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Tuatara

@tuataragames.com

11 Following1.4k Followers

Creative studio. Founded by klemen.bsky.social

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@tuataragames.comOct 13, 2026, 5:04 PM

🌊 Pool Party Nights Darius 🌊

Check out more of the collection and the VFX support we contributed to 2XKO, working alongside the talented team at Riot Games tuataragames.com/work/2XKO #vfx #realtimevfx #2XKO

@tuataragames.comOct 8, 2026, 5:01 PM

Distorting UVs is a simple way to introduce variation and add more depth to panning textures. By pushing and pulling the UVs, this shader creates a bulging or pinching effect. #gamedev #realtimeVFX #UnrealEngine #indiegames #VFX

@tuataragames.comOct 6, 2026, 5:01 PM

Congrats to the whole team at The Coalition on the launch of Gears of War: E-Day! 🎉
We're super proud of everyone who put in the work on this project and we can't wait to share some breakdowns of what we worked on.

Get the game now: www.xbox.com/en-US/games/...

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@tuataragames.comOct 1, 2026, 5:09 PM

Steam's Autumn Sale is here! 🍂
Get 30% off Let Them Come: Onslaught, our sci-fi survival roguelite:
store.steampowered.com/app/2050800/...

And in other news, Bare Butt Boxing just got a permanent price drop, with an extra discount during the sale! store.steampowered.com/app/1186660/...

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@tuataragames.comSep 29, 2026, 8:31 PM

A look at some of the VFX we contributed to Robot in Invincible VS. It was a pleasure collaborating with the talented team at Quarter Up on this project.

Check out more Invincible VS work: tuataragames.com/work/Invinci...
#InvincibleVS #gamedev #realtimevfx #vfx

@tuataragames.comSep 24, 2026, 5:02 PM

Here’s a quick look at how we generated spherical UVs using a simple material setup. Combined with noise , this can be used to create a gas giant or a range of other dynamic spherical effects #gamedev #VFX #realtimeVFX #UnrealEngine

@tuataragames.comSep 17, 2026, 5:03 PM

In collaboration with Riot Games, we contributed VFX work to the Blackthorn Collection in #VALORANT for the Classic, Marshal and Guardian.
See more of the work here: tuataragames.com/work/valorant
#realtimevfx #gamedev

@tuataragames.comSep 15, 2026, 5:01 PM

A look at some of the enemy VFX we contributed to Hunt: Showdown 1896, working alongside Crytek and their talented team.
Learn more about our work: tuataragames.com/work/Hunt-sh...
#vfx #realtimevfx #HuntShowdown

@tuataragames.comSep 10, 2026, 5:00 PM

If you haven’t already, check out last year’s charity streams. You’ll find portfolio reviews, VFX breakdowns, artist talks, tips, workflows, and plenty of practical advice from our team.

Watch the full playlist here: www.youtube.com/watch?v=W_uI...

@tuataragames.comSep 8, 2026, 5:00 PM

A look at some of the VFX we contributed to Powerplex in Invincible VS. It was a pleasure collaborating with the talented team at Quarter Up on this project. Check out more Invincible VS work: tuataragames.com/work/Invinci...
#InvincibleVS #gamedev #realtimevfx #vfx

@tuataragames.comSep 3, 2026, 5:01 PM

Join us next week at XDS 2026!

Meet our client services manager Yann Dory, in Vancouver from September 8 to 11. If you're at the show, We'd love to connect! #XDS2026

@tuataragames.comSep 1, 2026, 5:01 PM

Take a look at our VFX support on the Deathwish Chainsaw, part of the Bubblegum Deathwish collection in #VALORANT developed alongside Riot Games.

See the full collection and our work here: tuataragames.com/work/valorant
#realtimevfx #gamedev

@tuataragames.comAug 27, 2026, 5:00 PM

A great way to cheaply fake lighting on particles is with a sphere mask in world space. Using a Vector3 instead of an Actor Position node lets you offset the lighting to any desired position in the world
#gamedev #VFX #realtimeVFX #UnrealEngine5 #UnrealEngine

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