Grilled Cheese

ExploreLog inSign up
Terms of UsePrivacy PolicyCommunity StandardsHelpGet the app

Grilled Cheese is a product of Village Compute

Version devBuilt at: 2026-10-12 04:31:30 EDT

Explore

PostsPeople
LatestRanked
@may-rain-sfw.bsky.socialOct 6, 2026, 5:38 PM

DEAD OR ALIVE パックです。
#DeadOrAlive #AIイラスト

DEAD OR ALIVE パックです。DEAD OR ALIVE パックです。DEAD OR ALIVE パックです。DEAD OR ALIVE パックです。
@tv-transcripts.bsky.socialOct 6, 2026, 8:09 AM

New «Reasonable Doubt» transcript!

s04e01 - Dead or Alive

#TV #ReasonableDoubt #Season4 #premiere #DeadorAlive #episode #script #transcript #TVTranscripts #TvT

tvshowtranscripts.ourboard.org/viewforum.ph...

@may-rain-sfw.bsky.socialOct 5, 2026, 12:29 AM

DEAD OR ALIVE パックです。
#DeadOrAlive #AIイラスト

DEAD OR ALIVE パックです。DEAD OR ALIVE パックです。DEAD OR ALIVE パックです。DEAD OR ALIVE パックです。
@crossman311-077.bsky.socialOct 4, 2026, 11:05 PM

ONE OF THESE WRESTLERS WILL FACE BASS ARMSTRONG FOR THE #DWA WORLD HEAVYWEIGHT CHAMPIONSHIP AT #SHOCKTOBERFEST!
DEAD OR ALIVE 5:LR [PS4] DWA WORLD TITLE CONTENDERSHIP MATCH: Bayman vs Ein!
youtu.be/2XeNGSj1Vxk?...
#DEADORALIVE #DOA #DOA5 #DOA5LR #PS4 #DOATEC #Bayman #Ein

@beely1011.bsky.socialOct 4, 2026, 12:45 AM

Sadly won't be playing in this since I was at Sidestep Summit but BRG's first tourney for DOA5 on PC is starting soon!

twitch.tv/teambrgofficial

#DOA5 #DeadorAlive #DOAFeed #FGC💪🕹

@crossman311-077.bsky.socialOct 3, 2026, 11:01 PM

ONE OF THESE LADIES WILL FACE HELENA DOUGLAS FOR THE #DWA WOMEN'S WORLD CHAMPIONSHIP AT #SHOCKTOBERFEST!
DEAD OR ALIVE 5: LR [PS4] DWA WOMENS' TITLE CONTENDERSHIP MATCH: Mila vs La Mariposa!
youtu.be/rx9HjgxMuEc?...
#DEADORALIVE #DOA #DOA5LR #PS4 #DOATEC #Mila #LaMariposa

@fuukoji.bsky.socialOct 3, 2026, 9:35 PM

A new video is up! #DOA6LR #DeadOrAlive #DeadOrAlive6LastRound #MarieRose #Phase4
www.youtube.com/watch?v=DOXQ...

@jonikeremi.bsky.socialOct 3, 2026, 9:11 PM

more COWBELL 🐄🔔 #DeadOrAlive #PeteBurns #SpinAround
www.youtube.com/watch?v=xwhh...

@beely1011.bsky.socialOct 3, 2026, 8:20 PM

Sidestep Summit 3 for DOA6LR is starting soon! www.twitch.tv/capsuleenter...

#DOA6 #DeadorAlive #DOAFeed #FGC💪🕹

@reneknuckles.bsky.socialOct 3, 2026, 7:01 PM

#RTH #RWBYTheHedgehog #RWBY #Sonic #Story #RWBY #CRWBYTeam #RTH5YearAnniversary #RWBYTheHedgehog5YearAnniversary #RoadtoAngelIsland #DOA #DeadorAlive #DeadorAlive30thAnniversary #Kasumi #KasumiDOA #DOAAyane #DOAHayate #DOAFeed

@ahl9.bsky.socialOct 3, 2026, 4:32 PM

Kasumi #Tecmo #DeadorAlive #AIart #Illustrious SFW illustration

@beely1011.bsky.socialOct 3, 2026, 12:49 AM

Now live! www.twitch.tv/beely1011

#DOA5 #DeadorAlive #DOAFeed #FGC💪🕹

@beely1011.bsky.socialOct 2, 2026, 11:38 PM

Was debating if I should play DOA5 or DOA6LR this DOA Friday since I like 5 more but I should also check out the 6LR patch before Sidestep Summit tomorrow so I put up a YT poll...probably should've expected this answer

I'll start between 30 mins to a hour from now!

#DOA5 #DeadorAlive #DOAFeed #FGC

@ewastelander.bsky.socialOct 2, 2026, 11:01 PM

These Original Xbox games had pressure sensitive buttons #GTA #MetalGearSolid #deadoralive #xbox

@jahorbes.bsky.socialOct 2, 2026, 1:20 PM

With the arrival of #NiCOFriday comes a new opportunity to collect important data on leisure, relaxation, and how to spend the perfect weekend.

Happy Friday!
#NiCO #DOA6LR #VirtualPhotography #DeadOrAlive

@foxxyfied.bsky.socialOct 2, 2026, 7:00 AM

Again nothing for the male fighters and nothing for Helena, Lisa, Rachel, Tina etc.

#doa6lr #deadoralive

@beely1011.bsky.socialOct 2, 2026, 3:24 AM

October DLC roadmap

New Kasumi costume at the end of this month 👀

#DeadorAlive #DOA6LR #DOAFeed #FGC💪🕹

@beely1011.bsky.socialOct 2, 2026, 3:14 AM

Alright here it is

Interestingly it seems some interactions hsve voice lines added...doubt they're newly recorded though

#DOA6LR #DeadorAlive #DOAFeed #FGC💪🕹

All:
-When knocked down while against a wall: Fixed a bug where the character would not stand up facing the inputted direction.

