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Bevy

@bevy.org

0 Following4.7k Followers

Official account for Bevy: a refreshingly simple free and open source game engine built in Rust.

Follow for news and curated #bevy / #bevyengine content.

https://bevy.org

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@oli-on-quest.bsky.socialOct 9, 2026, 5:30 PMReposted by @bevy.org

I reworked the water to match the lava. It's built from small voxel columns now, each with its own little motion, and ledges step down instead of ending in a hard wall. Lava and water finally look like they belong in the same game.

#BevyEngine #GameDev #VoxelArt

T@taikimitsuishi.bsky.socialOct 9, 2026, 1:15 PMReposted by @bevy.org

So still using #bevy 0.19 but I would introduce my Game Developer Environment! it allows me to have hot-reload and dynamic-loading even the game is in running.
No error, fast reload, because this is not a game editor!
I will post a little more about it!

#rustlang #gamedev #indiegamedev

@occuros.bsky.socialOct 9, 2026, 12:41 PMReposted by @bevy.org

Currently working on blocking attacks with the blade, the combat is getting harder so you need more tools to defend yourself...

#bevy

@occuros.bsky.socialOct 8, 2026, 6:48 PMReposted by @bevy.org

Testing out the storm sword... a copper sword that gets charged by lightning. I have the power!

#bevy

@bevy.orgOct 8, 2026, 10:50 PM

Bevy 0.20 is out now!

It features Solari and DLSS improvements, better BSN syntax, BSN "ready" events, WESL is now Bevy's shader language, more UI widgets (color picker, scrollable list views, dropdowns), Sprite Materials, Extended 2D materials, Pan Orbit Camera, and more!

bevy.org/news/bevy-0-...

bevy.orgBevy 0.20Thanks to 227 contributors, 817 pull requests, community reviewers, and our generous donors, we're happy to announce the Bevy 0.20 release on crates.i…
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@occuros.bsky.socialOct 7, 2026, 4:23 PMReposted by @bevy.org

Testing out arrow deflection... hard to pull off, you have to practice it like a jedi, but when it works it feels so good.

#bevy

@embersarc.bsky.socialOct 7, 2026, 1:30 PMReposted by @bevy.org

The terrain can now finally cast a shadow onto itself! šŸŒ—

Traditional shadow mapping does not scale to those sizes so this called for a different solution.

#bevy #gamedev

A moon similar to Earth's from a high altitude. The upper left part of the image contains parts of the terrain that is still in light, even though it should be occluded by the terrain. In the other half of the image those parts are in complete darkness. Craters are also darker around the terminator as their rims cast a shadow into the crater.
@occuros.bsky.socialOct 6, 2026, 6:23 PMReposted by @bevy.org

Wanted to throw the skeleton into the endless pit. Can't push it down there... YET.

#bevy

@oli-on-quest.bsky.socialOct 6, 2026, 1:18 PMReposted by @bevy.org

I've been reworking the lava and ironing out a few jumps in its movement. It's looking a bit smoother now.

#Bevy #VoxelArt #GameDev

@embersarc.bsky.socialOct 6, 2026, 12:46 PMReposted by @bevy.org

Sunrise on a ring world.

#bevy #gamedev

@rustunit.comOct 6, 2026, 7:47 AMReposted by @bevy.org

The virtual #Bevy meetup happened last weekend, have you missed it? Checkout the recording of the livestream on YouTube: https://www.youtube.com/live/V1XJtUOsY2s Big hands to our speakers! #rustlang #gamedev šŸ¦€šŸŽ® @bevy.bsky.social

@occuros.bsky.socialOct 5, 2026, 7:37 PMReposted by @bevy.org

The turtle won't leave our workbench... I still have one or two weeks to fix everything šŸ˜…

#bevy

@alice-i-cecile.bsky.socialOct 5, 2026, 7:17 AMReposted by @bevy.org

Another late night #bevymergetrain. Flexible schedules are a mixed blessing, but *you* get to enjoy the tales from the trenches of open source game engine development at your leisure. Follow along for 15 free-form rambles, prompted by community-approved PRs gist.github.com/alice-i-ceci.... Fuzzing!

@evrasoe.bsky.socialOct 4, 2026, 5:12 PMReposted by @bevy.org

Checkmate, flat-earthers. (Globe-ifying my world allowed me to do some more aggressive culling and improve some issues I had with lighting, and helps with the "scale" feel. 32x32KM with 361k trees. Solid 60 fps on the ground, a bit shakier from the air) #GameDev #IndieDev #SoloDev #BevyEngine

@oli-on-quest.bsky.socialOct 4, 2026, 4:08 PMReposted by @bevy.org

I'm working on something new, and this court is part of it. Every character gets its own home behind the same portal.

#GameDev #BevyEngine #VoxelArt

@occuros.bsky.socialOct 5, 2026, 1:41 PMReposted by @bevy.org

My friend hadn't seen the respawn capsule land before.

#bevy

@mholiv.bsky.socialOct 4, 2026, 9:12 AMReposted by @bevy.org

A more technical #IndieGameDev blog post here. I go over how how the dynamic and reactive dialogue systems works. That and the progress towards the upcoming demo 2. #GameDev #rust #bevy #factorygame exofactory.net/blog/2026-10...

@evrasoe.bsky.socialOct 2, 2026, 3:37 PMReposted by @bevy.org

Scotty, beam us up! You can now click on the minimap to instantly move there, doesn't take much time at all for the detail level to catch up #GameDev #IndieDev #SoloDev #BevyEngine

@rustunit.comSep 30, 2026, 5:05 PMReposted by @bevy.org

Saturday #Bevy Meetup 14 is going live on YouTube, don't miss our speakers: @Jasmine and @DaveTheSheep - watch it here: https://www.youtube.com/watch?v=V1XJtUOsY2s #rustlang #gamedev šŸ¦€šŸŽ® @bevy.bsky.social

@evrasoe.bsky.socialSep 28, 2026, 6:14 PMReposted by @bevy.org

RIP Blue capsule, you were a real one. Still a temporary model, but it's still kilometers better #GameDev #IndieDev #SoloDev #BevyEngine

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