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Grilled Cheese is a product of Village Compute

Version devBuilt at: 2026-10-16 19:33:48 EDT

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@vuntracity.bsky.socialOct 11, 2026, 6:27 PM

Someone suggested that I make a forest out of the procedural trees that I made for GIC. So here it is. A forest walk, but the parameter range gets gradually wider. Don't mind the low view distance, the trees aren't optimized at all ๐Ÿ˜…
www.youtube.com/watch?v=xF9I...

#gamedev #procgen

@albinogrimby.bsky.socialOct 11, 2026, 5:55 PM

Good morning from the #procgen city. The AI created some nice community gardens for the unused green spaces. #vibecode #gamedev #claudecode

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@boringwebsites.bsky.socialOct 11, 2026, 5:38 AM

Today's Rock โ€” One Ordinary Lump.
Schist, allegedly. 7.07 kg. Serene.
One rock per day, the same rock for everyone, gone forever at midnight UTC.
https://todaysrock.art/

#TodaysRock #generative #procgen

Specimen โ„– 2026-284: One Ordinary Lump. A procedurally generated low-poly grey rock, floating and lit from the upper left. Composition: Schist, allegedly. Mass: 7.07 kg, approx. It will not be weighed. Temperament: Serene. Features: None.
@albinogrimby.bsky.socialOct 11, 2026, 2:52 AM

Saltwood Island timelapse. Everything you see here... clouds, trees, lakes, rivers, mountains, stars, cities, freeway... I mean *everything* is generated by an algorithm of some kind vibecoded by #claudecode. #aicoding #procgen #gamedev

@albinogrimby.bsky.socialOct 11, 2026, 2:27 AM

There's a lot of newly build AI slop in the #procgen city simulator. Since we have buses, routes, and the concept of being inside of a bus, a means to build road lanes, that means all of that contributes to the AI building a rail loop pretty quickly. #vibecode #gamedev #aicoding

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@juhrjuhr.itch.ioOct 10, 2026, 3:41 PM

I've been playing around with some procedural level generation. Trying to get natural looking formations that can be split into zones easily.

#indiedev #gamedev #procgen #screenshotsaturday

@vuntracity.bsky.socialOct 10, 2026, 1:10 PM

I made a super simple tree generator to demonstrate how different parameter spaces (ranges of allowed values, basically) affect the outcomes of the same algorithm. This is for my upcoming talk at GIC.

#gamedev #procgen

@gamepasta.bsky.socialOct 10, 2026, 10:02 AM

New procedural level generation in action!

#indiedev #indiegamedev #gamedev #godot #procgen

@kaizersensei.bsky.socialOct 10, 2026, 8:33 AM

No Oct. 1st release as I hoped, things are moving as time allows. I'm adding a bunch of mini-editors that feed from and into the available assets.

The goal is "I manage the game systems so you don't have to. You edit stuff"

#gamedev #indiegamedev #godot #tool #plugin #procgen #screenshotsaturday

@boringwebsites.bsky.socialOct 10, 2026, 5:43 AM

Today's Rock โ€” A Quiet Presence.
Dense. Tests declined. 4.48 kg. Serene.
One rock per day, the same rock for everyone, gone forever at midnight UTC.
https://todaysrock.art/

#TodaysRock #generative #procgen

Specimen โ„– 2026-283: A Quiet Presence. A procedurally generated low-poly grey rock, floating and lit from the upper left. Composition: Dense. Tests declined. Mass: 4.48 kg, approx. It will not be weighed. Temperament: Serene. Features: None.
@playminesweeper.bsky.socialOct 9, 2026, 9:43 PM

Turn 9 ยท 1 player moved
๐Ÿ… @coil.bsky.social +3

42 cells left, 3 spares, 10 flagged.
Everyone who replies opens a cell. A mine takes you out of this board โ€” you can still flag.
30 min.
#Minesweeper #followfriday #procgen #communitygames #playtest #twitchplays

Minesweeper, turn 9. 11 by 11 grid, rows A to K, columns 1 to 11. 24 mines. 55 of 97 safe cells opened, 10 flagged.
Reading each row left to right: a digit is how many mines touch that cell, 0 is an opened blank, ? is still hidden, F is a cell somebody has flagged as a mine.
A: ? ? ? ? ? ? ? ? ? ? ?
B: ? ? ? ? ? ? ? ? ? ? ?
C: ? ? ? ? ? ? ? ? ? ? ?
D: ? ? ? ? ? ? 1 ? F F 1
E: ? ? 2 2 F ? ? 2 2 2 1
F: 1 2 F 3 2 2 F ? 1 0 0
G: 0 1 2 F 1 1 2 F 2 1 0
H: 0 0 1 1 1 0 1 2 F 2 1
I: 0 1 1 1 0 0 0 2 ? ? ?
J: 0 1 F 2 1 1 0 1 F ? ?
K: 0 1 ? ? ? 1 0 1 ? ? ?
Last move E4 was safe and touches 2 mines.
@devilspire.bsky.socialOct 9, 2026, 8:25 PM

Another Monster Update for #DevilSpireFalls is LIVE

Flying bladed sentries, mummies, swole demons, giant golems and other horrors beyond comprehension? Hell yeah! SLAY THEM ALL!!

store.steampowered.com/news/app/364...

