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Grilled Cheese is a product of Village Compute

Version devBuilt at: 2026-10-11 23:30:56 EDT

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@ahnkuldoun.bsky.socialSep 25, 2026, 3:56 AM

I might start these posts with version numbers idk well see how it feels
v0.0000.0008
Added and refined my throbber what do you think?

youtu.be/Mvt50ktFbuU
#gamedev #indiegame #indiedev #roguelikedev #turnbased #roguelite #roguelike #pirate #turnbased

@ahnkuldoun.bsky.socialSep 24, 2026, 2:13 PM

Added a name generator to my ships
#gamedev #indiegame #indiedev #roguelikedev #turnbased #roguelite #roguelike #pirate #turnbased

@timgames.bsky.socialSep 21, 2026, 10:14 AM

Testing out colour fixes for grass, along with some new graphical enhancements for dynamic shadows and water reflections

store.steampowered.com/app/4274730/...

#indiedev #roguelikedev #roguelike #indiegames

@timgames.bsky.socialSep 17, 2026, 12:34 PM

Hey @kriegsfront.bsky.social, thanks for hosting this week's #TurnBasedThursday!

Roguefort has competitive dungeons! You can compete against yourself or the global leaderboard. Tonight I test it out in 3D first person mode.

Early Access launches on 13 October!

#roguelikedev #indiegames #indiedev

@timgames.bsky.socialSep 10, 2026, 12:25 PM

Wooo #TurnBasedThursday already? Thanks for hosting, @sharkbombs.bsky.social!

Amazing news for Roguefort this week - Splattercat played it and loved it!

And it’s launching into Early Access October 13 2026

#indiedev #indiegames #gamedev #roguelikedev #roguelike

youtu.be/kSzsksfXSLQ?...

@timgames.bsky.socialSep 9, 2026, 11:40 PM

Is this real life??! Splattercat played Roguefort today πŸ™βœ¨β€οΈπŸ§€

"Reminds me of the first time I played Caves of Qud" πŸ₯Ή

"Roguelike meets Stardew Valley" 😍

youtu.be/kSzsksfXSLQ?...

#indiedev #indiegames #roguelikedev #stardewvalley #cavesofqud #playtest

@timgames.bsky.socialSep 9, 2026, 11:49 AM

Roguefort playtest v0.21.0 is out!

After months of work, over 300 new pixel art sprites arrived (credit: Bladimir aka imkingsfool on fiverr) 🎨

You can now get locked up in jail (and can break out) πŸ”“

and a lot more!

#indiedev #indiegames #roguelikedev

timothyjgraham.github.io/roguefort-pa...

@phantasmacora.bsky.socialSep 8, 2026, 8:35 AM

this just in: girl spends hours playing with level generation to put off implementing a combat system
#roguelikedev

Text roguelike screenshot, showing blue natural cavern with some ruined industrial structures to the south. The broken grid casts dramatic "shadows" in the player '@' sign's field of view.
@conornally.bsky.socialSep 7, 2026, 11:21 PM

A bit of programmer art #roguelikedev-ing. Entities sensing their surroundings and assessing which behavioural pattern to adopt. Here is a "trophic level" simulation where 1<2<3 in the food chain. A game of cat and mouse between 1 and 3 is interrupted when 1 sees 2 and gets spooked

@phantasmacora.bsky.socialSep 7, 2026, 10:30 PM

derelict grid
#procgen #roguelikedev

A text-based roguelike screenshot, showing blobby blue caverns overlaid with the ruins of a rectangular grid. Several different tiles are used for the grid's material, including solid grey blocks and messy rubble.
@frumpydoodle.bsky.socialSep 7, 2026, 3:47 PM

In #AllWhoWander, you can switch between two weapon sets, and every weapon class has a different advantage, such as cleaving, piercing, defense, or simply ranged attack.

#gamedev #indiedev #indiegame #traditionalroguelike #roguelike #roguelikedev #turnbased #Steam #TurnBasedRPG

@phantasmacora.bsky.socialSep 7, 2026, 11:06 AM

my previous cave generation, with a binary space partition laid over top. i'm going to experiment with the details more but i like this blend of "organic" and "artificial" already...
#procgen #proceduralgeneration #roguelikedev

Text-based roguelike screenshot, showing blobby blue cave walls mixed with gray-brown barriers on a rectangular grid. The player '@' stands in the center, overviewing a few nearby rooms.
@phantasmacora.bsky.socialSep 6, 2026, 6:49 PM

UI cleaned up, added indicators at right (for now the 'I' stands for integrated mount), and they load from external data files now
#roguelikedev #textUI

Text-based UI screenshot. A double-outlined window, the title is "Attachments." Listed are various names for biomechanical body parts:
- Keram-127 Shell (core body)
- 2x Anika-63 Arm (left and right), each providing a currently-empty weapon slot
- 2x Ciha-63 Leg (left and right)
- Zilak-C Optics
@phantasmacora.bsky.socialSep 5, 2026, 10:28 PM

sketching out a basic UI for 'Attachments,' this game's combination of "body plan" and "equipment" mechanics. thse are hardcoded placeholders for now, and the formatting needs work, but i'm happy with the general direction.
#roguelikedev

@timgames.bsky.socialSep 3, 2026, 12:23 PM

Thanks for hosting #TurnBasedThursday this week!

Roguefort is an ambitious and deeply simulated open world roguelike RPG, available to playtest on Steam

This week I've been improving the 2.5D graphics mode ✨✨✨

store.steampowered.com/app/4274730/...

#roguelikedev #indiegames #indiedev