Decided to try my hand at a recent game for once :p
#pixelart #floppydisk @avs03.com
Lil AVS update for the kids, enjoy ya Beanz!
day 5/31 - "virry and virrette"
based on a drawing by @block-618.com of a character from @shbs.games' antivirus survivors 2003 professional (who is also featured here)
It's out now!
You do incredible work, you've got the sauce.
I've held this project pretty close to my chest as something that is all me, a showcase of my work only. For someone else's work to make its way in, it would have to be something I absolutely cannot make myself and to be of great quality. This exceeds that, and I didn't hesitate to include it.
Virry was a throw in idea, something to get the point across but ultimately didn't get more attention than the day she was made. @block-618.com showed up in the Discord one day and blew my mind with this "concept" that transformed Virry into something truly special and now synonymous with AVS03.
now that AVS03 is finally out, i can finally showcase all the animations ive made for it!!! im really happy to have played such an important role in its presentation ^^
The demo is now reviewed Overwhelmingly Positive! When does Valve send the chocolates?
now bigger and better
Even gave me this very cool and lovely link
Antivirus Survivors 2003 Professional is now Verified for @steamdeck.com
Pink theme is so tasty
AVS fanart looking better than the game
Antivirus Survivors 2003 Professional is based on a true-story. There's going to be a movie made in 2029.
Instead of testing and finding bugs, folks in the discord have resorted to personal attacks against me by modding the game. Thanks @block-618.com
Wishlist if you like this, please
Antivirus Survivors 2003 Professional will be releasing 28th September, like in a couple weeks! New trailer to get a peak of some of the new things coming.
New demo update is nearly cooked. A big new add that's delayed it has been getting localisation in a good stat, and now it is! Help from a few unpaid interns in the Discord has gotten it into 3 new languages so far, and I managed to get CJK support looking nice yesterday.
