game? designer??
Forget Starlight releasing soon. currently ???.
Amberspire, The Banished Vault, and others, formerly of Bithell Games. Blog at blog.enceledean.com, analog games at enceledean.itch.io, design podcast at paperlabyrinths.com.
they

@nictringali.bsky.social
game? designer??
Forget Starlight releasing soon. currently ???.
Amberspire, The Banished Vault, and others, formerly of Bithell Games. Blog at blog.enceledean.com, analog games at enceledean.itch.io, design podcast at paperlabyrinths.com.
they
ANNOUNCEMENT
Forget Starlight is a tabletop rpg set on an infinite feudal space station. Written by me, edited by @deptofmeteors.bsky.social. Out this summer with a print version available as well.
More info here: enceledean.itch.io/forget-starl...
Another angle of Custer’s Last Stand
This Columbo Day, revisit the Prisoner's Dilemma episode that @matthewguz.bsky.social and @nictringali.bsky.social did on two Falk/McGoohan collabs, and then a third one my mother insisted we watch to "get it out of our system." sites.libsyn.com/547902/bonus...
Sebulba is the "grungler" of-- I jolt awake to the harsh sunlight of the Adriatic sea. It is 12 AD and I'm near death.
just finished rewatching Nightcrawler which I think also qualifies
I don't have anyone to go home to!
Roguelike Celebration is just over a week away! Pay whatever you can to join and support a range of talks, including my own that looks at intentionality in procgen narrative through the lens of Terry Riley's minimalist masterpiece In C. ti.to/roguelike-ce...
Scribdoon motherfucker [I slide one engine out from under me and careen directly into a wall, it's not clear what kind of move I was trying to do]
I'm Biddy Blas!
This month on PAPER LABYRINTHS, we chat with narrative designer and writer Bruno Dias @brunodias.dev about video game writing as a distinct discipline, information theory, weird fiction, and the AmWriting industrial complex.
Have we tempted you with the thematic and historical argument of the game, but you just need to see it played for yourself? Them Wehrle boys are at it again! Join Cole has he gives his rolling teach of An Infamous Traffic and see if these brothers can keep the war at bay.
Francesca is a dream to work with, hire her!
Gravidant excerpt: "Heavy with child of some unnamed divine, they serve as prophets or wisefolk in villages where the See holds sway. Years of a sort of divine gestation period, in a state of perpetual pregnancy and plagued with visions emanating from the being growing inside them..."
this rules
Hello! I will be available for game direction, writing and design work from next month for the first time in a very long time. If you enjoy any of the games listed in my portfolio here, please do get in touch at caraellison at gmail caraellison.co.uk/divebar/about/
Here it is, at long last: the second edition of An Infamous Traffic. www.kickstarter.com/projects/col...
Gilt Devlog 23: Getting back to it! ben304.blogspot.com/2026/10/devl...
I'm relieved to report that the long-awaited second edition of An Infamous Traffic is even better than the original — in gameplay, in narrative, in clarity. My preview: spacebiff.com/2026/10/05/a...
it's so funny to watch someone shed underdog status but also not actually gain anything for it. dude has committed some sins in a past life