“CHARMING, INSIGHTFUL” - THE GUARDIAN.
“A GIFT” - VULTURE.
TIME OUT 50 BEST PODCASTS
One guest. Five video games. A perfect console.
Podcast by @simonparkin.bsky.social

@myperfectconsole.bsky.social
“CHARMING, INSIGHTFUL” - THE GUARDIAN.
“A GIFT” - VULTURE.
TIME OUT 50 BEST PODCASTS
One guest. Five video games. A perfect console.
Podcast by @simonparkin.bsky.social
What does it take to become the voice of a major video game's lead character?
For @willvoice.it, it began with a computing degree at Imperial College and a secret application to drama school. Now, he plays Coen in The Blood of Dawnwalker.
Hear his story with @SimonParkin.bsky.social bit.ly/47gazHm
For @willvoice.it, who plays Coen in the recent The Blood of Dawnwalker, actors who can make informed decisions about their performances will always present far better value for money than AI ‘voices’.
Hear more in this week's episode, out now on Patreon: bit.ly/3HPvNSM
Wondering who developed these great games? Shoutout to Square, Cing, Atlus, @11bitstudios.bsky.social, and @gutefabrik.bsky.social.
Which titles did the winner of the Emerging Talent award at the Imirt Irish Games Awards pick for her perfect console?
1. Final Fantasy IX
2. Hotel Dusk: Room 215
3. Persona 4 Golden
4. This War of Mine
5. Saltsea Chronicles
Listen to @Úna-Minh Kavanagh discuss her five games: bit.ly/4dpo2jA
You can also discover which guests gave their imaginary consoles the longest names (e.g. Naomi Alderman's 'Doors to Fantastic Worlds' and Elena Lobova's 'Millennial Basics 101'), compare their choices, and explore every transcript. An extraordinary labour of love.
Simon speaks just 21.2% of the words during interviews, although that fell to 9% with Harvey Smith and rose to 44% with Tetsuya Mizuguchi. Make of that what you will.
On 40 occasions, two MPC guests have independently chosen the same pair of games for their perfect consoles. Chet Faliszek and Pitof Comar both picked DOOM and Pong; Kelsey Beachum and Amelia Tait both chose Stardew Valley and The Wind Waker.
The new My Perfect Console website is live, and it's a thing of wonder. One listener has turned 181 episodes, hundreds of game selections and 2.26 million spoken words into an astonishing searchable archive. And the statistical rabbit holes are extraordinary.
Check out this lovely My Perfect Console podcast episode with @unaminh.bsky.social, who we had the joy to work with on #saltseachronicles!
After @unaminh.bsky.social was adopted as a newborn, she grew up speaking Irish, a language that would go on to shape both her education and her career.
What titles has the multimedia creator and leading figure in Irish-language gaming chosen for her perfect console? Find out now: bit.ly/4dpo2jA
A brilliant collection of games from Sensible Software, Team Ico, Rockstar North, House House, and @radiatoryang.bsky.social.
When Mark Cerny appeared on My Perfect Console, he recounted how much flak Yuji Naka took for needing more devs/time/money than other games at the time to finish Sonic, and how Sega didn't immediately prioritize a sequel until the holiday sales figures came in and shifted internal opinions...
Can a video game be an act of political protest?
For more than twenty years, Paolo Pedercini and @molleindustria.org have used games to interrogate capitalism, labour, religion, technology and power.
Hear Paolo discuss a career spent pushing at the political boundaries of games: bit.ly/4hs7EQp
For activist game-designer @molleindustria.org, this simple system brought home the cost of war in a way no other video game at the time quite managed.
Listen to Paolo discuss his five games and much more in this week’s episode, available now for Patreon supporters: bit.ly/3HPvNSM
In 1993’s Cannon Fodder, your soldiers weren’t merely nameless units to be spent on the battlefield. Rather, each one had a name, a rank, and, if they were lost in action, their deaths were later marked on a gravestone on a hill.
As always, shoutout to the excellent developers behind these titles: Konami Computer Entertainment Tokyo (Team Silent), DMA Design, Team ICO, 2K Boston, 2K Australia, and @suckerpunchprod.bsky.social
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We’re not surprised a shooter made its way onto Anna Donlon’s perfect console.
1. Silent Hill 2 — 2001
2. Grand Theft Auto III — 2001
3. Shadow of the Colossus — 2005
4. BioShock — 2007
5. Ghost of Tsushima — 2020
Hear more from the American game producer and studio leader: bit.ly/4yPuwQU
Anna Donlon helped produce Call of Duty: Black Ops and Black Ops II, before going on to lead VALORANT and, today, VALORANT Studios at Riot Games.
So, which 5 games does someone who has spent years making world-class competitive shooters choose for herself?
Find out in today's ep: bit.ly/4yPuwQU
Listen to Anna, head of Valorant Studios at Riot Games, discuss her life, career, and the five games she would put on her perfect console in this week’s episode.
Out today for Patreon supporters, and tomorrow wherever you get your podcasts: bit.ly/3HPvNSM
For Anna Donlon, the years she spent working on Call of Duty: Black Ops at Treyarch were the most challenging of her career. The crunch culture at the studio was, she says, “irresponsible”, and yet during those difficult months the team bonded in ways that complicate her feelings looking back.