Independent developer of narrative games; creators of ink; home of the Game Narrative Kaleidoscope podcast..
Games: TR-49, A Highland Song, Forever Labyrinth, Overboard, Expelled, Heaven's Vault, 80 Days, Sorcery, and Pendragon.
đź”— inkle.co

@inkle.co
Independent developer of narrative games; creators of ink; home of the Game Narrative Kaleidoscope podcast..
Games: TR-49, A Highland Song, Forever Labyrinth, Overboard, Expelled, Heaven's Vault, 80 Days, Sorcery, and Pendragon.
đź”— inkle.co
One amazing bundle of narrative games for #ludonarracon and we're thrilled that A Highland Song is part of it!
New Kaleidoscope!
Biographies: The Quick and Dirty Way
@baroness.bsky.social (Old Skies, Stellaris) discusses using biographies to help players in LARPs. Can we use a similar technique to encourage videogame players to roleplay more intensively?
It's meeee! It's so worth looking at other playful arts and see how they tackle the same issues. We had a lovely discussion about different approaches to character creation and player agency and immersion, in digital and physical play
New Kaleidoscope!
Biographies: The Quick and Dirty Way
@baroness.bsky.social (Old Skies, Stellaris) discusses using biographies to help players in LARPs. Can we use a similar technique to encourage videogame players to roleplay more intensively?
(And similarly have a divert at the beginning to wherever you want to test, and put that behind the same constant)
Usually we define a const and then add a “if this const end” into the script where we want to stop. you don’t check it in, but even if you do, you can turn them all off reliably
We’ve had them for most of our games since Heaven’s Vault and it’s true, for big games it gets unwieldy. But the beauty of being built into the IDE is you can use it for subsections - to test a scene, a short sequence - in an adhoc way
New article - on eenk, and moreover, eenky, an inky variant more people should know about. cc @tomgranger.bsky.social
We're hiring! We're looking for a Writer and Narrative Designer to join the Fallen London team at a senior or mid level.
This position is permanent, remote, and full time, which for us means 35 hours a week.
New Kaleidiscope Episode!
WHY I LOVE TEXT PARSERS
Creativity, craft, and designing for text parsers, with the Crimson Diamond's creator @juliaminamata.bsky.social
(and it wouldn't Monday without a discount code - BOOKBAG10 - for 10% off the print edition)
What's the minimum you need to make a story feel like a story?
@joshmlabelle.bsky.social walks us through it:
The full ep is here! www.inklestudios.com/kaleidoscope...
Apologies, but this is one has now closed
"... I have... questions." "Answers will come. In time."
"... I have... questions." "Answers will come. In time."
I had an amazing time chatting about the things you learn about storyteller creating a quest a week for Kim Kardashian.
And you can check out Josh's writing in action in this Choice of Games novel released just last week!
New Kaleidoscope episode!
Set-ups, Attempts, Complications and Pay-Offs
@joshmlabelle.bsky.social talks us through the process of managing expectations so that we start off strong, and end with a bang.
huge if true
So here's to at least ten more years of great stories where you get to MESS things up as you go along!