Grilled Cheese

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Grilled Cheese is a product of Village Compute

Version devBuilt at: 2026-10-16 19:33:48 EDT

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@nyamedev.bsky.socialOct 4, 2026, 5:50 AM

Day 4 of #devtober, a bit of chatting with the Discord, and helping get feeds set up for everyone who wants to RT and share their work. bsky.app/profile/nyam...

screenshot of the Devtober bluesky feed with the text "all posts (including replies) talking about "devtober" ". Feel free to pin and like the feed if you want to stay up to date with other indie devs showcasing their work this month!
@nyamedev.bsky.socialOct 4, 2026, 5:47 AM

Made a #Devtober feed today, in case anyone else is taking the month of October to do some #gamedev in public! bsky.app/profile/nyam...

@schooliedee.bsky.socialOct 4, 2026, 2:27 AM

#devtober day 3, terrain drops

Quest has a lot of sheer faces for its world geometry, which do not play nicely with unity's "ice cream" terrain. Started integrating @_staggart_ 's nice spine mesher + edge fusion + my terrain alpha brush as a solution, but up close needs tuning.

@starturbo.bsky.socialOct 3, 2026, 11:44 PM

Very (and I mean VERY) small update for day 3 of #devtober: I changed the sky colors on this billboard since I feel it looks nicer lol

#gamedev #indiedev #indiegame

@psycraft.gamesOct 3, 2026, 11:42 PM

When the grapple can't decide, hit them with your head!

Thumbs will hurt in #THUMBLEMANIA! (either yours or ingame) 🤜🤛💥

#Devtober #IndieGame #IndieDev 🎮 #Wrestling #WrestleSky #Unity3d #ScreenshotSaturday

@tomuxs.bsky.socialOct 3, 2026, 10:43 PM

Day 3, fixed audio and textures. Next up... The logic engine!

I plan to tackle down gameplay elements first. Once I get a working skeleton, I'll start making the "game" and all of its related art.

#Devtober

@finstonk.bsky.socialOct 3, 2026, 9:38 PM

Day 3 of #devtober - only a few scripts away from a full game play loop. Today I added InteractionRequirements and got the actionbar displaying what slot is selected e.g. equipped. Love implementing systems. Who even needs meshes, sounds and juice... hehe

#gamedev #indiedev

@mouse-potato-is-on.bsky.socialOct 3, 2026, 8:45 PM

Day 2: Can you guess what caused this to happen? Will fix this tomorrow.

#Devtober #Decennial #gamedev #indiedev

A game screen screenshot with too many player characters
@nyamedev.bsky.socialOct 3, 2026, 7:02 PM

Day 3 of #Devtober was pretty short on dev work, just a bit of wrap-up for GDoC Expo: bsky.app/profile/kame...

@shoehead.itch.ioOct 3, 2026, 12:43 PM

#Devtober 3rd Zombies have a small chance of fake dying. They've slightly less than a 50% chance to Rez themselves with half health atm. I might change that up later because it needs to be a little more...patterned?

#pixelart #doom #gamedev

@taldius.comOct 3, 2026, 12:38 PM

This may not look like much yet, but this cutscene was so much work 😭 (especially the computer screen)

#gamedev #indiedev #devtober

@schooliedee.bsky.socialOct 3, 2026, 3:08 AM

#devtober day 2, foot ik sinking

Added a small sink range for Brian's model to help align him with the terrain. I was always bugged whenever he moved around a slope and had a visible gap between his shoes and the ground, since his stubby legs couldn't snap at that distance etc.

@starturbo.bsky.socialOct 3, 2026, 1:41 AM

For day 2 of #devtober here's some concept art I drew of a turtle enemy, along with an updated sprite for him

#gamedev #indiedev #indiegame

Concept art showcasing the turtle enemy and how it functionsUpdated sprite for turtle enemy
@tomuxs.bsky.socialOct 2, 2026, 11:40 PM

Day 2, finally got something on screen. This has taken me an embarrassing amount of time to make. I usually don't make browser applications, so it is an exotic experience to me.

So far I only have a white bouncing square...

Tomorrow I'll try to work on drawing images and playing sounds.

#Devtober

@finstonk.bsky.socialOct 2, 2026, 10:43 PM

Day 2 of #devtober finished - the existing inventory component needed to make space for a "actionbar-only-inventory" approach. Simplified actionbar UI implemented and working.

Wiring up UI in their giving context is so nice, thanks to the approach by
@hoveringskull.bsky.social

#gamedev #indiedev

@childofsacrifice.bsky.socialOct 2, 2026, 10:22 PM

The feeling of happiness when you run a personal playtest and everything works as intended. Of course there are problems involving flow and I forgot to put in place certain things but it works!

I would show a video but it wouldn't be a very exciting video. #gamedev #indiedev #devtober #IF

@forgottenstories.bsky.socialOct 2, 2026, 8:49 PM

Hello everyone!

We are so happy to be participating in Devtober ^^

Please keep an eye out for updates during the ongoing devolopement!

#devtober #dev #2Dgame

@mouse-potato-is-on.bsky.socialOct 2, 2026, 6:24 PM

Day 1: Decided to not implement some stuff that would make the game boring such as a jetpack fuel limit (would take away attention from killing aliens) or laser travel speed (since light travels at the speed of yes).

#Devtober #Decennial #gamedev #indiedev

@shoehead.itch.ioOct 2, 2026, 12:41 PM

#devtober day 2! missed yesterday but I think I'm gonna mess around cassually this year with #Doom. Rigged up my knife today, also have a look at everything else goin on!
#pixelart #gamedev

@finstonk.bsky.socialOct 2, 2026, 12:34 PM

Day 1 of #devtober (post from yesterday) - fixed a few things regarding the component system and my input component in particular and played around with displaying some sort of inventory.

For context:
I am building a game where the player runs a medival apothecary.

#gamedev #indiedev

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