That Scottish AI and games guy...
__
Founder of @aiandgames.com
Game AI Programmer & Consultant
Public speaker, educator, nuisance
BAFTA Connect
He-Him, PhD
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Weekly Newsletter: aiandgames.com
YouTube: youtube.com/@aiandgames

@tommy.aiandgames.com
That Scottish AI and games guy...
__
Founder of @aiandgames.com
Game AI Programmer & Consultant
Public speaker, educator, nuisance
BAFTA Connect
He-Him, PhD
--
Weekly Newsletter: aiandgames.com
YouTube: youtube.com/@aiandgames
I was hoping to pop up the road for it, but I'm out in Middlesborough for Game Republic: New Horizons the rest of this week. Hope it's a good night.
Coincidentally @videogameschronicle.com's live show just got a last-minute sponsorship from Irn Bru.
Given I've mostly recovered from the lurgy (mostly), we're going to have some fun times playing through and discussing the AI design in Goldeneye homage 'Agent 64: Spies Never Die'.
Go live at 7pm UK time (so in like 10 minutes)
Shit I remember a mate of mine being taught DarkBasic at his uni like 20+ years ago. Didn't really help with the career path sadly.
Multiplayer server costs are more predictable and can be baked into operational costs of a game. Much harder when you can prompt an LLM as many times as you like for an endless conversation with a chatbot NPC. Ironically the people learning this hard way are mostly indies who have no money.
This was a stumbling block for the first 'AI-Native Games' (still hate that term) that came out in 2024. It's hard to optimise token costs when players have the freedom to interact however they wish. It was the first reality check for the LLM hype crowd in that the business model is broken.
But as I say it's kinda antiquated given most folks in this space started migrating to small (large) language models (SLMs) so they could run them locally on your GPU. There's a quality trade-off that devs have struggled with but it means you're no longer running the model in the cloud.
Seeing this headline of devs racking up debt to pay for token costs is interesting in it's candour but it's also weirdly antiquated.
This is why a lot of LLM-driven games have stumbled when they try to hit the market. It costs a ton to pay for player token usage.
I look much more put together in that clip than I actually felt. Sweat pouring down my back and all that...
I slammed myself full of drugs yesterday and went on a rant about how Google Playground is just the latest in a long trend of 'AI game creation' platforms that fail to understand both that they devalue the space they're trying to cultivate, and will only further alienate gamers in the process.
Apparently being riddled with some sort of horrid flu is exactly the right brain wavelength for me to just sit down and smash out the final boss of Dark Souls III. Okay, I deserve a cup of tea now...
Calling it now: Kevin Hart as Johnny Silverhand.
This will dominate the box office for sure, but I suspect the mixed reviews from critics and poor audience scores will lead to some cinema chains pulling it from screens early. But I suspect after a directors cut or two the DVD and streaming version will achieve a newfound appreciation and success.
Them: "But Tommy didn't you already put 40/50 hours into it on PC like two/three years ago?" Me: "TO SAVE OUR MOTHER EARTH FROM ENEMY ATTACK..."
Ok yeah fuck all yer AI games EDF 5 is out on Switch 2 today.
I'm full of drugs and rather ill, so have no energy to vent over the new AI nonsense with Google Playground and Unity Spark.
I spent what energy I had talking about *last week's* AI nonsense, or rather that everyone misunderstood what Capcom is up to these days.
After 9 years in development, OpenCAGE version 1.0 is releasing THIS HALLOWEEN with full custom map support! There's also new animation tools, vast UX improvements, and live-edit functionality! Alien: Isolation modding is about to (quite literally) enter a whole new level 👽
Amen. Transformers are really interesting architectures to apply to so many different types of structured data. Yet we're so fucking caught up applying to something as messy, awkward, and superficial as replicating human language.