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Audiokinetic🔜 GameSoundCon

@audiokinetic.bsky.social

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Audiokinetic is the creator of #Wwise, the award-winning audio pipeline solution, and #Strata multitrack SFX library. #GameAudio #InteractiveAudio #GameDev

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@audiokinetic.bsky.socialOct 9, 2026, 6:15 PM

From dynamic mixing and #Wwise Acoustics workshops, to 3D Audio and haptics panels, we've got something for everyone!

And shoutout to Wwise Affiliate Instructor Anthony Biafore, who'll be joining us this year 🥳

@audiokinetic.bsky.socialOct 9, 2026, 6:15 PM

The Audiokinetic team is gonna be at GameSoundCon later this month! Will we be seeing you there? 👀

Make sure you check out the sessions we have planned in the Sunset Room: hubs.ly/Q04zPb0s0

We can't wait to see you! 💛

#GameSoundCon #GSC26 #GameAudio #Wwise

GameSoundCon 2026. Burbank. October 20th-21st. Damian Kastbauer, Mike Drummelsmith, Martin Dufour, Maximilian Simard-Poirier, Julie Delisle.
@audiokinetic.bsky.socialOct 7, 2026, 12:54 PM

Today at 10am ET, we'll be introducing the fundamental features of #Wwise Acoustics, and walking through the Wwise Adventure Game to show how those features work in action.

Join us over on YouTube! hubs.ly/Q04zc_LX0

#GameAudio

@audiokinetic.bsky.socialOct 5, 2026, 6:19 PM

In Tokyo on October 15th? We're planning another Japan Audio Community meetup and would love to see you there 👀

Find out more details and RSVP right here: hubs.ly/Q04z0Ws10

#Wwise #GameAudio

Japan Audio Community Meetup: Autumn 2026
@audiokinetic.bsky.socialOct 2, 2026, 7:37 PM

Next week on #WwiseUpOnAir, Mads Maretty Sønderup, Thalie Keklikian, and Nathan Harris will introduce the fundamental features of #Wwise Acoustics, and walk through the Wwise Adventure Game to show how those features work in action!

Save the date: hubs.ly/Q04z4m7w0

@audiokinetic.bsky.socialOct 2, 2026, 3:50 PM

This week, Xavier Buffoni (Audiokinetic Sr Director, Research) writes about our research collaboration with Ubisoft La Forge, to see if a fundamentally different methodology could address some inherent limitations of existing acoustic solutions: hubs.ly/Q04z2DPz0

#Wwise

Rethinking Sound Propagation: A Research Collaboration with Ubisoft La Forge
@audiokinetic.bsky.socialOct 1, 2026, 6:19 PM

This week on the Audiokinetic blog, Edoardo Del Torre fires up a 4-week blog series on Screamer! This week, we're lifting the hood on Vehicles and Mix!

Read on as he details building distinctive engines that feel alive: hubs.ly/Q04yYx200

#Wwise #GameAudio

The Sound of Screamer, Part 1: Vehicles and Mix, by Edoardo Del Torre
@audiokinetic.bsky.socialSep 30, 2026, 9:43 PM

We have to postpone this deep-dive to a later date! Keep your eyes peeled for updates 👀

#GameAudio #Wwise

SAROS
@audiokinetic.bsky.socialSep 25, 2026, 6:36 PM

Next week on #Wwise Up On Air, we're going live with Loic Couthier, Damian O’Sullivan, Nicholas Gratwick & Atsushi Suganuma, diving into their work on SAROS: from dialogue to final mix, and more!

Save the date on YouTube: hubs.ly/Q04ylTMt0

#GameAudio

@audiokinetic.bsky.socialSep 25, 2026, 2:16 PM

This week on the blog, #Wwise Experience Director Bernard Rodrigue introduces Audiokinetic's Wwise MCP. He tells the story of how we got here & dives into getting you up and running, sharing some tips to get the most out of it.

