Quoting my old post, don't mind me
Btw, the video is also on Youtube soooo... please go watch it to entice the overlord aka the algorithm
Here's a short gameplay of Cupcatch in a teaser trailer style, with multiple shots highlighting the interesting part. Pretty cool, right?
Anyway, stay tuned for an upcoming Demo ♪(´▽`)
I should post a short gameplay video soon so everyone can know what the content inside is
Thank you! The biggest folder in the project is indeed, the music folder, which is 19.8 MB
More context because I can't shove more word in the post: It has always been super bloated since the first version was out for my testers and it cannot be that way for a catch game So after many versions with more optimization, I can proudly say the current version is lighter than the first one
where is the cupcath game?
A new character added to my game, more information about him will be revealed in the future
I've added the transition scene when you enter the shop. Pretty cool, right?
Development is still underway. There's a lot more planned for Cupcatch, but I'll be keeping some of the newer stuff under wraps for now
In the meantime... enjoy these little butterflies
Lol ꉂ(≧▽≦)
Introduction to my first game project:
Cupcatch is a chaotic arcade game about catching cupcakes before they hit the ground
Multiple game modes, supporting items, ridiculous situations and a lot of things that Waffle finds nonsense but he's too hungry to care about
Welcome to the official Cupcatch account!
This is where I'll be sharing development updates and little behind the scenes about the game instead of in my main art account
More to come soon
