Potions Galore #demo is live on #Steam now, if you'd like to try it out and leave us some feedback.
We're still adding things for the full release, and it would help us a lot to know what you'd like to see in the game! 🫶

@playmunch.bsky.social
Indie game dev studio from Europe, making Potions Galore. Wishlist on Steam! 📨 [email protected]
Over 9,000 Wishlists!
“The potions are also not colour coded. You have to figure out which potion goes where not based on icons or colour, but by looking up what it does in the encyclopaedia, and then figuring it out from there.”
We’re so happy for our first review of the early access demo 🥹🫶
Thanks for trying out Potions Galore! We’re glad to be included in the list 🫶 everyone has such cool and pretty games 🥹
Today, I cry "more, more, more" as I play and review SEVEN more tidy up games!
ramblingreviews.substack.com/p/moremoremore
dev pings: @foldedfableshq.bsky.social @onskull.bsky.social @playmunch.bsky.social @kristoffred.bsky.social
How do you copy a tire track from a crime scene? 🔍
Mix the plaster, pour it in, and match the tread to the vehicle.
Bone to Pick · Free demo on Steam Oct 8
👉 store.steampowered.com/app/4996240/...
Hi friends,
We’re looking for #cozygaming content creators that might be interested in covering our tidy up game!
We’ll give early access to the #demo, to get more Apprentices ready for when the door opens!
If you’re interested or know someone who might be, let us know or help us by reposting. 🫶
New devlog and update on Steam & Itchio, I discuss & share screenshots of what I worked on this week for Tiny Fishing Villages!
Read on Steam:
store.steampowered.com/news/app/507...
Or Itchio:
ludus-pax-studio.itch.io/tiny-fishing...
🥰Please wishlist/add to your collection.
#indiegame #cosygame
The second one is that we reached 700 #Wishlists on Steam for our #cozygame! We’re so grateful for the support 🥹 🫶
Now back to the other milion things we need to do before the demo! See you on October 12th!
Hello apprentices!
These last few weeks have been a whirlwind of happenings, with us getting ready to launch the #steamdemo. And today we celebrated 2 of them:
We updated our #capsuleart with the help of an amazing artist! What do you think?
Thank you! Demo coming october 12 🎉
A major decision we took for our tidy up game was having a meta progression system instead of in-game magical abilities! Your mind becomes naturally more skilled at identifying patterns as you progress through the level.
We’re most excited that Potions Galore is going to Steam Next Fest! 😭
We almost lost hope, since we registered VERY late, but we just received confirmation from Steam. 🫶
#SteamDemo will be available October 12th, so come and give us some feedback. See you there!
Thank you! We have done a playtest the previous weekend and the deployment time has been terrible. We’re planning on doing another internal test this weekend and straighten out the kinks in the pipeline.
We’re also investigating ways in which we can hold a live QA on demo release, to gather as much feedback as possible. We really want to listen to players and give them the best experience we can. More so since some of our game design choices are a bit different from most tidy up games! ☺️
The current plan is to keep the demo as-is, unless something critical or blockers come up. That would require patching asap. Depending on feedback, we might make small changes to improve the experience.
Hello apprentices! 🧝
We’re working hard on our tidy up game and we’re very happy to share that a DEMO for Potions Galore is coming on Steam on October 12th!
You can wishlist our game to support us and also be notified when it goes live. 🫶
The potions are waiting for you! 🧪
Thank you! It means a lot to us.
Hey there. 👋 Here is our intro!
We haven’t done a proper introduction, so here it is. ☺️
We’re two devs from Romania, Bogdan and Ralu, working on our first Steam title. We want to create cozy& wholesome games, collaborating with other devs, as we specialise mainly on programming and UI/UX. Also, we prefer not to use AI.