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@vanilladpad.bsky.socialOct 2, 2026, 2:17 PM

Hoping back onto Avatar and onto best girl~

Can't neglect my earth bending for too long now can we?

www.twitch.tv/vanilla_dpad

#AvatarTheFighingGame #AvatarLegends #AvatarToph #TeamArcCreator #TeamArcCreatorEU #FGC #TTV #YTL

@kevingentilcore.bsky.socialOct 2, 2026, 9:04 AM

Daily Blazblue Weirdo Sketch - Makoto Nanaya
#MakotoNanaya #BlazBlue #fightinggames #fgc #teamarccreators #arcsystemworks

Sketch of Makoto Nanaya from the Blazblue series of fighting games.
@extremeeastfgc.bsky.socialOct 2, 2026, 5:24 AM

🕹🎮🆚
Invincible VS | Angstrom Levy Gameplay Trailer

Angstrom Levy is about to bring a multiverse of rage.

#invinciblevs #tagfighter #angstromlevy
#Xbox #fgc #Skybound #Skyboundstudio #Skyboundgames
#quarterup #3v3TagFighter
#fightinggames #fgc #fightinggamecommunity #fightinggamers
#格闘ゲーム #格ゲー

@mxremy.todon.eu.ap.brid.gyOct 2, 2026, 4:07 AM

The new #RoyaltyFreeForAll character is hilarious and super fun lol. They're just the little pictogram person from all the wet floor/crosswalk/etc signs 😝

I'm even more of a novice to platfighters than I am to the #FGC in general, but I would say they're kind of a setplay character? If […]

@beely1011.bsky.socialOct 2, 2026, 3:24 AM

October DLC roadmap

New Kasumi costume at the end of this month 👀

#DeadorAlive #DOA6LR #DOAFeed #FGC💪🕹

@beely1011.bsky.socialOct 2, 2026, 3:14 AM

Alright here it is

Interestingly it seems some interactions hsve voice lines added...doubt they're newly recorded though

#DOA6LR #DeadorAlive #DOAFeed #FGC💪🕹

All:
-When knocked down while against a wall: Fixed a bug where the character would not stand up facing the inputted direction.

Zack:
-2H+K: Unified the hit reaction for tip hits with that of normal hits.
-PP6P2K: Unified the hit reaction for tip hits with that of normal hits.

Jann Lee:
-7K4: Added voice line and expression. (No change to mechanics.)

Ryu Hayabusa:
-44P: Adjusted to make the second hit easier to land.
-2K in Ongyoin stance: Adjusted recovery from 17(3)31 to 17(3)26.
-K when landing after jumping over obstacle: Fixed a bug where the tracking was set incorrectly.

Kasumi:
-66PK: Adjusted effect from 14(3)31 to 13(3)31.
-66PK: Fixed a bug where the skill info window mistakenly displayed follow-up interval frames.
-PPK2K: Unified the hit reaction for tip hits with that of normal hits.
-H+K2K: Unified the hit reaction for tip hits with that of normal hits.

Leifang: 
-3P4P: Unified the hit reaction for crouching guards with that of crouching normal hits.

Eliot:
-3P in Bear Stance: Fixed a bug where attacks would not hit downed foes.

La Mariposa:
-4K: Fixed a bug where the frame advantage varied depending on stance.
-1PK: Fixed a bug where the frame advantage varied depending on stance.

Brad:
-1_K KK: Adjusted tip hit damage from 12 to 11.

Hitomi:
-KP: Adjusted to make the third hit easier to land when KP from behind a foe hits.

Rig: 
-S in Bending Stance: Adjusted effect from 18(3)27 to 18(2)28.

Marie Rose:
-2P with back to a foe: Adjusted so hits from behind are critical.
-K KK with back to a foe: Fixed a bug where aerial hits would launch the target in the opposite direction.

Honoka:
-236P+K: Fixed a bug where it was possible to execute a mid punch hold when the attack connected with a foe
who was in standing guard.
-236P+K: Adjusted so that hitting a foe who is in standing guard results in a +6 frame advantage.
-4K2: Added voice lines. 

Diego: 
-P when landing after jumping over an obstacle: Added voice lines.3P: Fixed a bug that allowed throws between the first and second hit.
PPP: Fixed a bug that allowed throws between the first and second hit.
66P: Adjusted from 16(5)25 to 16(2)25 to match Kasumi.
66PK: Relaxed input detection for command.
66PK: Adjusted from 13(7)27 to 13(3)31 to match Kasumi.
K while jumping over an obstacle: Fixed an animation bug.
1T in an area with a ceiling: Adjusted damage from 2+2+2+5+25 to 5+5+5+15+25.
1T with back to a crouching foe: Adjusted damage from 2+2+2+5+25 to 5+5+5+25+15.
1T in an area with a ceiling with back to a crouching foe: Adjusted damage from 2+2+2+5+25 to 5+5+5+25+25.
2T to a crouching foe, during Chifu: Fixed incorrect status from "STANDING" to "CROUCHING".
2T to a crouching foe, during Chifu: Unified the timing of damage to that of 2T to a crouching foe.
2T to a crouching foe, during Chifu: Adjusted to trigger a wall combo.

Mai Shiranui:
-214P: Fixed a bug where the character faced the wrong way after taking an aerial hit from behind.
-236P: Fixed a bug where the evade hold would remain active even after Mai Shiranui's fan had passed.
-236P (Cancel): Fixed a bug where the evade hold would remain active even after Mai Shiranui's fan had passed.
-236P (Cancel): Fixed a bug preventing being thrown during recovery frames.

Kula:
-6T behind a foe: Adjusted to allow combos to connect from the floor danger zone.
-6T behind a foe: Fixed an animation bug.

