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Version devBuilt at: 2026-10-10 01:38:52 EDT

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@jahorbes.bsky.socialOct 9, 2026, 1:06 PM

Another #NiCOFriday has arrived - reminding us to continue to make the most of our days, even as they become shorter and cooler with the changing seasons.

Happy Friday!
#NiCO #DOA6LR #VirtualPhotography #DeadOrAlive

@arisugawapuchi.bsky.socialOct 9, 2026, 8:25 AM

本日21時から #DOA6LR ◝✩

視聴者参加型ロビマです!
初心者さん参加大歓迎!誰でも気軽に1戦どうぞ🦭
www.youtube.com/live/XO4DoSy...

@sousuigamebox.bsky.socialOct 8, 2026, 1:46 PM

The Kunoichi deserves the Ryu buff treatment, like seriously.
Video link youtu.be/zmoLMjv-3RA
#deadoralive6 #deadoralive #teamninja #koeitecmo #gaming #gamingcommunity #playstation #xbox #pcgaming #DOA6LR #TeamNinja

@arisugawapuchi.bsky.socialOct 8, 2026, 7:45 AM

本日21時から #DOA6LR ◝✩

ソロランクマです!臨機応変に戦い方を切り替えていきたい回
明日は参加型ロビマがあります💭
www.youtube.com/live/cCWVz9P...

@beely1011.bsky.socialOct 8, 2026, 4:09 AM

Okay we're back to minor changes/bug fixes

As much as the game needs bigger patches at least I have much less work than last week lol

#DOA6LR #DeadorAlive #DOAFeed #FGC💪🕹️

Helena: 
-P+K: Adjusted character push distance.

Hayate:
-K while jumping over an obstacle: Changed damage from 32 to 33.
(Unified damage with animation.)

Hitomi: 
-8PP2K: Fixed a bug where tip hits were set incorrectly.

Phase 4:
-PP2K: Fixed a bug where tip hits were set incorrectly.
-K when landing after jumping over obstacle: Fixed a bug where tip hits were set incorrectly.

Momiji:
-41236T: Changed damage from 45+17 to 52+10.
(Previously, damage was reduced when specific Danger Zones were triggered.)
@beely1011.bsky.socialOct 7, 2026, 7:52 PM

downloaded the short preview by accident whoops, here's the full combo video (the link above is this video actually lol)

#DOA6LR #DOAFeed #DeadorAlive #FGC

@beely1011.bsky.socialOct 7, 2026, 7:44 PM

DESTRUCTIONBOMB POSTED THIS WTF IS GOING ON WITH DOA MODDING

#DOA6LR #DeadorAlive #DOAFeed #FGC💪🕹️

@zenonightxz6.bsky.socialOct 6, 2026, 7:13 PM

So in a recent update in DOA6LR they added a Pumpkin head accessory to all the characters in the game.
What are your thoughts about the new Pumpkin accessory?
#DOA6LR #PS5 #DeadOrAlive6LastRound

@fuukoji.bsky.socialOct 3, 2026, 9:35 PM

A new video is up! #DOA6LR #DeadOrAlive #DeadOrAlive6LastRound #MarieRose #Phase4
www.youtube.com/watch?v=DOXQ...

@tsunemochi.bsky.socialOct 3, 2026, 1:58 PM

#DOA6LR
あやねぇ

@jahorbes.bsky.socialOct 2, 2026, 1:20 PM

With the arrival of #NiCOFriday comes a new opportunity to collect important data on leisure, relaxation, and how to spend the perfect weekend.

Happy Friday!
#NiCO #DOA6LR #VirtualPhotography #DeadOrAlive

@arisugawapuchi.bsky.socialOct 2, 2026, 9:35 AM

本日21時から #DOA6LR ◝✩

視聴者参加型ロビマです!
初心者さん大歓迎!誰でも気軽に遊んでいってください🦭
www.youtube.com/live/K3pnPeo...

@foxxyfied.bsky.socialOct 2, 2026, 7:00 AM

Again nothing for the male fighters and nothing for Helena, Lisa, Rachel, Tina etc.

#doa6lr #deadoralive

@beely1011.bsky.socialOct 2, 2026, 3:24 AM

October DLC roadmap

New Kasumi costume at the end of this month 👀

#DeadorAlive #DOA6LR #DOAFeed #FGC💪🕹

@beely1011.bsky.socialOct 2, 2026, 3:14 AM

Alright here it is

Interestingly it seems some interactions hsve voice lines added...doubt they're newly recorded though

#DOA6LR #DeadorAlive #DOAFeed #FGC💪🕹

All:
-When knocked down while against a wall: Fixed a bug where the character would not stand up facing the inputted direction.

Zack:
-2H+K: Unified the hit reaction for tip hits with that of normal hits.
-PP6P2K: Unified the hit reaction for tip hits with that of normal hits.

Jann Lee:
-7K4: Added voice line and expression. (No change to mechanics.)

Ryu Hayabusa:
-44P: Adjusted to make the second hit easier to land.
-2K in Ongyoin stance: Adjusted recovery from 17(3)31 to 17(3)26.
-K when landing after jumping over obstacle: Fixed a bug where the tracking was set incorrectly.

Kasumi:
-66PK: Adjusted effect from 14(3)31 to 13(3)31.
-66PK: Fixed a bug where the skill info window mistakenly displayed follow-up interval frames.
-PPK2K: Unified the hit reaction for tip hits with that of normal hits.
-H+K2K: Unified the hit reaction for tip hits with that of normal hits.

