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Mark Moxon

@markmoxon.bsky.social

440 Following1.2k Followers

Writer, walker, software archaeologist. Back in the day: Editor of Acorn User, Editor of h2g2.

I love analysing old code, and my aim is to create the best code disassemblies you have ever seen.

Purveyor of Elite/Lander/Revs hacks.

www.markmoxon.com

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@markmoxon.bsky.socialOct 11, 2026, 10:50 AM

For what it’s worth, I don’t use AI in any of my projects and I’m not planning to change that. I’ve added a prominent corner-flash popup about this to all my project homepages.

I’m pretty sure there is room for both AI and AI-free content out there. But for me… I handcraft. ✍️

elite.bbcelite.com

@markmoxon.bsky.socialOct 11, 2026, 10:42 AM

Yep, he also used AI to extend my C64 Elite source into a “super-Elite”. It’s pretty inevitable if you put everything online like me. I’ve lost count of the number of AI versions of Elite people have knocked out. Lander and Revs too. I’m not removing my content, so this is the New Normal, I guess?

@markmoxon.bsky.socialOct 6, 2026, 6:05 PM

New: Four interactive guides for building 8-bit Elite from Bell and Braben’s original source disks… all in your browser

Covers the #BBCMicro, #Commodore64, #AppleII and 6502 co-pro versions of #Elite

Links in the first section of my deep dives:

elite.bbcelite.com/deep_dives

#retrocomputing #8bit

@markmoxon.bsky.socialSep 22, 2026, 10:25 PM

Well, the talk was essentially that article, just with slides and the odd joke, all wrapped up in a pub. Glad you liked the article! 🙂

@markmoxon.bsky.socialSep 22, 2026, 10:00 PM

No, the talk wasn’t recorded, I’m afraid.

@rougol.bsky.socialSep 20, 2026, 3:04 PMReposted by @markmoxon.bsky.social

Join us in the pub (or online) on Monday 21st to chat with Mark about how he added two player duels to the original Elite. We will have a Beeb there so you can test your flying skills against others!
rougol.jellybaby.net/meetings/ind...

@markmoxon.bsky.socialSep 11, 2026, 8:25 PM

If you’re a fan of Revs, Geoff Crammond’s epic Formula 3 simulation for the #BBCMicro and #Commodore64, then this is absolute gold.

It’s a modern launcher for the original game, and it adds so much - upscaling, controller support, track mods, telemetry, race view…

It’s amazing. 👏

#retrogaming

@markmoxon.bsky.socialSep 10, 2026, 12:58 PM

Hugh Jengine. Classic! 🤣

@markmoxon.bsky.socialSep 10, 2026, 11:24 AM

Wow, look at this - it’s Revs on the #BBCMicro with telemetry, a track view showing all the other drivers, and brand new tracks! What wizardry is this? 🤯

Well done @racesimcentral.net, this looks epic.

#simracing #retrogaming

@markmoxon.bsky.socialSep 10, 2026, 11:19 AM

Wow! That’s amazing. Great job, it’s so good to see Revs getting some love.

@markmoxon.bsky.socialSep 10, 2026, 10:56 AM

Very cool! So, the million dollar question… what are you planning to do with it now? 😀

@markmoxon.bsky.socialSep 10, 2026, 8:33 AM

Oh wow, is someone making new tracks for Revs? That’s extremely cool. 😀 Do you have any more information you can share? Looks amazing…

@markmoxon.bsky.socialSep 6, 2026, 8:33 PM

That was where this whole project started! I’d always wanted to understand the split screen and I couldn’t find anything that explained it in a way I understood, so when I stumbled on @kieranhj.bsky.social’s buildable source code, that’s the bit I started analysing. I guess I just didn’t stop! 🤣

@markmoxon.bsky.socialSep 6, 2026, 3:51 PM

I hope you enjoy them; they were certainly fun to work on. And remember, it's now official: playing 8-bit Elite is academic research. Back to school, everyone! 😀

@markmoxon.bsky.socialSep 6, 2026, 3:51 PM

Paper 2 explores the epic Saturn loading screen, a mathematical work of art

Fairbank, Michael and Moxon, Mark (2026) Analysing the Saturn Loading Screen from the Classic Computer Game: Elite. In: IEEE Conference on Games, 2026-09-01 - 2026-09-04, Madrid

Free download: repository.essex.ac.uk/43578/

The first page of the paper on the Saturn loading screenThe Saturn from the loading screen in the cassette version of BBC Micro Elite
@markmoxon.bsky.socialSep 6, 2026, 3:51 PM

Paper 1 investigates the maths behind the rotating planets, and their glorious craters and meridians

Fairbank, Michael and Moxon, Mark (2026) The Rotating Planets in the Classic Game: Elite. In: IEEE Conference on Games, 2026-09-01 - 2026-09-04, Madrid

Free download: repository.essex.ac.uk/43577/

The first page of the paper on the rotating planetsThe planet Leesti in Elite, showing a crater
@markmoxon.bsky.socialSep 6, 2026, 3:51 PM

Two bona fide academic papers on #BBCMicro Elite have just been presented at the IEEE Conference on Games in Madrid

I'm a co-author, alongside Michael Fairbank from the University of Essex

They're a great read! And free to download

Details in thread…

#retrogaming #retrocomputing #elitedangerous

The papers, listed on the IEEE CoG website at https://cog2026.org/acceptedpapers
@markmoxon.bsky.socialSep 6, 2026, 10:31 AM

Yeah, good old Teletext Elite. Definitely one of my favourite hacks! Still makes me smile every time I fire it up. 😀 Mode 7 for the win!

@markmoxon.bsky.socialSep 5, 2026, 4:47 PM

Yeah, on the Beeb the game’s name uses double height character 141 in teletext. A number that’s burned into my soul! No teletext on the Elk, so no double-height character 141, sadly.

@markmoxon.bsky.socialSep 5, 2026, 4:27 PM

And no double-height text either, as that’s a teletext thing. But it was still the Acornsoft loading screen, so you knew you were in for some high-quality gaming!

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