From dynamic mixing and #Wwise Acoustics workshops, to 3D Audio and haptics panels, we've got something for everyone!
And shoutout to Wwise Affiliate Instructor Anthony Biafore, who'll be joining us this year 🥳

@audiokinetic.bsky.social
Audiokinetic is the creator of #Wwise, the award-winning audio pipeline solution, and #Strata multitrack SFX library. #GameAudio #InteractiveAudio #GameDev
From dynamic mixing and #Wwise Acoustics workshops, to 3D Audio and haptics panels, we've got something for everyone!
And shoutout to Wwise Affiliate Instructor Anthony Biafore, who'll be joining us this year 🥳
The Audiokinetic team is gonna be at GameSoundCon later this month! Will we be seeing you there? 👀
Make sure you check out the sessions we have planned in the Sunset Room: hubs.ly/Q04zPb0s0
We can't wait to see you! 💛
Today at 10am ET, we'll be introducing the fundamental features of #Wwise Acoustics, and walking through the Wwise Adventure Game to show how those features work in action.
Join us over on YouTube! hubs.ly/Q04zc_LX0
In Tokyo on October 15th? We're planning another Japan Audio Community meetup and would love to see you there 👀
Find out more details and RSVP right here: hubs.ly/Q04z0Ws10
Next week on #WwiseUpOnAir, Mads Maretty Sønderup, Thalie Keklikian, and Nathan Harris will introduce the fundamental features of #Wwise Acoustics, and walk through the Wwise Adventure Game to show how those features work in action!
Save the date: hubs.ly/Q04z4m7w0
This week, Xavier Buffoni (Audiokinetic Sr Director, Research) writes about our research collaboration with Ubisoft La Forge, to see if a fundamentally different methodology could address some inherent limitations of existing acoustic solutions: hubs.ly/Q04z2DPz0
This week on the Audiokinetic blog, Edoardo Del Torre fires up a 4-week blog series on Screamer! This week, we're lifting the hood on Vehicles and Mix!
Read on as he details building distinctive engines that feel alive: hubs.ly/Q04yYx200
We have to postpone this deep-dive to a later date! Keep your eyes peeled for updates 👀
Next week on #Wwise Up On Air, we're going live with Loic Couthier, Damian O’Sullivan, Nicholas Gratwick & Atsushi Suganuma, diving into their work on SAROS: from dialogue to final mix, and more!
Save the date on YouTube: hubs.ly/Q04ylTMt0
This week on the blog, #Wwise Experience Director Bernard Rodrigue introduces Audiokinetic's Wwise MCP. He tells the story of how we got here & dives into getting you up and running, sharing some tips to get the most out of it.
Give it a read: hubs.ly/Q04ykj100
Did you hear the good news? We've launched a plug-in version of Tempest 3D AudioTech for #Wwise! 🎉
This is more than an addition to our toolset. It's a foundational step toward a new standard for cross-platform 3D audio development.
👀 Read the blog to learn more: hubs.ly/Q04xPKxL0
#Wwise 2024.1.17 is live! This includes integrations for #Unity and #Unreal 5.6/5.7/5.8.
💡 This version includes the Tempest 3D AudioTech plug-in!
🔗 See release notes for more info:
Wwise SDK: hubs.ly/Q04xJ3c30
Unity: hubs.ly/Q04xJ3fw0
Unreal: hubs.ly/Q04xJ3bk0
#Wwise 2025.1.11 is live, and includes integrations for #Unity & #Unreal 5.6/5.7/5.8.
💡 This version also includes the Tempest 3D AudioTech plug-in, developed in collaboration with SIE!
🔗 See release notes for info:
Wwise SDK: hubs.ly/Q04xGpqL0
Unity: hubs.ly/Q04xGprL0
Unreal: hubs.ly/Q04xGpss0
That was a fun one! Jump back in to hear the new Tempest 3D AudioTech plug-in and find out more about this free, cross-platform, headphone binaurlaizer available for Wwise 2026.1.3 (NOW), 2025.1.11 & 2024.1.17 (SOON!)
We're going hands-on in just over an hour, diving into the new Tempest 3D AudioTech plug-in with Audiokinetic Product Manager Damian Kastbauer & Sr Software Developer David Crooks!
Bring your questions and we'll see you soon!
👀 Join us at 1pm ET on YouTube: hubs.ly/Q04xyJD20
Next week Tuesday, we're going hands-on live, diving into the new Tempest 3D AudioTech plug-in with Audiokinetic Product Manager Damian Kastbauer & Sr Software Developer David Crooks!
Bring your questions & see you there!
Save the date on YouTube: hubs.ly/Q04xfMqM0
Want a recap of all the latest? Check out our August 2026 Highlights, where we share all recently published blogs, #GameAudio deep dives, and more!
Read it here: hubs.ly/Q04x2N280
#Wwise
Want to know more about what's in Wwise 2026.1 and new to the Beta 3 release? Swing-by to hear about new tools, initialization settings, and Unreal Performance Optimizations from some of the team at Audiokinetic. Bring your questions and experience with the Beta and we'll see you in the chat! 👀✨
With #Wwise 2026.1.3 (Beta 3) officially out, we’ll be going live TODAY, diving right into the latest features & improvements!
We'll also be joined by our team, who'll be sharing some exciting Integrations updates!
🎥 Join us on YouTube at 11:30am ET: hubs.ly/Q04x16fH0
With #Wwise 2026.1.3 (Beta 3) officially out, we’ll be live next week, diving into the latest improvements!
We'll also be joined by Benoit Santerre, Michel Donais, Isaac Gollish and Philippe Milot, who'll share some exciting Integrations updates!
Join us then: hubs.ly/Q04wzrsP0