Official account for Bevy: a refreshingly simple free and open source game engine built in Rust.
Follow for news and curated #bevy / #bevyengine content.

@bevy.org
Official account for Bevy: a refreshingly simple free and open source game engine built in Rust.
Follow for news and curated #bevy / #bevyengine content.
I reworked the water to match the lava. It's built from small voxel columns now, each with its own little motion, and ledges step down instead of ending in a hard wall. Lava and water finally look like they belong in the same game.
So still using #bevy 0.19 but I would introduce my Game Developer Environment! it allows me to have hot-reload and dynamic-loading even the game is in running.
No error, fast reload, because this is not a game editor!
I will post a little more about it!
Currently working on blocking attacks with the blade, the combat is getting harder so you need more tools to defend yourself...
Testing out the storm sword... a copper sword that gets charged by lightning. I have the power!
Bevy 0.20 is out now!
It features Solari and DLSS improvements, better BSN syntax, BSN "ready" events, WESL is now Bevy's shader language, more UI widgets (color picker, scrollable list views, dropdowns), Sprite Materials, Extended 2D materials, Pan Orbit Camera, and more!
Testing out arrow deflection... hard to pull off, you have to practice it like a jedi, but when it works it feels so good.
Wanted to throw the skeleton into the endless pit. Can't push it down there... YET.
The virtual #Bevy meetup happened last weekend, have you missed it? Checkout the recording of the livestream on YouTube: https://www.youtube.com/live/V1XJtUOsY2s Big hands to our speakers! #rustlang #gamedev š¦š® @bevy.bsky.social
The turtle won't leave our workbench... I still have one or two weeks to fix everything š
Another late night #bevymergetrain. Flexible schedules are a mixed blessing, but *you* get to enjoy the tales from the trenches of open source game engine development at your leisure. Follow along for 15 free-form rambles, prompted by community-approved PRs gist.github.com/alice-i-ceci.... Fuzzing!
Checkmate, flat-earthers. (Globe-ifying my world allowed me to do some more aggressive culling and improve some issues I had with lighting, and helps with the "scale" feel. 32x32KM with 361k trees. Solid 60 fps on the ground, a bit shakier from the air) #GameDev #IndieDev #SoloDev #BevyEngine
I'm working on something new, and this court is part of it. Every character gets its own home behind the same portal.
My friend hadn't seen the respawn capsule land before.
A more technical #IndieGameDev blog post here. I go over how how the dynamic and reactive dialogue systems works. That and the progress towards the upcoming demo 2. #GameDev #rust #bevy #factorygame exofactory.net/blog/2026-10...
Scotty, beam us up! You can now click on the minimap to instantly move there, doesn't take much time at all for the detail level to catch up #GameDev #IndieDev #SoloDev #BevyEngine
Saturday #Bevy Meetup 14 is going live on YouTube, don't miss our speakers: @Jasmine and @DaveTheSheep - watch it here: https://www.youtube.com/watch?v=V1XJtUOsY2s #rustlang #gamedev š¦š® @bevy.bsky.social
RIP Blue capsule, you were a real one. Still a temporary model, but it's still kilometers better #GameDev #IndieDev #SoloDev #BevyEngine