Rachel:
-7K: Adjusted so hits from behind trigger a fatal stun.
-63214T (fully charged): Fixed a bug where the timing of the launched foe was off during certain animations.
-2K while knocked down: Fixed a bug that allowed the player being hit to perform a recovery on the final hit.

Tamaki:
-Expert Hold in Critical Stun: Fixed a bug where attacks against Tamaki during her recovery (without the long-press input)
resulted in a normal hit.
-SSSS (Break Blows): Added a voice line when cancelling a Break Blow. (No change to mechanics.)All Minato changes:
-Adjusted the priority of certain commands.
-Relaxed input detection for certain commands.
-Back Dash: Adjusted move distance.
-4P: Adjusted character push distance.
-9P: Adjusted character push distance.
-PK: Adjusted character push distance.
-PKK: Adjusted character push distance.
-PPK2K: Unified the hit reaction for tip hits with that of normal hits.
-4K: Adjusted character push distance.
-7K: Adjusted character push distance.
-9K: Adjusted character push distance.
-2P with back to a foe: Adjusted character push distance.
-8K with back to a foe: Adjusted character push distance.
-61H against a low mid punch: Fixed a bug that prevented the player from performing a recovery.
-T while shuffling: Fixed a bug that prevented the player from performing a recovery.
@tomokov93.bsky.socialOct 2, 2026, 1:37 AM

Live rn come check out the Arena

twitch.tv/tomoko93

#twitchstreamer #live #vtuber #PNGtuber #sonicOC #Furry #Vampire #cat #crimson #castle #sonicthehedgehog #supersmashbros #FGC #fortnite #retrogamer #gamergirl

@blaseee.bsky.socialOct 2, 2026, 1:25 AM

Yall gotta try this fr fr #fgc #gaming

@1up-gaming.bsky.socialOct 2, 2026, 1:25 AM

Rival Schools: Official Complete Works collects the artwork of all three Rival Schools games, including key art, character illustrations, development sketches, and more!

On sale now: amzn.to/4sNH3Cr

#Games #Art #Capcom #FGC #TV #RetroGaming #Books #Artist #GameDev #GamingSky #BookSky #PromoSky

@brfanzine.bsky.socialOct 1, 2026, 10:39 PM

Contributor Applications for the Bloody Roar 30th Anniversary Fanbook Collaboration are officially open!

We're looking for all sorts of creative works from page art to comics, fanfiction to essays, cosplay and more!!

forms.gle/XVueAXmY8ZRU...

#zine #zineapp #zinepromo #fgc #fgcart #bloodyroar

Bloody Roar 30th Anniversary Fanbook Collab - Contributor Application

Anime style fan art of Uriko Nonomura aka Uriko the Cat or Uriko the Half-Beast with her Bloody Roar 2 design is featured alongside the text. She's smiling and waving one of her sleeves.
@retrorevivalfgc.bsky.socialOct 1, 2026, 10:34 PM

Retro Revival Weekly 9/29/26 Top 8 Street Fighter: The Movie

1️⃣ Brady
2️⃣ Kingly
3️⃣ [RR] | Saint Harri
4️⃣ Firefoxbr
5️⃣ P.Skelly
5️⃣ @sylviehorse.bsky.social
7️⃣ Kaidivh
7️⃣ GOONZ | Argen

#RetroRevival #FGC #Top8

@studiojoh.comOct 1, 2026, 9:47 PM

All sprites have been touched up and recolored for the EA release!

#gamedev #indiegame #fgc

@b-ninja210.bsky.socialOct 1, 2026, 9:18 PM

New Vid!

Did another Toshinden 3 playthrough with Tracy. She got OTG's and the combos she got are hilarious!!!

Enjoy & SUB!

#Toshinden #B_Ninja210 #FGC #Retro

Link to vid: youtu.be/uqMP3U7yaSM

@hypercombogamer.bsky.socialOct 1, 2026, 9:16 PM

SNK took the foundation of the previous games and refined it into Real Bout Fatal Fury Special, a fighter that feels incredibly snappy.

#Gaming #RetroGaming #Arcade #FatalFury #SNK #NeoGeo #FGC #RetroGames #GameArt #Photography #Art #GameDev #IndieDev #BookSky

@hypercombogamer.bsky.socialOct 1, 2026, 8:47 PM

Released in 1987, Street Fighter introduced players to Ryu and Ken, and tasked them with traveling the globe to challenge martial arts masters.

#Gaming #RetroGaming #Arcade #StreetFighter #Capcom #FGC #RetroGames #GameArt #Photography #Art #GameDev #IndieDev #BookSky #PromoSky

Released in 1987, Street Fighter introduced players to Ryu and Ken—names that would soon become synonymous with the fighting genre—and tasked them with traveling the globe to challenge martial arts masters. Its most unusual feature? Pressure-sensitive punch and kick buttons that registered different attack strengths depending on how hard you hit them. It was a novel idea, but also one that caused more sore hands and broken cabinets than tournament-level strategy.
@nasbtournaments.bsky.socialOct 1, 2026, 8:45 PM

Jellyfish Rumble #15

Online
October 3rd | 7:30PM (CST)

THIS IS THE JELLYFISH RUMBLE MONTHLY FOR NICKELODEON ALL STAR BRAWL

#NickBrawl #NASBCE #FGC #Platsky

Tournament page:
www.start.gg/tournament/j...

@gokufunkopop.bsky.socialOct 1, 2026, 8:12 PM

sf3 new generation study

#streetfighter #art #fanart #fgc #oro

study of oro's character portrait from street fighter 3: new generation
@mohastgridlock.bsky.socialOct 1, 2026, 7:34 PM

Johnny Cage is a lot of fun in #MK11. #FGC youtu.be/3rDhm_gmBz4

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