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Version devBuilt at: 2026-10-10 01:38:52 EDT

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@beely1011.bsky.socialOct 8, 2026, 4:09 AM

Okay we're back to minor changes/bug fixes

As much as the game needs bigger patches at least I have much less work than last week lol

#DOA6LR #DeadorAlive #DOAFeed #FGC💪🕹️

Helena: 
-P+K: Adjusted character push distance.

Hayate:
-K while jumping over an obstacle: Changed damage from 32 to 33.
(Unified damage with animation.)

Hitomi: 
-8PP2K: Fixed a bug where tip hits were set incorrectly.

Phase 4:
-PP2K: Fixed a bug where tip hits were set incorrectly.
-K when landing after jumping over obstacle: Fixed a bug where tip hits were set incorrectly.

Momiji:
-41236T: Changed damage from 45+17 to 52+10.
(Previously, damage was reduced when specific Danger Zones were triggered.)
@beely1011.bsky.socialOct 7, 2026, 7:52 PM

downloaded the short preview by accident whoops, here's the full combo video (the link above is this video actually lol)

#DOA6LR #DOAFeed #DeadorAlive #FGC

@beely1011.bsky.socialOct 7, 2026, 7:44 PM

DESTRUCTIONBOMB POSTED THIS WTF IS GOING ON WITH DOA MODDING

#DOA6LR #DeadorAlive #DOAFeed #FGC💪🕹️

@beely1011.bsky.socialOct 7, 2026, 5:24 PM

In case you missed the incredible DOA5 tournament from BRG, the VOD is up on Youtube now!

#DOA5 #DeadorAlive #DOAFeed #FGC💪🕹

youtu.be/cL3c-3qhFm4

@beely1011.bsky.socialOct 4, 2026, 12:45 AM

Sadly won't be playing in this since I was at Sidestep Summit but BRG's first tourney for DOA5 on PC is starting soon!

twitch.tv/teambrgofficial

#DOA5 #DeadorAlive #DOAFeed #FGC💪🕹

@beely1011.bsky.socialOct 3, 2026, 8:20 PM

Sidestep Summit 3 for DOA6LR is starting soon! www.twitch.tv/capsuleenter...

#DOA6 #DeadorAlive #DOAFeed #FGC💪🕹

@reneknuckles.bsky.socialOct 3, 2026, 7:01 PM

#RTH #RWBYTheHedgehog #RWBY #Sonic #Story #RWBY #CRWBYTeam #RTH5YearAnniversary #RWBYTheHedgehog5YearAnniversary #RoadtoAngelIsland #DOA #DeadorAlive #DeadorAlive30thAnniversary #Kasumi #KasumiDOA #DOAAyane #DOAHayate #DOAFeed

@beely1011.bsky.socialOct 3, 2026, 12:49 AM

Now live! www.twitch.tv/beely1011

#DOA5 #DeadorAlive #DOAFeed #FGC💪🕹

@beely1011.bsky.socialOct 2, 2026, 11:38 PM

Was debating if I should play DOA5 or DOA6LR this DOA Friday since I like 5 more but I should also check out the 6LR patch before Sidestep Summit tomorrow so I put up a YT poll...probably should've expected this answer

I'll start between 30 mins to a hour from now!

#DOA5 #DeadorAlive #DOAFeed #FGC

@beely1011.bsky.socialOct 2, 2026, 3:24 AM

October DLC roadmap

New Kasumi costume at the end of this month 👀

#DeadorAlive #DOA6LR #DOAFeed #FGC💪🕹

@beely1011.bsky.socialOct 2, 2026, 3:14 AM

Alright here it is

Interestingly it seems some interactions hsve voice lines added...doubt they're newly recorded though

#DOA6LR #DeadorAlive #DOAFeed #FGC💪🕹

All:
-When knocked down while against a wall: Fixed a bug where the character would not stand up facing the inputted direction.

Zack:
-2H+K: Unified the hit reaction for tip hits with that of normal hits.
-PP6P2K: Unified the hit reaction for tip hits with that of normal hits.

Jann Lee:
-7K4: Added voice line and expression. (No change to mechanics.)

Ryu Hayabusa:
-44P: Adjusted to make the second hit easier to land.
-2K in Ongyoin stance: Adjusted recovery from 17(3)31 to 17(3)26.
-K when landing after jumping over obstacle: Fixed a bug where the tracking was set incorrectly.

