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eyesolated

@eyesolateddev.bsky.social

19 Following21 Followers

Solo Developer.
Creator of Cubic Color Confusion (https://store.steampowered.com/app/4759190/)

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@eyesolateddev.bsky.socialOct 13, 2026, 6:13 PM

Oh, did I mention Cubic Color Confusion releases on November 10th?

Listen to the aptly named (and new) song "Whatever" while staring that that release date imprinted on the grid.

#indiedev #indiegame #indiedev #puzzle #steamgame

@eyesolateddev.bsky.socialOct 13, 2026, 9:26 AM

"All in One" - literally. This level features every mechanic that is in the game (except Wildcards, which are more of a built-in cheat than a mechanic). A fitting puzzle before the final level.

#indiedev #gamedev #indiegame #puzzle #steamgame

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@eyesolateddev.bsky.socialOct 13, 2026, 6:39 AM

Which Jelly Cube is going to be the "King of the Hill" in this newest puzzle for Cubic Color Confusion?

While this isn't too hard to solve, finding the minimal move count isn't trivial.

store.steampowered.com/app/4759190/

#indiegame #gamedev #puzzle #steamgame

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@eyesolateddev.bsky.socialOct 12, 2026, 6:45 AM

A new week begins. Plan for this week: finishe the 3 remaining levels. Attainable goal.

@eyesolateddev.bsky.socialOct 7, 2026, 6:31 AM

Welcome to "Platforms" - a Tower variant of the Demo challenge "Downward Spiral". Another mechanically simple level, but don't let that fool you. With over 70 moves PAR, this level won't be too easy.

store.steampowered.com/app/4759190/

#indiegame #puzzle #steamgame

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@eyesolateddev.bsky.socialOct 6, 2026, 2:50 PM

The level before the last campaign level provides an additional break for your tormented brain by offering a callback to the difficulty of earlier puzzles. Not trivial (especially reaching gold), but a welcome and "Deserved Break".

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@eyesolateddev.bsky.socialOct 6, 2026, 1:07 PM

Some levels during end-game are meant to be relax you a bit, like "Recoloring Spree".

Play the Demo and Wishlist on Steam: store.steampowered.com/app/4759190/

#indiegame #puzzle #steamgame

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@eyesolateddev.bsky.socialOct 5, 2026, 7:36 AM

Thanks a lot - i am looking forward to it. I just hope feedback stays as positive as it is in the current small sample size :)

@eyesolateddev.bsky.socialOct 4, 2026, 5:10 PM

Yeah i'll try to find anyone covering it - game has its own categories on twitch and kick.

@eyesolateddev.bsky.socialOct 4, 2026, 7:43 AM

Roughly two weeks until Next Fest starts. Visibility is still a major issue. As always, I won't ask you to just wishlist Cubic Color Confusion without reason. Play the demo, let it convince it deserves more visibility, let it make you want to wishlist it.

store.steampowered.com/app/4759190/

@eyesolateddev.bsky.socialOct 3, 2026, 8:54 PM

And this is how the last level looks. It's only the "Cubican" you have to navigate through this puzzle, but without spoiling too much, it's still over 100 moves required to reach that single goal.

Play the demo to prepare and Wishlist now on Steam:
store.steampowered.com/app/4759190

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@eyesolateddev.bsky.socialSep 29, 2026, 4:20 PM

It's been some time, but finally inspiration struck again. Take a look at "Second Time's A Charm" and "Assistance". Leaning heavily into the 3D element of the game, these two levels are a pleasure for the eye, but a pain for the mind 😉

#indiegame #puzzlegame #steamgame

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@pagansheep.bsky.socialSep 25, 2026, 6:24 PMReposted by @eyesolateddev.bsky.social

No wait I needed that!

If you guys haven't checked out "Cubic Color Confusion" by @eyesolateddev.bsky.social then please do!

If you wanna see the demo, come check out my video of it: youtu.be/EgAeSGeRVNg?...

#CubicColorConfusion #Indiegames #Puzzlegames

@eyesolateddev.bsky.socialSep 24, 2026, 12:12 PM

Both step-by-step Undo as well as a complete restart are freely available of course :) It's a fun game that really can melt your brain in the more difficult and cyclic puzzles. Feedback so far has been overwhelmingly positive, even though it's kind of hard to get people to actually try it.

@acorbinelli.bsky.socialSep 24, 2026, 9:39 AMReposted by @eyesolateddev.bsky.social

Give Him a Break!: you hold the laser pointer and the cat wrecks the house - and with the BLUE LASER card, the beam does the breaking itself for five seconds. Free Windows demo on itch: corbygamesstudio.itch.io/give-him-a-break - the Steam page is in review, follow along for the Steam demo.

Game screenshot: a kitchen seen from above, a blue laser beam cutting across the room and a comic KOW! burst where it hits the shelves, with a BLUE LASER 4.2 s badge at the top and a receipt on the right.
@eyesolateddev.bsky.socialSep 24, 2026, 8:41 AM

#ShowcaseThursday, #ThumbsUpThursday, #WhateverThursday you want to celebrate, hit us with recommendations or show off your work to join the celebration. As always, bonus points for content that isn't yours.

#indiedev #indiegame

@eyesolateddev.bsky.socialSep 24, 2026, 8:39 AM

...actually copying the experience, the vision and design cannot be done in an efficient way. Maybe that lesson can be used for other genres as well. Even if you mechanics and core are easy to mimic, add something that requires real work and you'll be safe from copycats. [2/2]

@eyesolateddev.bsky.socialSep 24, 2026, 8:39 AM

Puzzle games are niche. But also, coding the ruleset is the easy part. That makes puzzle games hard to copy, because understanding the vision and creating engaging levels is the art/craft needed. While AI or an experienced coder can mimic the base game easily... [1/2]

@eyesolateddev.bsky.socialSep 22, 2026, 3:53 PM

Still kind of sick. Hope to recover soon. I'm somewhere in between fine and death. About half a day in i start to lose energy and in the evening it's mostly gone. FML

@eyesolateddev.bsky.socialSep 17, 2026, 7:28 PM

Everything is slow recently, a severe lack of motivation and level ideas is dragging me down. Paired with the time i have left to complete the few remaining levels, i feel like i'm not stressed enough to actually perform.

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