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Max ๐ŸŒ ๐Ÿชถ

@corvidcurse.bsky.social

438 Following2.3k Followers

Max | he/they | 25 | 2D & 3D furry artist | (taken & closed)

comm ๐ŸŽจ๐Ÿ’ธ & vrc avatar info site ๐Ÿ”— corvidcurse.com
myvstrica site (lumistera, dromeowyrms, etc) ๐Ÿ—บ๏ธ myvstrica.neocities.org/
ko-fi โ˜• https://ko-fi.com/corvidcurse

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@corvidcurse.bsky.socialOct 12, 2026, 4:17 AMReposted by @corvidcurse.bsky.social

ok, I've teased it enough, here's a couple more proper shots of the new lumistera in-game

@corvidcurse.bsky.socialOct 12, 2026, 4:17 AM

ok, I've teased it enough, here's a couple more proper shots of the new lumistera in-game

@corvidcurse.bsky.socialOct 11, 2026, 5:51 AMReposted by @corvidcurse.bsky.social

wagwag

@corvidcurse.bsky.socialOct 11, 2026, 5:56 AM

model's coming along well! Only few things left to make and everything else mainly needs some final passes over it, I'd estimate the actual model to be 85-90% of the way there now, then it's off to finer unity setup and substance painter

@corvidcurse.bsky.socialOct 11, 2026, 5:51 AM

wagwag

@corvidcurse.bsky.socialOct 8, 2026, 7:00 PM

model dev out of context

@corvidcurse.bsky.socialOct 8, 2026, 3:38 PM

Hmmm, well base species design aside itโ€™s entirely remade from scratch! You might be able to backport some things with some effort, but itโ€™s really meant to be a standalone package which is hopefully better than the first version in most ways

@corvidcurse.bsky.socialOct 8, 2026, 3:10 AM

a little extra face close up too for fun

@corvidcurse.bsky.socialOct 8, 2026, 2:26 AM

another Lumi v2 teaser, extra glowy edition ๐ŸŒŸ

@corvidcurse.bsky.socialOct 7, 2026, 1:59 AM

I think the One part of VRC avatar setup process I have most beef with is unity hand rig settings, I can never get that set up in a way that gets it to do what I want to do and I have no clue what to do about it

@corvidcurse.bsky.socialOct 5, 2026, 3:49 AM

a peek at v2's bean option! (done via alternate textures and a shape key)

@corvidcurse.bsky.socialOct 3, 2026, 9:50 PM

though also speaking of paws,

@corvidcurse.bsky.socialOct 3, 2026, 9:46 PM

Paws this, paws that, Where are my fellow hoof enjoyers at?

@corvidcurse.bsky.socialOct 2, 2026, 8:49 AM

Lumi v2 sure is being forged in the fires of my laptop struggling badly haha Iโ€™m being a good sport about it but cmoon did it really have to start just as I got into this project properly?

@corvidcurse.bsky.socialOct 1, 2026, 5:45 AM

Please also respect in turn that v2 has been a passion project for me with the goal of both making a better avatar as well as one better matching my vision of the species, thank you ๐Ÿ’›

@corvidcurse.bsky.socialOct 1, 2026, 5:45 AM

Iโ€™ll put it here in advance just in case: Itโ€™s alright if you end up preferring v1! I respect that with these things that there will be people will like older versions better, so do not worry, as with the dromeowyrm the v1 will remain available separately from v2

@corvidcurse.bsky.socialOct 1, 2026, 5:45 AM

I will see about sharing more teasers soon, hope you like the avatar too!

@corvidcurse.bsky.socialOct 1, 2026, 5:45 AM

Iโ€˜ve been holding off on posting too much of it too early, I am now at the point that I can confidently say that Lumistera v2 has been coming along really well! The development of it so far has been fun and I think the model itself is shaping to be my best yet.

@corvidcurse.bsky.socialOct 1, 2026, 2:46 AM

If you're happy doing it your way though, that's completely respectable and my hat's off to you as inversely the thought of trying to box/edge model entire characters again scares me lol

@corvidcurse.bsky.socialOct 1, 2026, 2:46 AM

Honestly I'd recommend trying it again bc it can be genuinely fun, what helped it click for me was learning I could box model a blockout first and then remesh the parts into higher resolutions & together as needed. I think if I had to sculpt a full body from 1 sphere with dyntopo I'd cry lol

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