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Cole Wehrle ๐Ÿ”œ Essen

@colewehrle.bsky.social

348 Following7.3k Followers

Creative Director at Buried Giant Studios. Designer of Root, Oath, Arcs, and lots of historical games. Focuses on strategy games with strong emergent narratives and responsive systems. Voracious reader of just about anything I can get my hands on.

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@colewehrle.bsky.socialOct 10, 2026, 11:14 PM

What a killer find!

@colewehrle.bsky.socialOct 10, 2026, 8:39 PM

My plan is to release them properly at some point during the campaign but I haven't had the few hours I need to prep them properly

@arnovandevelde.bsky.socialOct 9, 2026, 3:52 PMReposted by @colewehrle.bsky.social

The Folks over at @wehrlegig.games are running a kickstarter for their new game, Infamous Traffic.
Seeing I have had the chance to play it a good bit already and I think it is worth checking out. It made sense to drop some thoughts to help people find out what it is about.

shorturl.at/tXLP6

@colewehrle.bsky.socialOct 8, 2026, 8:30 PM

I appreciate it! Never hesitate to correct my bad pronunciations.

@buriedgiantstudios.bsky.socialOct 8, 2026, 8:22 PMReposted by @colewehrle.bsky.social

Have we tempted you with the thematic and historical argument of the game, but you just need to see it played for yourself? Them Wehrle boys are at it again! Join Cole has he gives his rolling teach of An Infamous Traffic and see if these brothers can keep the war at bay.

youtu.be/LbSEM00L5lw

@colewehrle.bsky.socialOct 8, 2026, 6:31 PM

In all cases though an interest in theme should trump everything else. If there's a theme that's caught your eye, follow that curiosity!

@colewehrle.bsky.socialOct 8, 2026, 6:31 PM

It depends a little about what you like from those other games. If you like negotiation, check out John Company. If you like player coalitions and tense game states, check out Pax Pamir. If you love navigating the uncertainty that a hand of cards presents you with, check out Molly House.

@armchairdragoons.bsky.socialOct 8, 2026, 3:24 PMReposted by @colewehrle.bsky.social

Mentioned in Dispatches s17e5 Preview! Our audience as partners, not just consumers
Cole Wehrle explains how they treat their audience and the differences with some other publishers
youtube.com/shorts/6...

#wargaming

@colewehrle.bsky.socialOct 8, 2026, 3:35 PM

This is so neat!

@colewehrle.bsky.socialOct 7, 2026, 10:08 PM

Bless you for taking that question.

@colewehrle.bsky.socialOct 7, 2026, 7:05 PM

I'm live with Fred in just a couple of minutes. Come join us!

@colewehrle.bsky.socialOct 7, 2026, 3:22 PM

Probably no genre has shaped my design practice more than old school economic games. There's nothing like a no holds barred fight in a spreadsheet! Come listen to Pete and I as we try to figure out what makes them so compelling and talk about their relationship to An Infamous Traffic.

@colewehrle.bsky.socialOct 7, 2026, 12:51 PM

Unlock and flip the board. I suppose I should have made that more clear!

@colewehrle.bsky.socialOct 6, 2026, 4:31 PM

Yup, we've got a bunch of videos coming down the pipe, including some playthroughs. The first one goes live this Thursday and I'll be doing an interview on Homo Ludens tomorrow that will talk about the game in detail as well.

@colewehrle.bsky.socialOct 6, 2026, 2:15 PM

Here it is, at long last: the second edition of An Infamous Traffic. www.kickstarter.com/projects/col...

@fredserval.bsky.socialOct 5, 2026, 7:40 PMReposted by @colewehrle.bsky.social

For the next livestream on Homo Ludens I'll chat with @colewehrle.bsky.social about the second edition of An infamous Traffic. We'll be live on Wednesday, 9pm French time, 3pm EST, a perfect opportunity to ask all your questions and have a sneak peek at the game ๐Ÿ‘€๐Ÿ’จ
youtube.com/live/94SH4Ap...

@colewehrle.bsky.socialOct 5, 2026, 5:49 PM

For the last design diary for An Infamous Traffic before the KS launch, I'm writing about production design and art direction. Getting the look and feel of these historical games can be a tricky thing, and Traffic certainly has presented its share of challenges.

boardgamegeek.com/thread/37779...

A person looks up at David's painting the Oath of the Horatii. The picture is massive and towers over them.
@colewehrle.bsky.socialOct 2, 2026, 9:11 PM

What perfect timing! After Arcs came out I took about a year break from the game. With Beyond the Reach, I've had a good excuse to be playing it a lot again and rediscovering what fired me up about the game in the first place. This is a marvelous review and well worth the wait.

@apepers.bsky.socialSep 30, 2026, 7:36 PMReposted by @colewehrle.bsky.social

The schedule for @roguelike.club is up! Weโ€™ve got yet another stunning lineup with multiple people who are such a good fit I had assumed theyโ€™d spoken already ๐Ÿคฃ Time is fake and itโ€™s just over two weeks until the con so check it out, buy a ticket, come hang out!
www.roguelike.club/event2026.html

@colewehrle.bsky.socialSep 30, 2026, 10:03 PM

Let's goo!

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