Kasumi:
-66PK: Adjusted effect from 14(3)31 to 13(3)31.
-66PK: Fixed a bug where the skill info window mistakenly displayed follow-up interval frames.
-PPK2K: Unified the hit reaction for tip hits with that of normal hits.
-H+K2K: Unified the hit reaction for tip hits with that of normal hits.

Leifang: 
-3P4P: Unified the hit reaction for crouching guards with that of crouching normal hits.

Eliot:
-3P in Bear Stance: Fixed a bug where attacks would not hit downed foes.

La Mariposa:
-4K: Fixed a bug where the frame advantage varied depending on stance.
-1PK: Fixed a bug where the frame advantage varied depending on stance.

Brad:
-1_K KK: Adjusted tip hit damage from 12 to 11.

Hitomi:
-KP: Adjusted to make the third hit easier to land when KP from behind a foe hits.

Rig: 
-S in Bending Stance: Adjusted effect from 18(3)27 to 18(2)28.

Marie Rose:
-2P with back to a foe: Adjusted so hits from behind are critical.
-K KK with back to a foe: Fixed a bug where aerial hits would launch the target in the opposite direction.

Honoka:
-236P+K: Fixed a bug where it was possible to execute a mid punch hold when the attack connected with a foe
who was in standing guard.
-236P+K: Adjusted so that hitting a foe who is in standing guard results in a +6 frame advantage.
-4K2: Added voice lines. 

Diego: 
-P when landing after jumping over an obstacle: Added voice lines.3P: Fixed a bug that allowed throws between the first and second hit.
PPP: Fixed a bug that allowed throws between the first and second hit.
66P: Adjusted from 16(5)25 to 16(2)25 to match Kasumi.
66PK: Relaxed input detection for command.
66PK: Adjusted from 13(7)27 to 13(3)31 to match Kasumi.
K while jumping over an obstacle: Fixed an animation bug.
1T in an area with a ceiling: Adjusted damage from 2+2+2+5+25 to 5+5+5+15+25.
1T with back to a crouching foe: Adjusted damage from 2+2+2+5+25 to 5+5+5+25+15.
1T in an area with a ceiling with back to a crouching foe: Adjusted damage from 2+2+2+5+25 to 5+5+5+25+25.
2T to a crouching foe, during Chifu: Fixed incorrect status from "STANDING" to "CROUCHING".
2T to a crouching foe, during Chifu: Unified the timing of damage to that of 2T to a crouching foe.
2T to a crouching foe, during Chifu: Adjusted to trigger a wall combo.

Mai Shiranui:
-214P: Fixed a bug where the character faced the wrong way after taking an aerial hit from behind.
-236P: Fixed a bug where the evade hold would remain active even after Mai Shiranui's fan had passed.
-236P (Cancel): Fixed a bug where the evade hold would remain active even after Mai Shiranui's fan had passed.
-236P (Cancel): Fixed a bug preventing being thrown during recovery frames.

Kula:
-6T behind a foe: Adjusted to allow combos to connect from the floor danger zone.
-6T behind a foe: Fixed an animation bug.

Rachel:
-7K: Adjusted so hits from behind trigger a fatal stun.
-63214T (fully charged): Fixed a bug where the timing of the launched foe was off during certain animations.
-2K while knocked down: Fixed a bug that allowed the player being hit to perform a recovery on the final hit.

Tamaki:
-Expert Hold in Critical Stun: Fixed a bug where attacks against Tamaki during her recovery (without the long-press input)
resulted in a normal hit.
-SSSS (Break Blows): Added a voice line when cancelling a Break Blow. (No change to mechanics.)All Minato changes:
-Adjusted the priority of certain commands.
-Relaxed input detection for certain commands.
-Back Dash: Adjusted move distance.
-4P: Adjusted character push distance.
-9P: Adjusted character push distance.
-PK: Adjusted character push distance.
-PKK: Adjusted character push distance.
-PPK2K: Unified the hit reaction for tip hits with that of normal hits.
-4K: Adjusted character push distance.
-7K: Adjusted character push distance.
-9K: Adjusted character push distance.
-2P with back to a foe: Adjusted character push distance.
-8K with back to a foe: Adjusted character push distance.
-61H against a low mid punch: Fixed a bug that prevented the player from performing a recovery.
-T while shuffling: Fixed a bug that prevented the player from performing a recovery.
@reneknuckles.bsky.socialOct 1, 2026, 3:16 AM

Dead or Alive Xtreme 1 is the most recent game to get the Decomp treatment. However, considering the amount of decomps that were made using AI. I kinda been more skeptical about it. From what read, it does not use it thankfully.

