

@rustunit.comSep 27, 2026, 3:51 PM

Save the date for our next #Bevy meetup Saturday October 3rd 4pm UTC - featuring two great community members: @Jasmine and @DaveTheSheep talking Solari and Asset Processing https://rustunit.com/bevy-meetup/bevy-meetup-14/ #rustlang #gamedev 🦀🎮 @bevy.bsky.social

@fronkongames.bsky.socialSep 27, 2026, 10:57 AM

8 new games made in Bevy

#gamedev #gamedevelopment #indiedev #bevyengine #bevy #rust

@ivanceras.bsky.socialSep 27, 2026, 2:01 AM

Implemented a partial destruction system in #bevy. When you shoot a projectile into a wall, it creates a hole in the point of impact. This can be use for creating a game for urban warfare where soldiers can partially destroy a wall to make a hole for their sniper rifle.

@noctagia.bsky.socialSep 26, 2026, 8:33 AM

It's time for some UI Rework... and more.
Updating my #Bevy version, I decided to refactor many things (events / message use and so on).
And with new UI, snake has turns!
Next UI made with #Inkscape.
Time to gather everything into the game !
#IndieDev #ScreenshotSaturday #ChompAndStack

Chomp and stack game : Snake part, with brighter color and no more gradients. Snake is also linked when it turns. Some icons to replace texts for score and next.Tetris part, with dropped blocks to see the colors, and the incoming new red piece, square tetris piece.
@remotectrl.devSep 24, 2026, 2:37 AM

I am very excited by this tool www.youtube.com/watch?v=afQo...

#bevy

@abc3dz.bsky.socialSep 23, 2026, 11:08 AM

I’m planning to release a prototype of my game before implementing the skill tree.

My AI assistant suggested adding an Element EXP distribution system, where the Element EXP earned from defeating enemies can be allocated among different elemental stats.

#bevy #rust #gamedev

@reactiveashley.catSep 22, 2026, 2:41 AM

it’s fully deterministic and follows in-game time. #bevy

@codewright.bsky.socialSep 21, 2026, 6:28 PM

The L-System engine being used here for plant modelling was the first part of what became the Symbios ecosystem of Rust crates, on which #Overlands is built.

100% ProcGen. End-to-end. Geometry, textures, audio, ...

thejanusstream.github.io/symbios-over...

#Rust #Bevy #ATProto

@hyoi.bsky.socialSep 20, 2026, 4:45 AM

おっと、もうそんな時期が来たんですね!
次は Bevy v0.20.0か~

bsn!の記法改良とか破壊的変更がありますね。
自作ピコゲーのマイグレーションを始めようっと。

#bevy #bevyengine

@splitwoodgames.bsky.socialSep 19, 2026, 3:25 PM

Implemented day and night cycle and proper shadows, I really want those long evening shadows to set the mood. Lighting still needs tons of work. Everything is work in progress. #screenshotsaturday #bevy #bevyengine #indiedev #indiegame #gamedev

@msandin.bsky.socialSep 19, 2026, 1:22 PM

This #ScreenshotSaturday I'm getting ready to release the save point functionality that I've been working on. The Portsmoor Abysm has intentionally small chambers, but this is the most requested feature.

store.steampowered.com/app/4025180

#puzzlegame #gamedev #indiegame #indiedev #steamdeck #bevy

@clayferris.bsky.socialSep 18, 2026, 4:15 PM

I started packaging up a handful of turn-based games I’ve worked on into a single multiplayer game set. I’ve added CPU player options if you need to fill in an extra seat in a game which also allows for solo play. Work in progress screens. Built using #bevy

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