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tal boger

@talboger.bsky.social

47 Following420 Followers

phd student at jhu psych | perception + cognition

https://talboger.github.io/

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@talboger.bsky.socialOct 12, 2026, 4:06 PM

Out today in Cognition (@cognitionjournal.bsky.social)! www.sciencedirect.com/science/arti...

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@talboger.bsky.socialOct 1, 2026, 4:49 PM

Thank you! Yes, in general participants who behaved non-randomly in the strategic tasks show many of the typical biases in randomization (e.g., over-alternation) and were thus well-captured by a normal model of random behavior.

@jorgemorales.meOct 1, 2026, 2:04 PMReposted by @talboger.bsky.social

Our lab is growing! We're looking for a graduate student to start next fall (applications due on Dec 1) and a postdoctoral researcher to start soon (ad coming soon; starting date is flexible, probably some time next year).

subjectivitylab.org

@talboger.bsky.socialSep 29, 2026, 4:28 PM

Together, these results suggest that human randomization ability is much stronger than previously acknowledged, as long as it’s tested in the right contexts! This is just one piece of a larger set of ideas we’ve been exploring recently on random behavior; more to come!

@talboger.bsky.socialSep 29, 2026, 4:28 PM

In three additional studies, we probed this process even more, showing that participants flexibly (and optimally) incorporated information about the reward structure and/or their opponent's knowledge state into their behavior.

results from Studies 4–6, demonstrating optimal random behavior across task and opponent information.
@talboger.bsky.socialSep 29, 2026, 4:28 PM

In other words, the presence of a strategic opponent pushed people to produce very strong random behavior — in many cases, indistinguishable from uniform randomness. This is surprising, and contrary to what we might expect given the persistent failures in human randomization!

@talboger.bsky.socialSep 29, 2026, 4:28 PM

Across three studies, we found evidence for a 'strategic gradient' in randomization: In the game with a live opponent, behavior was near-random; in a closely matched game against a computer opponent, random behavior worsened; and in the non-strategic task (‘be random’), behavior worsened further.

results of Studies 1–3. random behavior improves along a strategic gradient.
@talboger.bsky.socialSep 29, 2026, 4:28 PM

The idea here is that, in general, the generator must behave randomly to win, otherwise the guesser can exploit their tendencies. This game actually works for any two people playing online, so you can even play it yourself against a friend! See here: perceptionstudies.github.io/strategic_ra...

@talboger.bsky.socialSep 29, 2026, 4:28 PM

To examine this possibility, we built a custom, online game of Battleship on a 3x3 grid. Then, we compared behavior in the ‘standard’ context (e.g. ‘be random’) to behavior in a live, dyadic game with another opponent where randomness was instrumental.

schematic depiction of our tasks. randomness holds instrumental value in these tasks, allowing us to compare random behavior there to behavior in format-identical non-strategic tasks.
@talboger.bsky.socialSep 29, 2026, 4:28 PM

Here, we asked: Are people bad randomizers in general, or only in some contexts? Most experiments simply order participants to produce (say) random sequences of numbers. This looks nothing like how we use randomness in our daily lives, so maybe we’ve been inadvertently setting people up to fail.

@talboger.bsky.socialSep 29, 2026, 4:28 PM

Randomness underlies many key aspects of the world and of our minds, from anti-coordination to decision-making. Yet when we try to generate random sequences, we fall prey to several biases (e.g., over-alternation). This is quite puzzling; why are we so bad at this very important thing?

@talboger.bsky.socialSep 29, 2026, 4:28 PM

We often say that humans struggle to produce random sequences… but what if that's not the whole story? In a new paper, @dorsaamir.bsky.social, @samiyousif.bsky.social & I show that context matters (a lot!). When playing strategic games, humans can produce near-random behavior osf.io/preprints/ps...

@chazfirestone.bsky.socialSep 15, 2026, 4:57 PMReposted by @talboger.bsky.social

Out today! www.nature.com/articles/s41...

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@dorsaamir.bsky.socialSep 14, 2026, 6:30 PMReposted by @talboger.bsky.social

Hey folks, I'll be considering PhD applications for the 2026-27 cycle over here at Duke Psych. To learn more about the lab, check us out at www.mindandculturelab.com and/or read through this short FAQ for prospective students: www.mindandculturelab.com/faq

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@mahwishkittur.bsky.socialSep 10, 2026, 10:22 PMReposted by @talboger.bsky.social

After years of analyzing thousands of drawings from hundreds of adults and children, I am excited to share my first ever paper (w/ @samiyousif.bsky.social )! Using a simple drawing task, we show how topological structure is represented in the mind and its importance in spatial memory.

@chazfirestone.bsky.socialSep 4, 2026, 5:34 PMReposted by @talboger.bsky.social

here at @jhu.edu we believe so strongly in collaboration that @talboger.bsky.social gave his latest internal department talk about work he did outside of my lab, our department, and our university! (lucky you @samiyousif.bsky.social @dorsaamir.bsky.social)

@talboger.bsky.socialMay 26, 2026, 8:01 PM

Complexity is ubiquitous in the world around us. But different stimuli are complex for different reasons. Does the mind nevertheless represent a ‘unified’ notion of complexity across domains?

In @nathumbehav.nature.com, @chazfirestone.bsky.social & I show the answer is: yes! osf.io/preprints/ps...

Complex and simple stimuli across a variety of domains. Even though these stimuli are complex for different reasons, we suggest the mind unifies them by their complexity. https://osf.io/preprints/psyarxiv/p9xe3_v1
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