#DOAFeed #DeadOrAlive #DOAX

github.com/NoRain211/do...

@beely1011.bsky.socialOct 1, 2026, 1:27 AM

Weekly DOA news roundup:
Was expecting a Halloween costume to shadowdrop today but surprisingly there's NO new costume

Instead we have "Halloween glasses" and I was expecting something along the lines of the 2020 glasses but...

Okay TN this got a laugh out of me I'll give you that
#DOAFeed #DOA6LR

Kasumi wearing the Halloween "Glasses" in Dead or Alive 6 Last Round (she has a giant pumpkin on her head)
@beely1011.bsky.socialSep 30, 2026, 4:08 AM

THEY ACTUALLY GOT SOME OF THE CONSOLE EXCLUSIVE STAGES PORTED INTO DOA5LR WHAAAT

WE REALLY ARE GETTING THE VERSION OF THE GAME WE SHOULD'VE HAD WITH THIS MOD
#DOA5LR #DeadorAlive #DOAFeed #FGC

@beely1011.bsky.socialSep 29, 2026, 5:55 AM

Before I start getting ready for bed, thought I'd share the full-size screenshot of the Kasumi "eyecatcher" at the end of my recent DOA5 short

#DeadorAlive #DOA5LR #Kasumi #DOAFeed #KasuFeed #FGC

Kasumi from Dead or Alive with her back to the camera looking over her shoulder. She looks so cool!!!

(Taken using the Gravure Studio mod for DOA5 with Reshade applied)
@beely1011.bsky.socialSep 29, 2026, 4:10 AM

Unfortunately missing it due to Sidestep Summit but there will be a DOA5LR PC tournament this Saturday! www.start.gg/tournament/c...

#DOA5 #DOAFeed #DeadorAlive #FGC

@beely1011.bsky.socialSep 28, 2026, 6:27 AM

They're nerfing Minato's backdash 😔

#DOA6LR #DeadorAlive #DOAFeed #FGC

Tweet from @deadoralivejp:
"Regarding the new character "Minato," in Ver1.13 (scheduled for release on 10/1), we plan to fix bugs and make adjustments, including tweaks to the back dash movement speed and command input feel.

For more details, please check the official page. We sincerely apologize for any inconvenience caused. #DOA6LR"
@beely1011.bsky.socialSep 26, 2026, 4:47 AM

DOA modding has been going crazy lately👀

Exactly 3 months after release, Redelbe/Layer2 mods are finally working for DOA6 Last Round thanks to PerfectDark023, along with some extra features!

Download link: github.com/2023PerfectD...

#DOA6LR #DOAFeed #DeadorAlive #FGC💪🕹️

@beely1011.bsky.socialSep 24, 2026, 4:59 AM

Patch notes before I shower

Affected characters: Jann Lee, Helena, Eliot, Christie, Raidou, Honoka, Nico, Momiji

#DOA6LR #DeadorAlive #DOAFeed #FGC💪🕹️

Jann Lee: 
-K when landing after jumping over obstacle: Fixed a bug where the tracking was set incorrectly.

Helena:
-K when jumping over obstacle: Fixed a bug where the tracking was set incorrectly.

Eliot:
-66T near a wall: Fixed a bug where the standard 66T would be triggered in certain situations.

Christie:
-6H+K: Adjusted the reach of the second hit, as it could sometimes miss after the first hit connected.

Honoka:
-SSSS (Break Blows): Fixed a bug with miss animations.
-P during Burning Soul: Added setting to Photo Mode.
-P+K during Burning Soul: Added setting to Photo Mode.

Nico:
-SS: Adjusted reach of the second hit, as it could sometimes miss if the first hit was right at the tip.
-3P+K (max charge) P: Adjusted to make the follow-up P easier to land, as it could sometimes miss when near a wall.

Raidou: 
-K when landing after jumping over obstacle: Fixed a bug where the tracking was set incorrectly.

Momiji:
-2H+K: Fixed a bug where Momiji could not transition to a crouching state after the move animation.
@beely1011.bsky.socialSep 24, 2026, 1:15 AM

DOA Weekly News Roundup:

New Hitomi costume! Kinda like the style for her but much like Ayane's it'll probably look better without the hat & glasses

#DOA6LR #DeadorAlive #DOAFeed #FGC💪🕹️

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