Making New Games for Old Game Systems:
https://skyboygames.com/static/Skyboy_Landing.html
Owned and operated by Robbie (she/they), Assoc. Prof. of Game Design at GMU: @nobunagaota.bsky.social
#gamedev #nesdev

@skyboygames.com
Making New Games for Old Game Systems:
https://skyboygames.com/static/Skyboy_Landing.html
Owned and operated by Robbie (she/they), Assoc. Prof. of Game Design at GMU: @nobunagaota.bsky.social
#gamedev #nesdev
As the Even Goblins project comes close to completion, I find myself pondering what I should do for my next project. At the moment, I kind of feel like I have at least one more games-worth of stuff I want to say about NES. Maybe something four-player versus with a hint of heavy metal aesthetics.
I'm super excited! It's been a few years since I've been able to show there.
It's an honor to see our NES JRPG, Even Goblins Fall In Love, among a bunch of other great games on the @magfest.org itch page for SuperMAGFest January 2027.
To say I'm jazzed out of my mind would be an incredible understatement!
Even Goblins Fall In Love will be joining loads of other cool games at the FXBG Indie Video Game Showcase at the Curitiba Art Cafe in Fredricksburg, VA on October 28th. Come on down and play some awesome, awesome games!
That's the plan! I'm going to make boxed physical NES cartridges with manuals for Even Goblins.
When they zig, I zag all the way back to the late eighties.
More progress on the manual for Even Goblins Fall In Love, our upcoming NES JRPG.
The player will travel the game world looking for these power MacGuffins, er, I mean artifacts.
Decades ago, I asked my parents for a copy of Visual Basic for my birthday. Their willingness to get me that software they didn't understand gave me skills that would define my career. Last month, my kid asked for a perpetual Clip Studio license for his birthday. I was more than happy to oblige!
I create physical versions of my NES games by-hand: coding, soldering, boxing, documenting, shipping, etc. A very DIY strategy. In case any investors ask though, tell them I have vertically integrated my production chain and that I am leveraging synergies while disrupting standard business workflow
It's kind of fun comparing Even Goblins Fall In Love's current combat UI with an old version. The core has largely stayed the same over development, but the little refinements definitely polished the combat experience.
That's the idea! Cash out on debunks for raw damage!
Totally! Courtesy of @ursamajorgamma.bsky.social
With Even Goblins Fall In Love nearing completion, we're at the phase of game development where we work on the manual for the game, as well as the game itself.
That was a beautiful tribute that hit me right in the middle of my chest.
"My armour is like tenfold shields, my teeth are swords, my claws spears, the shock of my tail is a thunderbolt, my wings a hurricane, and my scales a Cinco de Mayo parade!"
Totally! One of my fantasies is to make my own bootleg PlayChoice-10 cabinet.
A four and a half hour Majuular video on the history of Ultima Online?
Well, don't mind if I do!
Want to have an easier time hitting targets in Gunhawk with a NES Zapper?
Aim down the barrel and line up your sites on the target.
Does shooting at the screen count as #screenshotsaturday ?
I snuck a "But thou must!" into the game, too. How could I not?
Oh gosh, yes! A Japanese version of Even Goblins would definitely have its own bespoke ROM.