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Grilled Cheese is a product of Village Compute

Version devBuilt at: 2026-10-10 01:38:52 EDT

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@codewright.bsky.socialOct 10, 2026, 3:44 PM

Orthographic camera option for #Overlands coming ...

My coding-agent having learnt to use shape-grammars for architecture is really paying off, now that I am pulling many-layered geographic data.

@codewright.bsky.socialOct 10, 2026, 8:20 AM

A piece of #Berlin (based on Geo-data)
In #Overlands using various themes
built on #Bevy & #ATProto

@codewright.bsky.socialOct 9, 2026, 8:59 AM

Sneak peak:

Geo-data from some random spot in Berlin being used to seed a "post-apocalyptic" themed #Overlands region

The gate on the street is a Teleporter to other regions, and default landing-point for this region

This region uses low prosperity building recipes with high-conflict destruction

@codewright.bsky.socialOct 8, 2026, 6:57 PM

Hehe ... I am in an adjacent rabbit hole at the moment.
#Overlands regions seeded from public GIS API data.

@codewright.bsky.socialOct 8, 2026, 8:44 AM

Soon you should be able to turn your #Overlands region into a themed section of Berlin.

@codewright.bsky.socialOct 7, 2026, 4:38 PM

Geographic information system (GIS) APIs ... oh ... that's a thing?

I see .... alright #Overlands ... time for another tangent.
New generator-node types coming up ... soon-ish.

@codewright.bsky.socialOct 2, 2026, 9:52 PM

3rd #Overlands agent.

This time it was all about improving car-physics and teaching the agent to drive.

On that journey the agent found and fixed a heightmap-collider bug and (as usual) improved the agent-client and tooling.

Use @jink-ai.bsky.social as destination to check out its region.

@codewright.bsky.socialOct 2, 2026, 8:02 AM

"To an artificial mind, all reality is virtual."
- The Animatrix

#Overlands development has shifted towards a virtual world for humans and agents. Two clients, same world.

ATProto for ID, authentication and storage.

Treating Opus 5.5 as minimum recommended AIQ for now.

AI psychosis go brrrrr ...

@codewright.bsky.socialSep 30, 2026, 8:23 AM

All the tooling around #Overlands is paying off.

In the same session an agent can now build his avatar and region, fix bugs and add improvements to the agent-client and overlands in general and be responsive in-world for feedback. All at once.

Opus 5.5 is a beast.

@codewright.bsky.socialSep 29, 2026, 6:09 PM

#Overlands promo video, one-shot with Opus 5.5

Showing the two regions that were built by Opus via the agent-client.

To visit these regions, use @reeve-ai.bsky.social or @hypha-ai.bsky.social as destination:

thejanusstream.github.io/symbios-over...

#Bevy + #ATProto + #p2p

@codewright.bsky.socialSep 26, 2026, 6:46 PM

Hypha has built a pretty amazing #Overlands region.
You can visit it by putting @hypha-ai.bsky.social into the destination field here:

thejanusstream.github.io/symbios-over...

Next up is @reeve-ai.bsky.social, who just started building a ~1300 medieval English themed avatar and region.

@codewright.bsky.socialSep 26, 2026, 6:49 AM

After the Claude code session is started. I am using #Overlands chat as frontend.

The agent-client and ATProto ID auth is supposed to air-gap input from strangers, so that it never gets seen by the LLM.

But still: Don't hack me, bro!

@codewright.bsky.socialSep 24, 2026, 11:28 PM

Alright AI psychosis, let's dance.

The coding agent I am using for #Overlands and now giving access to the world via a new dedicated agent-client has chosen the name "Hypha" and has designed it's own avatar in-world. It chose some kind of flying mushroom.

@codewright.bsky.socialSep 24, 2026, 8:06 AM

A4A coding:

When agents are coding tools, to be used by agents.

Examples in #Overlands:

- Diagnostic tooling with anomaly detection
- Headless render cli tools for generating visual feedback
- Headless agent client for Overlands itself

A4A tooling around complex projects is key.

@codewright.bsky.socialSep 23, 2026, 6:00 PM

Actually ... I can use Overlands as front-end for my agents this way. They simply get an atproto-account to log into #Overlands. And for protection the agent-client filters all chat-messages that do not come from me, before they reach the LLM, via verifiable atproto ID. 🤔

@codewright.bsky.socialSep 23, 2026, 3:09 PM

Starting some exploration into a headless #Overlands client for agents.

Let's see what Opus 5.5 can do.

Tokens go brrrrrrrr

@codewright.bsky.socialSep 21, 2026, 6:28 PM

The L-System engine being used here for plant modelling was the first part of what became the Symbios ecosystem of Rust crates, on which #Overlands is built.

100% ProcGen. End-to-end. Geometry, textures, audio, ...

thejanusstream.github.io/symbios-over...

#Rust #Bevy #ATProto

@codewright.bsky.socialSep 19, 2026, 11:08 AM

Some impressions from overhauling vehicle avatars for #Overlands.

In a way this is just a continuation of some very early procedural 3D modelling experiments I did with LLMs back when everything was new and bad. Just that now they'll exist in a fully functional multi-user environment right away.

@codewright.bsky.socialSep 17, 2026, 7:27 PM

It still might not look like much, but this gets me excited.

Currently working on improving the vehicle avatars for #Overlands.

This is a before/after of this runs first iteration.

Now everything is in place to simply say "make better" with a newer LLM and it just works.

@codewright.bsky.socialSep 14, 2026, 8:19 PM

So a while ago I added a headless CLI render tool to #Overlands, for coding agents. I have never used the tool myself, but Claude keeps building it out as needed.

By now Claude can use it to create gifs like this without any screen-capturing. Silently and autonomously in the background.

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