Zack:
-2H+K: Unified the hit reaction for tip hits with that of normal hits.
-PP6P2K: Unified the hit reaction for tip hits with that of normal hits.

Jann Lee:
-7K4: Added voice line and expression. (No change to mechanics.)

Ryu Hayabusa:
-44P: Adjusted to make the second hit easier to land.
-2K in Ongyoin stance: Adjusted recovery from 17(3)31 to 17(3)26.
-K when landing after jumping over obstacle: Fixed a bug where the tracking was set incorrectly.

Kasumi:
-66PK: Adjusted effect from 14(3)31 to 13(3)31.
-66PK: Fixed a bug where the skill info window mistakenly displayed follow-up interval frames.
-PPK2K: Unified the hit reaction for tip hits with that of normal hits.
-H+K2K: Unified the hit reaction for tip hits with that of normal hits.

Leifang: 
-3P4P: Unified the hit reaction for crouching guards with that of crouching normal hits.

Eliot:
-3P in Bear Stance: Fixed a bug where attacks would not hit downed foes.

La Mariposa:
-4K: Fixed a bug where the frame advantage varied depending on stance.
-1PK: Fixed a bug where the frame advantage varied depending on stance.

Brad:
-1_K KK: Adjusted tip hit damage from 12 to 11.

Hitomi:
-KP: Adjusted to make the third hit easier to land when KP from behind a foe hits.

Rig: 
-S in Bending Stance: Adjusted effect from 18(3)27 to 18(2)28.

Marie Rose:
-2P with back to a foe: Adjusted so hits from behind are critical.
-K KK with back to a foe: Fixed a bug where aerial hits would launch the target in the opposite direction.

Honoka:
-236P+K: Fixed a bug where it was possible to execute a mid punch hold when the attack connected with a foe
who was in standing guard.
-236P+K: Adjusted so that hitting a foe who is in standing guard results in a +6 frame advantage.
-4K2: Added voice lines. 

Diego: 
-P when landing after jumping over an obstacle: Added voice lines.3P: Fixed a bug that allowed throws between the first and second hit.
PPP: Fixed a bug that allowed throws between the first and second hit.
66P: Adjusted from 16(5)25 to 16(2)25 to match Kasumi.
66PK: Relaxed input detection for command.
66PK: Adjusted from 13(7)27 to 13(3)31 to match Kasumi.
K while jumping over an obstacle: Fixed an animation bug.
1T in an area with a ceiling: Adjusted damage from 2+2+2+5+25 to 5+5+5+15+25.
1T with back to a crouching foe: Adjusted damage from 2+2+2+5+25 to 5+5+5+25+15.
1T in an area with a ceiling with back to a crouching foe: Adjusted damage from 2+2+2+5+25 to 5+5+5+25+25.
2T to a crouching foe, during Chifu: Fixed incorrect status from "STANDING" to "CROUCHING".
2T to a crouching foe, during Chifu: Unified the timing of damage to that of 2T to a crouching foe.
2T to a crouching foe, during Chifu: Adjusted to trigger a wall combo.

Mai Shiranui:
-214P: Fixed a bug where the character faced the wrong way after taking an aerial hit from behind.
-236P: Fixed a bug where the evade hold would remain active even after Mai Shiranui's fan had passed.
-236P (Cancel): Fixed a bug where the evade hold would remain active even after Mai Shiranui's fan had passed.
-236P (Cancel): Fixed a bug preventing being thrown during recovery frames.

Kula:
-6T behind a foe: Adjusted to allow combos to connect from the floor danger zone.
-6T behind a foe: Fixed an animation bug.

Rachel:
-7K: Adjusted so hits from behind trigger a fatal stun.
-63214T (fully charged): Fixed a bug where the timing of the launched foe was off during certain animations.
-2K while knocked down: Fixed a bug that allowed the player being hit to perform a recovery on the final hit.

Tamaki:
-Expert Hold in Critical Stun: Fixed a bug where attacks against Tamaki during her recovery (without the long-press input)
resulted in a normal hit.
-SSSS (Break Blows): Added a voice line when cancelling a Break Blow. (No change to mechanics.)All Minato changes:
-Adjusted the priority of certain commands.
-Relaxed input detection for certain commands.
-Back Dash: Adjusted move distance.
-4P: Adjusted character push distance.
-9P: Adjusted character push distance.
-PK: Adjusted character push distance.
-PKK: Adjusted character push distance.
-PPK2K: Unified the hit reaction for tip hits with that of normal hits.
-4K: Adjusted character push distance.
-7K: Adjusted character push distance.
-9K: Adjusted character push distance.
-2P with back to a foe: Adjusted character push distance.
-8K with back to a foe: Adjusted character push distance.
-61H against a low mid punch: Fixed a bug that prevented the player from performing a recovery.
-T while shuffling: Fixed a bug that prevented the player from performing a recovery.
@generationamiga.bsky.socialOct 1, 2026, 7:06 PM

Dead or Alive’s 1998 PlayStation release is back on PC with a native Windows version. A classic fighting game returns with modern display support, controller options and its original feel intact. #DeadOrAlive #PlayStation #RetroGaming

@nojarama.bsky.socialOct 1, 2026, 1:26 PM

Happy anniversary to Dead Or Alive’s compilation album, ‘Rip It Up’. Released this week in 1987 in Japan (previously released the week of July 6th, 1987 in the US). #deadoralive #peteburns #ripitup #ripituptour #andieairfix

Load more