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Project8088: Finding Aidia Le

@electricdust.com

82 Following112 Followers

Dad. Husband. App Developer, but always wanted to be a game developer. So, while still having my day job, moonlighting on Project8088: Finding Aidia Le. Follow as encouragement. Comment as engagement. #indiedev #gamedev #indiegame #gaming #solodev

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@electricdust.comJul 11, 2026, 4:07 PM Pinned

#Project8088: With a year of development, starting at zero, this video expresses where I'm at. Looking forward to do much much more!

#screenshotsaturday #indiedev #gamedev #ue5 #indiegame

@electricdust.comOct 10, 2026, 2:38 AM

You’ve been dropped onto an 8088 motherboard for your training. Those “buildings” are RAM chips and transistors. That thing hovering overhead is not friendly.

Reworked the lighting on the first level. Does the scale read?

#gamedev #indiedev #ue5 #project8088

@electricdust.comOct 9, 2026, 5:25 PM

H3

@electricdust.comOct 9, 2026, 2:15 PM

J1

@electricdust.comOct 9, 2026, 2:03 PM

B5

@electricdust.comOct 9, 2026, 11:46 AM

B4

@electricdust.comOct 9, 2026, 11:46 AM

Thank you! Feeling my way through this process - it's great to have that kind of feedback.

@electricdust.comSep 26, 2026, 9:05 PMReposted by @electricdust.com

Because I am ~totally~ not biased, I love [most] all the levels from #Project8088. But The Experiment level with it's multi-tiered space, tougher enemies, and pressured gameplay makes it my favorite so far.

#gamedev #indiegame #indiedev #screenshotsaturday #UE5

@electricdust.comOct 5, 2026, 11:24 AMReposted by @electricdust.com

The tutorial ends and the story begins. #Project8088

#gamedev #indiedev #indiegame #solodev #ue5

@electricdust.comOct 9, 2026, 3:17 AM

#Project8088: Updated the 8088B tutorial level with some lighting and material changes.

Old (first image) vs. New

#gamedev #indiedev #indiegame #solodev #ue5

@electricdust.comOct 8, 2026, 2:43 AM

#Project8088: Working on the act / scene scripting engine that sits outside the #UE5 environment but orchestrates the game using data tables. Tonight I've added a scene (phase) timer agent which yields more control in the pacing of enemies and dialog.

#gamedev #indiedev #indiegame #solodev

@electricdust.comOct 7, 2026, 5:05 AM

This video is damn near perfect! #LGTM

@electricdust.comOct 6, 2026, 6:28 PM

Nice! Looks like a solid [re]start!

@electricdust.comOct 5, 2026, 7:41 PM

Work well spent! The rework creates a much different atmosphere that seems more appropriate for the environment.

@electricdust.comOct 5, 2026, 11:24 AM

The tutorial ends and the story begins. #Project8088

#gamedev #indiedev #indiegame #solodev #ue5

@electricdust.comOct 4, 2026, 2:38 PM

#Project8088 - the end of the tutorial, the beginning of the story.

#gamedev #indiedev #indiegame #FindingAidiaLe #UE5

@electricdust.comOct 2, 2026, 4:40 PM

Yeah…I’m leaning toward a discovery methodology where the player isn’t told every detail. In fact, I am finding that the tutorial is becoming an introduction to the characters that will support the journey rather than a “this is how you play.”

@electricdust.comOct 2, 2026, 4:56 AM

Finishing up the tutorial for Project8088. Still some dialog to work out / redo, and need to build better tension for the scene at the end of the level. But I am happy how it's playing out.

#gamedev #indiedev #indiegame #solodev #newgame #ue5

@electricdust.comOct 1, 2026, 1:19 AM

Hmmm...there might a bit of logic debt in there somewhere. It's just the #Project8088 projectile base class for Event Hit. It's okay...it's all okay. 🔥 It'll be a-okay.

#gamedev #indiedev #indiegame #solodev #newgame #ue5

@electricdust.comSep 26, 2026, 9:05 PM

Because I am ~totally~ not biased, I love [most] all the levels from #Project8088. But The Experiment level with it's multi-tiered space, tougher enemies, and pressured gameplay makes it my favorite so far.

#gamedev #indiegame #indiedev #screenshotsaturday #UE5

@electricdust.comSep 26, 2026, 4:06 PM

The script will be "compiled" and exported to JSON. Those JSON files will then be imported into the game. This is going to go a long way in creating the levels and objectives for the game.

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