Grilled Cheese

ExploreLog inSign up

TheDuckCow

@theduckcow.com

213 Following1.1k Followers

Plugin developer, gamedev, Animator, and creator of Moo-Ack! Productions | #MCprep #b3d #GodotEngine #vegan Working on @wheelstealgame.com

PostsRepliesMedia
@theduckcow.comOct 9, 2026, 5:29 PM

Someone asked how to make a mountain pass road with the #godot road generator addon - key is to use @nate.moore.codes's lock xz rotation feature + the Terrain3D editor-visible collisions, plus some manual smoothing

@theduckcow.comOct 9, 2026, 5:07 AM

(out of clarity, the Wednesday ones are virtual - but a good chunk are the same people who attend the monthly in-persons, which regularly get 10-20 attendees Id say)

@theduckcow.comOct 6, 2026, 6:57 PM

No "bluesky" option for how I learned about this survey ๐Ÿฅฒ but we shall be known in the "Other" section!

@blender.orgOct 6, 2026, 12:29 PMReposted by @theduckcow.com

Join the official Blender Survey 2026!

Let's get a picture of the community and help shape the future of Blender together ๐Ÿงก

www.blender.org/survey

#b3d #devfund

@theduckcow.comOct 6, 2026, 7:26 AM

This sequence of posts was a poetic comedy - also, I'm imagining a sega marketing boss asking the community lead like "how many people joined the discord?" "Nearly 1%" "percent of what?" "The human population on earth"

@theduckcow.comOct 3, 2026, 7:38 AM

D5

@wheelstealgame.comOct 2, 2026, 3:12 PMReposted by @theduckcow.com

Another Godot Road Generator update hit the streets! Check out the visual changelog here, lots of good improvements:

www.patreon.com/WheelStealGa...

@theduckcow.comOct 1, 2026, 4:03 PM

Been wanting to make a pinball game, haven't yet. 2c ideas that might flop in practice: - instead of y clamp, maybe raycast to floor? - or add a "plexi glass sheet" collider over whole board or just flippers? - make paddles add impulses by code instead of native physics? (Probs hard to do well)

@theduckcow.comSep 30, 2026, 2:55 PM

Still, I was able to make a good chunk of the loading much faster by caching the generated scaled/transformed puzzle piece shapes. So, even with the more dynamic shape now, it's loading faster than the simple square one in the prior release ๐Ÿ˜Ž

Screenshot showing off the puzzle piece gizmos, with two variants - full connected vs an unconnected edge
@theduckcow.comSep 30, 2026, 2:55 PM

But... while the "add_mesh" allows passing in a transform, the actual collision mesh doesn't, so they end up being misaligned. So, interface still has to do some live mesh transform, which adds some editor delay on loading the scene as it prepares the roads to be selectable.

Screenshot of docs showing add_mesh on a gizmo supports an input Transform3DIn contrast, another screenshot shows add_collision_triangles does not support an input Transform3D, so the mesh has to be transformed directly. using the surface tool, that adds a bit of overhead that scales O(n) for all segments in the scene, vs being able to use meshes directly.
@theduckcow.comSep 30, 2026, 2:55 PM

More context: I recently introduced a "puzzle piece" gizmo UI. But the way Godot makes gizmos selectables, is you actually add create both visual and collision meshes. To make the roads likewise clickable to select, I previously merged road meshes + puzzle piece, turns out not necessar

@theduckcow.comSep 30, 2026, 2:45 PM

Especially the scene loading one - if I weren't trapped, would have missed it or at least not invested the same way to find the real culprit. Made it way better, though unfortunately, I am still line / arg short of a more *perfect* solution that would actually make scene reloading instant

@theduckcow.comSep 30, 2026, 2:40 PM

Maybe I should always take a plane flight before releasing updates - being stuck in one place working offline, I managed to find and fix several bugs and simultaneously drop scene loading time from possibly seconds down to, like, instant? #godot

screenshot of the github stack of fixes done while on a plane
@theduckcow.comSep 29, 2026, 7:55 PM

For real, I deeply enjoyed my video game water park experience game, and still the most "this feels like a place" of the Mario games imo

@theduckcow.comSep 29, 2026, 2:45 PM

In retrospect, I guess it's funny I didn't think of Minecraft, given all the time I've spent on plugin dev / music videos / and yeah playing it too. Though tbf I tried to pick only ones that I was playing before college. Sky children of light + Outer wilds would also be in the modern list.

@theduckcow.comSep 27, 2026, 11:04 PM

aka Road Generator v0.9.4 is *almost* ready, just this issue left to stamp out I hope ๐Ÿ˜

@theduckcow.comSep 27, 2026, 11:03 PM

idk who isn't already using source control for their #gamedev work but here's another compelling case for you: fixing bugs (regressions, in particular) #godot though really applies to any software/coding project

@theduckcow.comSep 27, 2026, 4:09 PM

Alright, I think that's a wrap - modal scene placement working super well now for the #godot road generator #addon. Best of all, feature will be reusable for prop/decoration placements in the next release to! Release coming soon

@theduckcow.comSep 26, 2026, 5:00 AM

Ah interesting, they told me at one point they were contemplating asking to shift things to root but then later said they dropped it. In the end, the current reco is still to put it under add-ons/<addon name>/ right?

@theduckcow.comSep 25, 2026, 5:15 PM

Oh no, the reveal it was made in blender instead of godot! (JK jk, makes more sense to do that there I get it). Was this your asset review response or just a comment that was made?

Older posts
Terms of UsePrivacy PolicyCommunity StandardsHelpGet the app

Grilled Cheese is a product of Village Compute

Version devBuilt at: 2026-10-11 02:37:10 EDT