Thanks for your interest in using Godot! The best way to report bugs/proposals is using our dedicated bug tracker and our dedicated proposal system.
We have docs pages explaining how to do both: contributing.godotengine.org/en/latest/fe...

@clayjohn.bsky.social
Godot engine contributor and board member.
I don't take bug reports or proposals via DMs since that is a surefire way for them to get lost. I am a volunteer contributor with very little free time since I became a parent. The best way to get eyes on your reports and ensure that something actionable happens is to follow the existing process
Thanks for your interest in using Godot! The best way to report bugs/proposals is using our dedicated bug tracker and our dedicated proposal system.
We have docs pages explaining how to do both: contributing.godotengine.org/en/latest/fe...
We optimized draw calls by 99% (lol) in Hidden Folks 2 by writing some tools to find all textures used in a level, generate a level-specific atlas, and replace individual texture references with atlas textures. Thread below 🧵👇🏼
The first one will, yes. It benefits anyone who is directly animating Polygon2D vertices
Check this out if you like seeing @superluminal.eu screenshots or want to learn a bit more about the magic behind CPU optimizations!
From the outside, rendering optimization can look a little bit like black magic. That's why @clayjohn.bsky.social, lead maintainer of the rendering team, is here to show a few examples of some optimizations from this year to highlight that optimizing rendering code isn’t as scary as it sounds.