Leifang: 
-3P4P: Unified the hit reaction for crouching guards with that of crouching normal hits.

Eliot:
-3P in Bear Stance: Fixed a bug where attacks would not hit downed foes.

La Mariposa:
-4K: Fixed a bug where the frame advantage varied depending on stance.
-1PK: Fixed a bug where the frame advantage varied depending on stance.

Brad:
-1_K KK: Adjusted tip hit damage from 12 to 11.

Hitomi:
-KP: Adjusted to make the third hit easier to land when KP from behind a foe hits.

Rig: 
-S in Bending Stance: Adjusted effect from 18(3)27 to 18(2)28.

Marie Rose:
-2P with back to a foe: Adjusted so hits from behind are critical.
-K KK with back to a foe: Fixed a bug where aerial hits would launch the target in the opposite direction.

Honoka:
-236P+K: Fixed a bug where it was possible to execute a mid punch hold when the attack connected with a foe
who was in standing guard.
-236P+K: Adjusted so that hitting a foe who is in standing guard results in a +6 frame advantage.
-4K2: Added voice lines. 

Diego: 
-P when landing after jumping over an obstacle: Added voice lines.3P: Fixed a bug that allowed throws between the first and second hit.
PPP: Fixed a bug that allowed throws between the first and second hit.
66P: Adjusted from 16(5)25 to 16(2)25 to match Kasumi.
66PK: Relaxed input detection for command.
66PK: Adjusted from 13(7)27 to 13(3)31 to match Kasumi.
K while jumping over an obstacle: Fixed an animation bug.
1T in an area with a ceiling: Adjusted damage from 2+2+2+5+25 to 5+5+5+15+25.
1T with back to a crouching foe: Adjusted damage from 2+2+2+5+25 to 5+5+5+25+15.
1T in an area with a ceiling with back to a crouching foe: Adjusted damage from 2+2+2+5+25 to 5+5+5+25+25.
2T to a crouching foe, during Chifu: Fixed incorrect status from "STANDING" to "CROUCHING".
2T to a crouching foe, during Chifu: Unified the timing of damage to that of 2T to a crouching foe.
2T to a crouching foe, during Chifu: Adjusted to trigger a wall combo.

Mai Shiranui:
-214P: Fixed a bug where the character faced the wrong way after taking an aerial hit from behind.
-236P: Fixed a bug where the evade hold would remain active even after Mai Shiranui's fan had passed.
-236P (Cancel): Fixed a bug where the evade hold would remain active even after Mai Shiranui's fan had passed.
-236P (Cancel): Fixed a bug preventing being thrown during recovery frames.

Kula:
-6T behind a foe: Adjusted to allow combos to connect from the floor danger zone.
-6T behind a foe: Fixed an animation bug.

Rachel:
-7K: Adjusted so hits from behind trigger a fatal stun.
-63214T (fully charged): Fixed a bug where the timing of the launched foe was off during certain animations.
-2K while knocked down: Fixed a bug that allowed the player being hit to perform a recovery on the final hit.

Tamaki:
-Expert Hold in Critical Stun: Fixed a bug where attacks against Tamaki during her recovery (without the long-press input)
resulted in a normal hit.
-SSSS (Break Blows): Added a voice line when cancelling a Break Blow. (No change to mechanics.)All Minato changes:
-Adjusted the priority of certain commands.
-Relaxed input detection for certain commands.
-Back Dash: Adjusted move distance.
-4P: Adjusted character push distance.
-9P: Adjusted character push distance.
-PK: Adjusted character push distance.
-PKK: Adjusted character push distance.
-PPK2K: Unified the hit reaction for tip hits with that of normal hits.
-4K: Adjusted character push distance.
-7K: Adjusted character push distance.
-9K: Adjusted character push distance.
-2P with back to a foe: Adjusted character push distance.
-8K with back to a foe: Adjusted character push distance.
-61H against a low mid punch: Fixed a bug that prevented the player from performing a recovery.
-T while shuffling: Fixed a bug that prevented the player from performing a recovery.
@nishisan33212.bsky.socialOct 1, 2026, 9:41 AM

いやー今日仕事終わりにブロック注射行ったりDOA6LRパッチのwiki編集もあってクッソ忙しかったんで多分今日イラスト投稿ないです。申しわけない🙇‍♂️ #DOA6LR

@nishisan33212.bsky.socialOct 1, 2026, 7:16 AM

ほのかの236P+Kがクッソ強化受けてるけど、これほのか中距離戦強くなりそうだのう… #DOA6LR

@tenjinkasumi.bsky.socialOct 1, 2026, 4:39 AM

追加DLCは追加キャラのみなとちゃんにテコ入れ
女天狗さんとかすみちゃんですか…
正直言ってどれも期待出来ないですね😫
#DOA6LR
teamninja-studio.com/doa6/lastrou...

@beely1011.bsky.socialOct 1, 2026, 1:27 AM

Weekly DOA news roundup:
Was expecting a Halloween costume to shadowdrop today but surprisingly there's NO new costume

Instead we have "Halloween glasses" and I was expecting something along the lines of the 2020 glasses but...

Okay TN this got a laugh out of me I'll give you that
#DOAFeed #DOA6LR

Kasumi wearing the Halloween "Glasses" in Dead or Alive 6 Last Round (she has a giant pumpkin on her head)
@jahorbes.bsky.socialSep 30, 2026, 6:13 AM

NiCO is very smart, she could infiltrate the Amazon Fulfillment Center.
#NiCO #DOA6LR

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