3d artist, 🇧🇷 Gamedev and a Witch.
Making NECHROMIA, a high contrast survival horror!
WISHLIST NOW: https://store.steampowered.com/app/4720620/NECHROMIA/
https://2dchaos.carrd.co/
[email protected]
#pixelart | #lowpoly | #gamedev | #nechromia

@2dchaos.bsky.social
3d artist, 🇧🇷 Gamedev and a Witch.
Making NECHROMIA, a high contrast survival horror!
WISHLIST NOW: https://store.steampowered.com/app/4720620/NECHROMIA/
https://2dchaos.carrd.co/
[email protected]
#pixelart | #lowpoly | #gamedev | #nechromia
NECHROMIA'S KICKSTARTER PRE-CAMPAIGN IS ON!!
#gamedev #kickstarter #yay
www.kickstarter.com/projects/znt...
I think it's not so valuable, because without looking over the player's shoulder you are reading data without the full info. I'd add it maybe to special playtest versions but not to the final demo.
The main problem in Nechromia is that running is too good in battle right now, so I think that consuming your mana(Light) might be a good compromise between mobility and resource management
True that, I like zooming around too!
Assim que tá funcionando agora! Achei bem bom, pq te faz querer usar stealth pra desviar dos inimigos ao invés de só dar o grau e sair correndo XD
More Pepperbee project shit~
I love this guy, very happy with the animations. Here is a test of this boss' "weak state". He otherwise blocks you.
Vai ter sim! Eu chamei de Nightmare porque é estiloso, mas acho que não devo mudar nada na dificuldade do jogo, só os telegraphs
Feel free to join and invite people, just behave XD
Então, eu criei um modo Nightmare sem os telegraphs justamente por isso!
Hi everyone! I'm opening the Discord for Nechromia to everyone!
Until now it was just for backers, but as the demo is getting closer to be ready, I figured it would be cool to have more people in the community.
discord.gg/tFQrZaZ8vA
(cat for engagement)
Combat needs some balancing, it's a bit too hard now XD
Endless showers 🖤🤍☔️
Thank you! 🖤
Running is kind of VERY GOOD in battle, because the enemies telegraph constantly, also it can allow you to just run away from slower enemies. So I'm consuming mana when running now, needs some adjustments but I think it will work out.
So, how it's working so far: when out of battle you run as much as you want. IN battle, since running is very important for escaping enemy telegraphs, you consume your MANA(Light) when running, so you can't just run away from your problems(ha!) all the time.
Nah, I already got a hook for when she's in combat, it will be quick to implement ^^
I think I'll drain the mana meter from the player when she runs in combat, so she can't just go straight past monsters and stuff
Hey, that's a neat idea!
Only the most amazing people can see her once she's in stealth XD
working a bit on the stealth system
QUESTION: Stamina for running, good, bad?