some more static renders from the electric field + depth of field visualization,

🇫🇷 TWO DAYS. The workshops are already kicking off, Paris is warming up, and the very first Three.js Conference is almost here! 🎉
As the party is about to begin, Filip Kantedal takes us behind the scenes of an experiment created at Shader: tympanus.net/codrops/2026...
A fragile organic thing navigating canyons of glass and concrete. The butterfly stays alive only as long as you pay attention to it.
It lives while you fly.
I made a volumetric smoke demo in #threejs earlier this year, it's essentially a raymarched 2D fluid simulation.
the upcoming @threejsconf is the perfect occasion to release it :)
it's called "Ashtray Requiem" and should work on mobile (somehow).
barradeau.com/2026/ashtray...
#threejsconf #webgl
Fringe benefit of building explainers in 3D: chromatic aberration is worst at the edges, and now you can go stand on one.
3dcms.info/buckrackley/...
#threejs #webgl #webdev #3D #creativecoding
⚠ - SoundSafari goes to a music festival!
Camp WONKRU 2026 was wild. Such a blast to use the tool I've created to provide trippy music visuals for the warehouse ceiling & and the outdoor Ark installation.
#creativecoding #projectionmapping #vj #threejs #gamedev #Buildinpublic #indiedev #solodev
Governing a local multi-agent memory: provenance, currency and per-source permissions rather than volume.
Four sources kept apart by contract, not merged. The viewer receives sanitized JSON from a dated cut — a map, not a mind.
"Everything" is now destructible. Quite fun to smash things. It is server authoritative so your trail of destruction should be visible to all players. PS. Did a rebrand of the game to YayPoly! #indiegame #gamedev #lowpoly #threejs
starting learning #threejs
, I know I know llm are really good at it, can write better & faster than me, don't care. started learning things for the fun of it. building things hands-on give such a good experience