Developer of Dreadline Express by night.
Backend architect by day.
https://dreadline.express/
1 day until release!
Today I finished the cloud saves (last minute, I know). And we also wrapped up the launch trailer. It's going to be something special!

@dlaha.bsky.social
Developer of Dreadline Express by night.
Backend architect by day.
https://dreadline.express/
1 day until release!
Today I finished the cloud saves (last minute, I know). And we also wrapped up the launch trailer. It's going to be something special!
In today's 👻The Mourning Grind 👻we highlight the game #DreadlineExpress!
@dlaha.bsky.social #halloween #horrorgames
youtube.com/shorts/Qnlyr...
Tomorrow is going to be a horror feast!
My #DreadlineExpress is coming out alongside #TenebrisSomnia (@newblood.games) and #PenguinColony (@veselekov.bsky.social). What a lineup!
Thanks for the reminder. I really need to submit Dreadline Express already. It wouldn't have been possible without you.
We recommend getting on board with psychological horror game, Dreadline Express, by @dlaha.bsky.social and @shorelinegames.bsky.social.
Read our full review here: gameobserver.com/dreadline-ex...
2 days until release...
Today I integrated most of the final localizations into the game. And the first reviews began to surface...
3 days until release...
Today I set up all the achievements, and then spent the last hour trying to unlock them. I think they'll be pretty interesting if that's your thing.
4 days until release...
Today, we are mastering the final audio in the sound guys' place.
Here it is. One of the most exciting weeks of my life. Dreadline Express is coming to Steam this Friday!
5 days until release...
Today I'm polishing the closing credits, which are a little unusual. I've made things a little more complicated for myself again.
6 days until release...
Today I finished the very last remaining animation in the entire game.
7 days until release...
We have such sights to show you! Today I put together an animation of this innocent-looking blanket...
8 days until release...
Lights, camera, action. Today I was recording a missing shot for the launch trailer. It took 15 takes. And I also fixed a rare bug with character falling through the floor.
Hey. PC first, more to come next year.
9 days until release...
Today, I tried to figure out how the gauge needle should work. Oh, and also added a bunch of sound effects!
10 days until release...
Today, I was setting up the adaptive music for the game's finale. But I won't let you hear it yet.
11 days until release...
Today it's boring but useful stuff. I have expanded the sound settings to allow more precise volume control.
#DreadlineExpress #horror #train #creepy #lovecraftian #violin
12 days until release...
Today, I polished part of the grand finale, which I cannot show you. But I also added a creepy, faint singing voice in the hallway.
13 days until release...
Today I was writing the credits and arranging buckets throughout the train.
#screenshotsaturday