#gamedev #indiegame #procgen #rpg #dungeoncrawler #openworld #darkfantasy

@boringwebsites.bsky.socialOct 9, 2026, 6:00 AM

Today's Rock โ€” The Sedentary Piece.
Dense. Tests declined. 4.10 kg. Indifferent to praise.
One rock per day, the same rock for everyone, gone forever at midnight UTC.
https://todaysrock.art/

#TodaysRock #generative #procgen

Specimen โ„– 2026-282: The Sedentary Piece. A procedurally generated low-poly grey rock, floating and lit from the upper left. Composition: Dense. Tests declined. Mass: 4.10 kg, approx. It will not be weighed. Temperament: Indifferent to praise. Features: None.
@playminesweeper.bsky.socialOct 8, 2026, 3:13 PM

Turn 19 ยท 1 player moved
๐Ÿ… @coil.bsky.social +3

17 cells left, 3 spares, 18 flagged.
Reply a coordinate, A1 to K11. Everyone who replies opens one.
30 min.
#Minesweeper #procgen #playtesting #botsky #onemoreturn #probability

Minesweeper, turn 19. 11 by 11 grid, rows A to K, columns 1 to 11. 24 mines. 80 of 97 safe cells opened, 18 flagged.
Reading each row left to right: a digit is how many mines touch that cell, 0 is an opened blank, ? is still hidden, F is a cell somebody has flagged as a mine.
A: 0 0 0 0 0 0 0 1 F ? F
B: 1 1 0 1 1 1 0 1 1 2 1
C: F 1 0 1 F 1 0 0 0 0 0
D: 1 1 0 1 1 1 0 1 2 3 2
E: 1 1 0 0 0 0 0 2 F F F
F: F 3 2 1 0 0 0 3 F ? ?
G: 2 F F 2 2 2 2 3 F ? ?
H: 2 3 3 3 F F 3 F 3 ? ?
I: ? ? 1 ? ? 4 ? ? ? ? ?
J: 2 2 3 2 2 2 F ? ? ? ?
K: 1 F 2 F 1 1 2 ? ? ? 2
Last move K11 was safe and touches 2 mines.
@playminesweeper.bsky.socialOct 8, 2026, 6:13 AM

Turn 1 ยท 1 player moved
๐Ÿ… @coil.bsky.social +3

39 cells left, 3 spares, 12 flagged.
Reply a coordinate, A1 to K11. Everyone who replies opens one.
30 min.
#Minesweeper #procgen #gamedev #logicalthinking #classicgames #devcommunity

Minesweeper, turn 1. 11 by 11 grid, rows A to K, columns 1 to 11. 24 mines. 58 of 97 safe cells opened, 12 flagged.
Reading each row left to right: a digit is how many mines touch that cell, 0 is an opened blank, ? is still hidden, F is a cell somebody has flagged as a mine.
A: 0 0 0 0 0 0 0 1 F ? F
B: 1 1 0 1 1 1 0 1 1 2 1
C: F 1 0 1 F 1 0 0 0 0 0
D: ? 1 0 1 1 1 0 1 2 3 2
E: ? 1 0 0 0 0 0 2 F F F
F: F 3 2 1 0 0 0 3 F ? ?
G: 2 F F 2 2 2 2 3 F ? ?
H: ? ? ? ? ? ? ? ? ? ? ?
I: ? ? ? ? ? ? ? ? ? ? ?
J: ? ? ? ? ? ? ? ? ? ? ?
K: ? ? ? ? ? ? ? ? ? ? ?
Last move G1 was safe and touches 2 mines.
@boringwebsites.bsky.socialOct 8, 2026, 5:54 AM

Today's Rock โ€” One Ordinary Mass.
Limestone, at heart. 7.97 kg. Content.
One rock per day, the same rock for everyone, gone forever at midnight UTC.
https://todaysrock.art/

#TodaysRock #generative #procgen

Specimen โ„– 2026-281: One Ordinary Mass. A procedurally generated low-poly grey rock, floating and lit from the upper left. Composition: Limestone, at heart. Mass: 7.97 kg, approx. It will not be weighed. Temperament: Content. Features: Almost symmetrical. Almost.
@mazes4dazes.bsky.socialOct 7, 2026, 5:51 PM

In #MazesForDazes, you earn unlock and earn new mazes the more you complete.

Keep up a daily maze streak? New maze every streak of 5.

Finish the included small mazes? Have another.

#MobileGame #IndieGame #IndieDev #AllAges #Android #ios
#ProcGen #mazes

@mantisac.bsky.socialOct 7, 2026, 3:52 PM

Announcing MSDF Atlas Studio v1.0.0!

A free visual workstation built with #GodotEngine 4 & C++ GDExtension to generate MSDF font atlases with real-time procedural shader preview and 1-click exports.

Available now for Linux, Windows & macOS:
github.com/sachinthanka...
#gamedev #indiedev #procgen

@boringwebsites.bsky.socialOct 7, 2026, 5:49 AM

Today's Rock โ€” An Honest Fragment.
Sediment, thoroughly settled. 6.59 kg. Serene.
One rock per day, the same rock for everyone, gone forever at midnight UTC.
https://todaysrock.art/

#TodaysRock #generative #procgen

Specimen โ„– 2026-280: An Honest Fragment. A procedurally generated low-poly grey rock, floating and lit from the upper left. Composition: Sediment, thoroughly settled. Mass: 6.59 kg, approx. It will not be weighed. Temperament: Serene. Features: None.