Grilled Cheese

ExploreLog inSign up
Terms of UsePrivacy PolicyCommunity StandardsHelpGet the app

Grilled Cheese is a product of Village Compute

Version devBuilt at: 2026-10-12 00:11:13 EDT

Explore

PostsPeople
LatestRanked
@hyruleinterviews.bsky.socialSep 25, 2026, 6:00 PM

Wornell recalls working on the Ocarina of Time manual mere weeks before release, 2026.

Source: Hyrule Interviews

#Zelda
#OcarinaofTimeQuote
#WornellQuote

www.hyruleinterviews.com/Interview-wi...

PEOPLE:
- Jim Wornell. Associate Producer and Graphic Designer for Ocarina of Time.

QUOTE: 
Wornell: It was November of ‘98 when I transitioned from being an AP over to design. … I was doing the layout work, the manual packaging work for Ocarina. …

Q: The game was released in North America on Nov. 23rd. Were you working on the manual just weeks before?

Wornell: [Thinks] It must have been, because I remember working on the Illustrator layouts for the Ocarina of Time manual. Now the package may have been done, but I do remember working on the layout for the manual. …

We had the production facility in North Bend [WA], if I remember. And I want to say a lot of the— unless I'm thinking of GameCube, but, I mean, God. I definitely remember working on manual design for Zelda in November of ‘98.
@hyruleinterviews.bsky.socialSep 24, 2026, 6:09 PM

Wornell on NOA’s debug processes for Ocarina of Time, 2026.

Source: Hyrule Interviews

#Zelda
#OcarinaofTimeQuote
#WornellQuote

www.hyruleinterviews.com/Interview-wi...

PEOPLE:
- Jim Wornell. Associate Producer for Ocarina of Time.

QUOTE: 
Wornell: We had a debug department at [Nintendo of America]. … We would get a version of [Ocarina of Time] overnight. And then eight o'clock in the morning, we come in and it's ready for us. And our debug team would play it until three, four, five o'clock.

I would need to have bug reports submitted to me by a certain time so I could go through them and figure out, “Okay, this is a bug. This is not a bug. This is a bug.” And then … get it to Japan, so they could check it out, fix any bugs that needed to be fixed and send us another version. …

At the beginning, it wasn't that often. But towards the end, as we got closer and closer to lot check approval, it was every day. Sometimes twice a day.
@hyruleinterviews.bsky.socialSep 23, 2026, 11:14 PM

Wornell on how NOA got the art files for graphic design work in the late 90s, 2026.

Source: Hyrule Interviews

#WornellQuote, #OcarinaOfTimeQuote

www.hyruleinterviews.com/Interview-wi...

PEOPLE:
- Jim Wornell. Associate Producer and Graphic Designer for Ocarina of Time.

QUOTE: 
Q: How was all the art [for manual and packaging] sourced? Were they sending you big high definition PSDs, how'd that work back then?

Wornell: Yeah we might get… [thinks] Back then we might get discs full of art. I'm trying to remember if we were FTPing back and forth between us and Japan back then. I don't think we were. So yeah, it might've been just a package full of physical discs that you need to put into a computer and do it that way.

Q: So there was a box full of Nintendo classified files being physically shipped.

Wornell: Yeah.