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Lalla Cavalheira

@lallacavalheira.bsky.social

462 Following2.1k Followers

🇧🇷🏳️‍⚧️ third-generation maximalist. jogões e piadinhas. currently becoming something monstrously beautiful.

making HEARTRENDER, the heart-ripping, action-stealth surrealist game.

WISHLIST: http://tinyurl.com/228pb8yp
https://linktr.ee/lalla_cavalheira

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@lallacavalheira.bsky.socialOct 10, 2026, 5:28 PM

hiiiiii. so which "autistic gay hot freak" sitting eris pose are you feeling like today?

game's HEARTRENDER, my upcoming #immersivesim where every chair type has an unique sitting pose. please wishlist

#indiedev #screenshotsaturday #unrealengine #fps

@lallacavalheira.bsky.socialOct 10, 2026, 1:20 AM

enquanto os óculos e vestido são somente questão de conforto

@lallacavalheira.bsky.socialOct 10, 2026, 12:54 AM

now you talk about THIS verticality

@lallacavalheira.bsky.socialOct 10, 2026, 12:31 AM

you are trapped in an elaborate array of pulleys and other simple machines of many sorts

@lallacavalheira.bsky.socialOct 10, 2026, 12:16 AM

judging you before bedtime

@lallacavalheira.bsky.socialOct 4, 2026, 6:12 AM

i brought a friend home

@lallacavalheira.bsky.socialOct 3, 2026, 6:30 PM

Big adventures at the Botanical Garden of São Paulo

@lallacavalheira.bsky.socialSep 30, 2026, 2:10 AM

things are finally heating up and we'll all be stress-free, soon! remember to share and spread so everyone gets this #strong and #healthy message!!!! 🙏🔥❤️❤️

@lallacavalheira.bsky.socialSep 30, 2026, 1:36 AM

huge, rapid developments in the biomass community right now! people are connecting faster than ever!!

@lallacavalheira.bsky.socialSep 24, 2026, 8:26 PM

thoughts on biomass?

@lallacavalheira.bsky.socialSep 21, 2026, 9:21 PM

this is what those cod black ops games are about right

@lallacavalheira.bsky.socialSep 20, 2026, 7:06 PM

#HEARTRENDER is a really fun game to make because often i come across the funniest shit i forgot i wrote for posterity. this is an actual set of conditions for combat actions like grabbing, launching and stunning

follow if you want to see an #immersivesim that's 40% eldritch wallrunning bar fights

@lallacavalheira.bsky.socialSep 17, 2026, 12:30 AM

"execution method done while still alive" feels like that fucking "a special race to see who's the fastest" eggman line from sonic riders having lots of fun with black ops 3. train go boom

@lallacavalheira.bsky.socialSep 14, 2026, 8:15 PM

the main tricks i've found are to minimize per-mechanic complexity and keeping interactions universal. "dealing damage", for example, is a very simple signal that leads to A LOT of interactivity and can come with much added context like elemental type and source these mountains can be climbed ❤️🔥

@lallacavalheira.bsky.socialSep 14, 2026, 8:09 PM

her stealth is just fast and loud "yeah you know i'm around, but what's it matter if i keep moving and picking y'all off too quickly to react?" xenomorph behavior tbh

@lallacavalheira.bsky.socialSep 14, 2026, 8:09 PM

the main challenge of open combat is that eris is very overwhelming, fast and flexible, but also fragile, on limited resources and can't take on opponents ganging up on her her being "the maestra" isn't just a design/narrative theme, it's about managing a crowd of dangers and systems under pressure

@lallacavalheira.bsky.socialSep 14, 2026, 8:00 PM

it's been a big challenge to make the movement flexible and powerful while still not trivializing challenges. a lot of minor rules that are meant to be invisible for most people but avoid niche uses breaking the mechanics apart i don't want an empowering system to turn impotent

@lallacavalheira.bsky.socialSep 14, 2026, 7:07 PM

the combat just cares a lot about the world around you and improvisation, rather than sheer muscle memory and reflexes. it's a lot about asking "oh this is bad, what can i do" rather than rehearsed solutions. status ailments, elemental affinities and a lot of interactivity helps with that

@lallacavalheira.bsky.socialSep 14, 2026, 7:02 PM

you can throw something at an npc to break their guard. this leaves them open and you can approach for a midair charged punch to launch them grinding away face-down at the floor like it's dbz, complete with huge damage if they hit a wall this is all 100% implemented

@lallacavalheira.bsky.socialSep 14, 2026, 6:54 PM

genuinely always ecstatic to see comments like these 💖 thank you for caring, this is a HUGE project that i'm steadily making. i'm sorry it takes so long to bring something like this, but i don't want to push it back much longer. early access will be phenomenal thanks again

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