Give it a read: hubs.ly/Q04ykj100

#GameAudio

@audiokinetic.bsky.socialSep 17, 2026, 8:06 PM

Did you hear the good news? We've launched a plug-in version of Tempest 3D AudioTech for #Wwise! 🎉

This is more than an addition to our toolset. It's a foundational step toward a new standard for cross-platform 3D audio development.

👀 Read the blog to learn more: hubs.ly/Q04xPKxL0

#GameAudio

Introducing the Tempest 3D AudioTech plug-in
@audiokinetic.bsky.socialSep 16, 2026, 9:25 PM

#Wwise 2024.1.17 is live! This includes integrations for #Unity and #Unreal 5.6/5.7/5.8.

💡 This version includes the Tempest 3D AudioTech plug-in!

🔗 See release notes for more info:
Wwise SDK: hubs.ly/Q04xJ3c30
Unity: hubs.ly/Q04xJ3fw0
Unreal: hubs.ly/Q04xJ3bk0

Wwise 2024.1.17
@audiokinetic.bsky.socialSep 16, 2026, 4:49 PM

#Wwise 2025.1.11 is live, and includes integrations for #Unity & #Unreal 5.6/5.7/5.8.

💡 This version also includes the Tempest 3D AudioTech plug-in, developed in collaboration with SIE!

🔗 See release notes for info:
Wwise SDK: hubs.ly/Q04xGpqL0
Unity: hubs.ly/Q04xGprL0
Unreal: hubs.ly/Q04xGpss0

Wwise 2025.1.11
@damiankastbauer.bsky.socialSep 15, 2026, 7:08 PMReposted by @audiokinetic.bsky.social

That was a fun one! Jump back in to hear the new Tempest 3D AudioTech plug-in and find out more about this free, cross-platform, headphone binaurlaizer available for Wwise 2026.1.3 (NOW), 2025.1.11 & 2024.1.17 (SOON!)

@audiokinetic.bsky.socialSep 15, 2026, 3:47 PM

We're going hands-on in just over an hour, diving into the new Tempest 3D AudioTech plug-in with Audiokinetic Product Manager Damian Kastbauer & Sr Software Developer David Crooks!

Bring your questions and we'll see you soon!

👀 Join us at 1pm ET on YouTube: hubs.ly/Q04xyJD20

#GameAudio #Wwise

@audiokinetic.bsky.socialSep 11, 2026, 3:37 PM

Next week Tuesday, we're going hands-on live, diving into the new Tempest 3D AudioTech plug-in with Audiokinetic Product Manager Damian Kastbauer & Sr Software Developer David Crooks!

Bring your questions & see you there!

Save the date on YouTube: hubs.ly/Q04xfMqM0

#GameAudio #Wwise

@audiokinetic.bsky.socialSep 9, 2026, 3:53 PM

Want a recap of all the latest? Check out our August 2026 Highlights, where we share all recently published blogs, #GameAudio deep dives, and more!

Read it here: hubs.ly/Q04x2N280
#Wwise

Audiokinetic August 2026 highlights
@damiankastbauer.bsky.socialSep 9, 2026, 2:01 PMReposted by @audiokinetic.bsky.social

Want to know more about what's in Wwise 2026.1 and new to the Beta 3 release? Swing-by to hear about new tools, initialization settings, and Unreal Performance Optimizations from some of the team at Audiokinetic. Bring your questions and experience with the Beta and we'll see you in the chat! 👀✨

@audiokinetic.bsky.socialSep 9, 2026, 12:52 PM

With #Wwise 2026.1.3 (Beta 3) officially out, we’ll be going live TODAY, diving right into the latest features & improvements!

We'll also be joined by our team, who'll be sharing some exciting Integrations updates!

🎥 Join us on YouTube at 11:30am ET: hubs.ly/Q04x16fH0

#GameAudio

@audiokinetic.bsky.socialSep 3, 2026, 7:40 PM

With #Wwise 2026.1.3 (Beta 3) officially out, we’ll be live next week, diving into the latest improvements!

We'll also be joined by Benoit Santerre, Michel Donais, Isaac Gollish and Philippe Milot, who'll share some exciting Integrations updates!

Join us then: hubs.ly/Q04wzrsP0

#GameAudio

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