I just published my first news update on Steam for my game - I honestly forgot about this Steam feature π
https://store.steampowered.com/news/app/3959370/view/678508690826856836

I just published my first news update on Steam for my game - I honestly forgot about this Steam feature π
https://store.steampowered.com/news/app/3959370/view/678508690826856836
I just published my first news update on Steam for my game - I honestly forgot about this Steam feature π
store.steampowered.c...
The tech underpinning this port is the wonderful #RayLib, on top of which I've jammed a custom lua integration and everything I need to run a Meandering Thread of Execution.
I love the Meandering Thread model, and if you're curious you can learn about it here:
mastodon.social/@Farbs/11267...
Making own physics requires a lot of bug fixing and adjusting - wastes a lot of time. So decided to try #reactphysics3d. It looks like success!
#game #indie #indiegamedev #gamedev #gameengine #raylib #indiedev #shooter #linux #firstperson #fps #programming #indiegame #customengine
Mockup of the Pause Menu for my game. FEEDBACK WELCOME! Now's the time seeing that it's just a png at this point. LOL #art #γγγη΅΅ #γ€γ©γΉγ #γγ―γ»γ«γ’γΌγ #gamedev #indiedev #pixelart #platformer #mockup #wip #odin #raylib #gameart